War Thunder

War Thunder Dev Tracker




19 Nov

Post
    Stona_WT on Forums - Thread - Direct

M4A3 (76) W — The armour model of the gun mantlet has been fixed.


Yak-1B — A mismatch of the aircraft model has been fixed.


The mechanics of the new HUD markers for capture points has been changed:

The altitude of the marker above the surface has been changed from 5 to 10 meters.


Added transparency to the marker and the distance text.


Where markers overlap each other, the markers of more distant capture points become even more transparent and the distance to them will be hidden.


A variant of a bomber with a nuclear weapon has been added to air events in ground battles at a BR of 6.0-7.0. This option is already available in battles with a BR of 7.3 or higher. In order to use it you need to destroy 20 enemy player controlled vehicles in a single battle.


Т-72AV — The nomenclat...

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18 Nov

Comment

So just a single day after the major update, you expect we can confirm anything at all?


Absolutely do not expect to here any details anytime soon for any nation.

Comment

Its possible that in the future some graphical elements may yet be improved, but really we just had a huge overall rework and not much should be expected right now.

Comment
    Stona on Forums - Thread - Direct

Please use Server Replay to check enemy PoV.

Your client view got lag most probably.

Comment
    Stona_WT on Forums - Thread - Direct

You are overreacting. That marker has been added just when? month-two ago. It's not necessary.

Post
    Stona on Forums - Thread - Direct

Today it’s time to talk about combat helicopters — the highly versatile heroes of close air support. Let’s find the best of the best in all categories!











Previous Videos

Aircraft


Ground Vehicles


The Heavyweights


Speed

The War Thunder Team

Comment
    Stona_WT on Forums - Thread - Direct

Please submit standard bug report. Thanks!



Issue is known.

Post
    Stona on Forums - Thread - Direct

A bug where vehicles that were locked in the hangar were shown as available for an upcoming battle has been fixed.


Imperatritsa Mariya, Poltava, HMS Colossus, USS North Dakota — Armour on vertical elements (armour belts, traverses etc) has been fixed and changed from homogeneous to cemented armour.

Sound

Intermittent sounds of allied vehicle engines in large concentrations around the listener at respawn points has been fixed.


The volume of radio conversations of the crew and allies has been increased.


The sounds of artillery shells bursting no longer muffle the surrounding sound picture.


The volume of the engines and rotor sounds of allied/enemy helicopters has been increased.


The volume of the turbine on the T-80 engine has been increased.


More bass has been ad...

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Comment
    Stona_WT on Forums - Thread - Direct

Intentional.

Comment
    Stona on Forums - Thread - Direct

Hi

We have special section for bug reports. There is a subsection for Playstation console. Please use it.

Post
    Stona_WT on Forums - Thread - Direct

A bug where vehicles that were locked in the hangar were shown as available for an upcoming battle has been fixed.


Imperatritsa Mariya, Poltava, HMS Colossus, USS North Dakota — Armour on vertical elements (armour belts, traverses etc) has been fixed and changed from homogeneous to cemented armour.

Sound

Intermittent sounds of allied vehicle engines in large concentrations around the listener at respawn points has been fixed.


The volume of radio conversations of the crew and allies has been increased.


The sounds of artillery shells bursting no longer muffle the surrounding sound picture.


The volume of the engines and rotor sounds of allied/enemy helicopters has been increased.


The volume of the turbine on the T-80 engine has been increased.


More bass has been ad...

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Comment
    Stona_WT on Forums - Thread - Direct

^^ "works fine for me"

Guys, please, if you have issues like that, submit a valid bug report in Technical Section. Devs needs .clog files to check what can be wrong. For example, on my config, there are no issues you mentioned.

In tech section you have instructions what to do to create bug report. Thanks!




If you think there is a bug, please submit bug report in proper section. Thanks!

Comment

There already is one. The changelog discussion.

Post
  • A client crash when entering the hangar has been fixed.
  • A client crash when connecting players to naval battles has been fixed.
  • A bug where waves might damage the cannon turrets on naval vessels has been fixed.
  • A bug where smoke from a destroyed vehicle allowed players to see through the smoke from the ESS (Engine Smoke Generator System) or smoke grenades has been fixed.
  • The work of the Vulkan render on the Linux version of the game has been improved.
  • An issue where RB air battles ended too quickly has been fixed
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889584591056961754]here[/url].
Post
    Stona on Forums - Thread - Direct

A client crash when entering the hangar has been fixed.


A client crash when connecting players to naval battles has been fixed.


A bug where waves might damage the cannon turrets on naval vessels has been fixed.


A bug where smoke from a destroyed vehicle allowed players to see through the smoke from the ESS (Engine Smoke Generator System) or smoke grenades has been fixed.


The work of the Vulkan render on the Linux version of the game has been improved.


An issue where RB air battles ended too quickly has been fixed

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



...

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17 Nov

Comment

183 and 165mm HESH shells were not working correctly. Both should be fixed.

Comment

A fix is imminent for 183 and 165mm shells.