World of Warcraft

World of Warcraft Dev Tracker




21 Apr

Comment
    Linxy on Forums - Thread - Direct

The following changes have been made to the PTR:

CLASSES

  • DEATH KNIGHT
    • Unholy
      • Fixed an issue with Gargoyle stutter casting when the cast time of Gargoyle Strike was lower than 1 second.
      • Gargoyle Strike damage reduced by 8%.
        • Developers’ note: Now that Gargoyle properly casts without stuttering when falling below 1 second cast times, we are reducing the damage of Gargoyle Strike to counter the extra casts.
      • Reaping damage bonus increased to 30% (was 25%).
      • Festering Wound damage increased by 10%.
      • Scourge Strike/Clawing Shadows damage increased by 15%.
      • Death Coil damage increased by 10%.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – The duration of Death Dealer has been increased to 25 seconds (was 20 seconds).
  • DRUID
    • Balance...
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Post
    Kaivax on Forums - Thread - Direct

In addition to the class changes that were implemented in yesterday’s new PTR build, we’re making the following adjustments to classes on the Embers of Neltharion PTR today via hotfixes. These changes will all be in place before our Mythic Raid testing later today.

As always, we really appreciate your testing and feedback!

Death Knight

Unholy

  • Fixed an issue with Gargoyle stutter casting when the cast time of Gargoyle Strike was lower than 1 second.
  • Gargoyle Strike damage reduced by 8%.
    • Developers’ note: Now that Gargoyle properly casts without stuttering when falling below 1 second cast times, we are reducing the damage of Gargoyle Strike to counter the extra casts.
  • ...
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Stay up to date with World of Warcraft when you join us each week as we round up some of the latest top blue posts and discussions.

  • Embers of Neltharion PTR: On Wednesday, the latest PTR development notes were published, and the Embers of Neltharion PTR was updated for testing. Updates this week included cla...
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20 Apr

Post
    Kaivax on Forums - Thread - Direct

Today, several members of the WoW Community Council met with World of Warcraft designers Morgan Day, Matt Villers, and Andrew De Sousa.

The discussion covered many topics related to the development of Mythic+ Dungeons, especially in Dragonflight going from Season 1 to Season 2, thoughts about players’ experiences with affixes, and how the Encounters team approaches making improvements to the system.

Please feel free to use this thread for any follow-up questions or discussion that you might have.

Thank you!

Comment
    Linxy on Forums - Thread - Direct

Hello everyone! Here are the changes in today’s PTR update:

CLASSES

  • DEMON HUNTER
    • Havoc
      • Serrated Glaive now causes enemies hit by Throw Glaive to take 20% increased damage from Chaos Strike, in addition to its current effect.
      • Accelerating Blade has been renamed to Accelerated Blade.
      • Accelerated Blade now causes Throw Glaive to deal 60% increased damage (was 20%) and its damage is reduced by 30% for each previous enemy hit.

DUNGEONS AND RAIDS

  • Updates to many non-boss enemies and all 3 bosses in the Vortex Pinnacle.
  • Update to improve spawn consistency for the Afflicted and Incorporeal affixes.

PLAYER VERSUS PLAYER

  • ITEMS
    • Gladiator’s Distinction (PvP trinket 2-set bonus) now provides 300 Stamina (was 2703) and 1600 primary stat (was...
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19 Apr

Comment
    Linxy on Forums - Thread - Direct

Hello raiders. The raid testing schedule has been updated for the week:

Friday, April 21

  • Mythic
    • Assault of the Zaqali – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Rashok, the Elder – 14:00 PDT (17:00 EDT, 23:00 CEST)
  • Raid Finder
    • Wing 2: Fury of Giants – * Assault of the Zaqali, Rashok, the Elder, and the Vigilant Stewart, Zskarn
      • Start – 15:00 PDT (18:00 EDT, 00:00 CEST)
      • End – Monday, April 24 at 09:00 PDT (12:00 EDT, 18:00 CEST)
Comment
    Kaivax on Forums - Thread - Direct

Hello. Thank you for the feedback. As the Trading Post is still quite new, we’re taking in all the written feedback we can get. We’re also informed by the data we’re getting each month on which items players prefer, which activities they earn tender from, how early in the month they make their purchases, and many other points of information.

We do want to note that items will return and become available again in the future. You should feel comfortable passing on items that aren’t your first or second choice choice in a given month, knowing that you’ll see them again. We’re focused on making a system that has a long term impact.

We will continue to carefully examine the Trading Post, and discuss everything about it, and make changes when necessary. We don’t have anything along those lines to share at the moment.

Thank you.

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Dragonflight, Wrath of the Lich King Classic, Burning Crusade Classic and WoW Classic. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes


April 18, 2023

Classes

  • Warlock
    • Demonology
      • Fixed an issue where Immutable Hatred would persist while untalented.

April 14, 2023

Classes

  • Warlock
    • Demonology...
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Comment

Hey all! Here are today’s hotfixes.

April 18, 2023

Classes

  • Warlock
    • Demonology
      • Fixed an issue where Immutable Hatred would persist while untalented.
Comment
    Linxy on Forums - Thread - Direct

Hello everyone! Here are this week’s updates to the Embers of Neltharion PTR:

CLASSES

  • Developers’ note: We’ve decided to increase both player stamina and enemy damage by 25% in Embers of Neltharion. This is very much like an adjustment that was made just before the launch of Dragonflight, and it’s for the same reasons.

    When damage mitigation abilities and healing are too strong relative to player health, the only way to threaten players is to make enemy damage very high and spiky. If healers can very quickly top off their teammates and mana isn’t a limiting factor, enemies have to be tuned to have the capacity to do burst damage that kills players before healers can react. That isn’t very satisfying gameplay. Increasing player health gives players more time to react to incoming damage, and it makes players’ choices about cooldowns and mana management more meaningful.

    Along with this change, you’...
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