Hey y’all! Before diving in today, I wanted to let you know that this is going to be the last community spotlight we’ll be putting out for Wargroove, at least for a while. With development ramping up on Witchbrook, and Wargroove having just celebrated its third birthday, it felt like the right time to take a pause. Don’t worry, we’ll be back with even more Wargroove goodness in the future. Moregroove if you will.
With that announcement taken care of, let’s get to those community creations!
Hello everyone, we made it to 2022! I hope you guys have had a great start to the new year. To be honest, after coming back from holiday break, I half-expected to find new standout Wargroove maps to be a bit thin on the ground as people went off to spend time with friends and loved ones. In reality not only was my assertion wrong, but I’ve also been very pleasantly surprised by the originality and effort on display in today’s highlights. Let’s dive in!
1. Gladiators – Survival Map! by Jarle – Code: G2W3HAJ4
This custom mode is impressively robust. In this three player co-op map, each pl...
Hey y’all! I can scarcely believe it’s December already, this past year has really gone by in a flash! Looking back on the last twelve months, the Wargroove community has consistently impressed me with the quality and variety of their creations; it can be really tough to pick which to shine a light on sometimes! With that said, here I present to you the final spotlight for 2021. Let’s get to it!
1. Dragonfly 1.1 by Xmo5 – Code: SF3DVWTS
Winding paths surround the rivers and lakes. Do you push your units forward along the tantalisingly open beaches and plains of the center, or do you systematically focus the v...
Hi folks, it’s great to see you again! I’m back with more high quality maps from our lovely community with the usual little bonus from me! Let’s dive right in!
1. Meadow ver 1.0 by Mr.Cat – Code: HTHQ3Z8Y
This stunning piece of work plays as good as it looks and has some distinctive touches that I appreciated.
While most Wargroove multiplayer maps typically feature two barracks per player, this one has a third that is effectively and purposefully slowed to half production rate thanks to the necessity of using the nearby barge. There’s only one space available at each of the two drop-off zones, mea...