War Thunder

War Thunder Dev Tracker




04 Aug

Comment

I wasn't actually just referring to the posts here, and yes, some have actually been very spesific as to who they target.



I dont think you quite understand. I have been relaying the answers and information on from the developers to you. The same answers your choosing to mock and then take to Reddit fire some more personal shots with.


All of the other community mangers are going to provide you the exact same information because its the answers from the developers directly.


Nobody has actually been abdicating anything. We have been keeping you as up to date as we can. You disagree with the answers, but it doesn't change the facts.


However if that is the case and you are not interested in the answers and more just on the personal side of things. Then there is no need for more answers from us on the matter until there is ...

Read more
Comment

Im actually away on holiday this week, so dont know the current status of it right at this point.


But I do know this is not actually the reason at all. As far as im aware the technical issues have still not been resolved.


Since my responses and trying to keep you guys in the loop, up to date and informed with the information from development now seem to just generate more and more personal attacks back on myself. I guess there is no reason for me to respond on this matter any further since its clear its just going to be mocked regardless.

Comment
    Stona on Forums - Thread - Direct

No niespodzianki nie ma.



Ten dział nie służy do szukania sposobu, tylko do sugerowania rozwiązań/pomysłów.



Trochę jednak jest, bo powstaną "plamy" bez maszyn.


Tak, kolejki się wydłużą. Dla niektórych Graczy 5-10 sekund to jest wyłączenie gry.

No nic nie możesz powiedzieć, skoro sugerujesz, że od mojego widzimisię zależy cokolwiek w mechanice MM.



No nie, nie do końca.



A co ma piernik do wiatraka? Zanegujesz istnienie kilku nacji w grze, żeby wszystko pasowało do Twojej teorii? Bo nie bardzo rozumiem wtrącenie.



Skoro poprzednie tematy nie przeszły, to stworzysz trzeci - byle jaki, żeby poprzeć teorię "że nic się nie zmien...

Read more
Comment
    Stona on Forums - Thread - Direct

Hi!


If you want to report rule breaking Player, please do it via in game complain system. Sadly we cannot act on screenshots - anyone can fabricate such thing.

If you did not reported him during the battle, you can always use server replay feature, load the battle and report it there. Thanks!


(We do not allow to post rule breaking content on our forum, so I have removed one of your screenshot, where you share such thing.)


Cheers!

Post


Sound
  • The whistle from nearby cannon shells currently has low playback probability. We continue to improve\
  • this effect and in future updates the sound of a passing shell will work more accurately and realistically.
  • The sound of low calibre bullets passing at close range is now quieter.
  • The whistle before the explosion of an artillery shell strike now has a probability of playback but it will not be played every time.
  • Taking into account player feedback the following changes have been made
    • The volume of enemy/allied aircraft engines has been lowered.
    • The volume of the enemy/allied ground vehicles as well as the sound from the player’s ground vehicle have been increased.
    • The volume of A...
Read more
Post
    Stona on Forums - Thread - Direct

Dźwięk

Świst przelatujących w pobliżu pocisków ma teraz niskie prawdopodobieństwo bycia odtworzonym. Cały czas pracujemy nad ulepszaniem efektów dźwiękowych tak, by tego typu dźwięki były odpowiedniejsze i bardziej realistyczne.


Dźwięk niskokalibrowych pocisków przelatujących w pobliżu jest teraz dużo cichszy.


Świst przed eksplozją ostrzału artyleryjskiego ma teraz niższe prowdopodobieństwo pojawienia się i nie będzie odgrywany za każdym razem.


Po uwzględnieniu sugestii Graczy, wprowadziliśmy następujące zmiany:

Obniżono głośność silników wrogich/sojuszniczych samolotów.


Zwiększono głośność wrogich/sojuszniczych pojazdów naziemnych oraz dźwięków pojazdu Gracza.


Obniżono głośność rakiet kierowanych (ATGM).


Zmieniono dźwięk syren zamontowanych ...

Read more
Post
    Stona on Forums - Thread - Direct

Sound

The whistle from nearby cannon shells currently has low playback probability. We continue to improve this effect and in future updates the sound of a passing shell will work more accurately and realistically.


The sound of low calibre bullets passing at close range is now quieter.


The whistle before the explosion of an artillery shell strike now has a probability of playback but it will not be played every time.


Taking into account player feedback the following changes have been made

The volume of enemy/allied aircraft engines has been lowered.


The volume of the enemy/allied ground vehicles as well as the sound from the player’s ground vehicle have been increased.


The volume of ATGM and rocket volleys has been lowered.


The sound of the J...

Read more
Post
    Stona on Forums - Thread - Direct

Sound

The whistle from nearby cannon shells currently has low playback probability. We continue to improve this effect and in future updates the sound of a passing shell will work more accurately and realistically.


The sound of low calibre bullets passing at close range is now quieter.


The whistle before the explosion of an artillery shell strike now has a probability of playback but it will not be played every time.


Taking into account player feedback the following changes have been made

The volume of enemy/allied aircraft engines has been lowered.


The volume of the enemy/allied ground vehicles as well as the sound from the player’s ground vehicle have been increased.


The volume of ATGM and rocket volleys has been lowered.


The sound of the J...

Read more
Comment
    Stona on Forums - Thread - Direct

Nie no, proszę Cię.

Zrobiłeś głosowanie i napisałeś po 4-5 zdań na każdy z 3 tematów. Tematów mocno obszernych, jak zmiana losowania z 1.0 na 0.7 czy podwyższenie BR do 12.0


Przykład:


Żadnych pomysłów jak ominąć problemy z "dziurami" w BRach (które się powiększą, jeśli zmniejszy się rozrzut), nic na temat kolejek, mocnego zmniejszenia się różnorodności maszyn w bitwach itd.

Ot, pomysł w stylu "zbudujmy domy dla bezdomnych, to wtedy będzie na świecie lepiej" (wybacz mega spłycenie, ale chodzi mo o to, żebyś zrozumiał, że sam pomysł =/= sugestia.)


No i już abstrahując od "braku napracowania", gdybyś zajrzał do już przedyskutowanych i przesłanych do Dewów pomysłów, zobaczyłbyś takie coś:



Najlepiej wieszać psy na modach. W sekcji sugestii jest wyraźna prośba, żeby sprawdzić listę za...

Read more

03 Aug

Comment

It can still use a referral link and has been done in the past. They would do it to gain players via that link of their own. I cant say for sure on this one as I cant find the ad myself yet.


02 Aug

Post

Dear Players


Recently we have made a lot of changes and improvements to sounds and we are very keen to hear your feedback.


Please feel free to share your likes, dislikes as well as any suggestions you may have.


Be sure to:

Remain on topic


Include examples of clips / videos when you are referring to something specific.


If you like / dislike something, please be sure to be specific. Particular when you dislike something, please say why in detail and what could be done.


If you are experiencing issues, please post your DxDiag and submit a proper bug report.


01 Aug

Post
    OrsonES on Forums - Thread - Direct

Credits for picture bomberpilot1784
Ju 87 (All Versions)


This year marks the 80th anniversary of the Battle of Britain and we decided this time to have a look not on the defending but the attacking forces. The Axis used over 2500 Aircraft both from the german Luftwaffe and the italian Corpo Aereo Italiano. Over 1900 of these Aircraft were destroyed during the battle. One famous Aircraft especially for the noise it made when diving onto its naval targets in the british channel was the Ju 87 also known as Stuka.
This is the plane we would like you to do some new skins for. All versions are eligible to enter.


Also, don't forget to post your skin on http://live.warthunder.com with the Hashtag #unloved11



Rules:


The top 3 skins will be selected ...

Read more
Post
    OrsonES on Forums - Thread - Direct

Credits for picture bomberpilot1784
Ju 87 (All Versions)


This year marks the 80th anniversary of the Battle of Britain and we decided this time to have a look not on the defending but the attacking forces. The Axis used over 2500 Aircraft both from the german Luftwaffe and the italian Corpo Aereo Italiano. Over 1900 of these Aircraft were destroyed during the battle. One famous Aircraft especially for the noise it made when diving onto its naval targets in the british channel was the Ju 87 also known as Stuka.
This is the plane we would like you to do some new skins for. All versions are eligible to enter.


Also, don't forget to post your skin on http://live.warthunder.com with the Hashtag #unloved11



Rules:


The top 3 skins will be selected ...

Read more
Comment
    Blitzkrieg Wulf on Steam Forums - Thread - Direct
Originally posted by Schwark: it looks like gajin has done nothing in months to keep the hackers down , gajin used to be on it every month now it looks like gajin quit and try to pretend it is not happening. this game is getting loaded with cheaters please do something and give us a fair playing grounds.

....... Player since 2012. I have only seen one, verified, hacker. One. And it was only recently (last year or so). So that means one of two things (1) Unlikely, but I never ran into a cheater until that point. or, (2), the cheaters are so abysmal that I never noticed them.

The lack of an updated ban list does not mean that they have been idle and/or "pretending the issue doens't exist". Point to me exactly where Gaijin asserted cheating wasn't an issue and they decided to throw it by the wayside?

There is no requirement, anywhere, that Gaijin must publish names publicly to ban them for c... Read more

31 Jul

Post
    OrsonES on Forums - Thread - Direct

Dear players and Fine Arts experts!


A new month has arrived, so it's time to proclaim the winners of our last month's Community competitions! As always, a lot of effort has been put into the content that was created, and the winners will be happy to receive their share of the prize fund totalling more than 4 500 Golden Eagles!


Interested in joining any of the competitions below yourself? Then don't waste any time and visit the forums for more information!

Straight Screenshot - 1 500



Creator: BiasedCookie


Straight Screenshot - 1 500



Creator: de_Lutz


Artistic Screenshot - 1 500

...

Read more
Post
    OrsonES on Forums - Thread - Direct

Dear Players! Welcome to our revamped Top Screenshots of the month competition. Each week* a panel of official judges, chosen from the team, will vote on the top 5 Screenshots submitted each week and the winners will receive 300 Golden Eagles for being placed in the top 5. Every week 5 new winners will be drawn and at the end of the month, the judges will vote on the top 3 of the month from the winners throughout the month and those winners will earn 1500 GE each! If possible please make your screenshots with War Thunder watermark. One entry per week! Top three Screenshots of the month will be chosen for following categories: 1. Straight Screenshot (Unmodified) - any unmodified screenshot - aircraft / tank 2. Artistic Screenshot (anything that has been touched up by photoshop etc) - creative or artistic enough to get our attention. To submit a screenshot for consideration, post a single screenshot here. Please upload your screenshot to our a live.warthunder and link it in your...

Read more
Post
    OrsonES on Forums - Thread - Direct

War Thunder Screenshot Competition

July week 4 winners













MERTRAL and "Axalp, 1965, Mirage IIIC J-2201" (Artistic screenshot)


Wenzen and Paper Doll(Artistic screenshot)


bacongaming and Agile Eagle Owl (Artistic screenshot)







ColDelta and The Widowmaker(Straight Screenshot)



perosonnotarobot and M24 Chaffee At The Sunset of Normandy(Straight Screenshot)

Rewards should be allocated within 2 working weeks from date winners were announced.

Well done and keep up the good job guys!

You can find more interesting content from our players on our Live.WT site and in our Media section!

Discuss it he...