Wargroove

Wargroove Dev Tracker




14 Mar


11 Mar

Comment

Originally posted by borsTiHD

That makes me sad and thanks for your help. :)

I don't know if it's actually possible to extract saves from the Switch in any way... but if you were to succeed in doing that, I do believe the save file would be compatible with the PC version.


09 Mar


05 Mar

Post

Welcome one and all! I hope the day finds you well!

Before we dig into today’s entries, one of our picks from the last spotlight has received an update!
* Wigkx’s map “Oasis” got updated to version 1.5, which you can access with the code: C45SXSW3

With that quick tidbit out of the way, let’s get to the new highlights!

1. Heavensong’s Unrest by Laberca – Code: RBYGCT9E
This campaign sees the dashing general Ryota take a leading role as unrest takes root in the Heavensong colonies. Unrest that may soon embroil all of Aurania. I found myself pulled in ...

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09 Feb


06 Feb


05 Feb

Post

G’day folks! I’ve got a lot to cover today, including some fun news that will likely be of interest to the creators in our community. Let’s start by diving into today’s highlights!

1. Warship (2p) by Deminobody – Code: FW24BMCB
This is an impressively well-made scenario map that will feel very familiar to you if you’ve ever played Battleship. Both players pop down ship formations, and then take turns firing off bombs at each other’s fleets. It keeps track of the spots you attacked, hit and missed, with victory going to the first player to wipe out their opponent’s fleet. All-in-all a...

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03 Feb


01 Feb

Comment

Posting full schedule here now the fun is underway:
MONDAY FEBRUARY 1ST (all times in GMT)
11:00 – 12:00 CF Mystery Wargroove art with T3nshi
12:00 – 14:00 SneakyDragon (Casual fun)
14:00 – 15:00 ...

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28 Jan

Post

Woah, what a wild two years and genuinely, from myself and the entire Chucklefish team, thank you for supporting our lovely little game. We can now officially say that Wargroove has had over 1,000,000 unique installs across PC and console! 

Since launching February 1st 2019 we’ve had: content updates, bug squishing, ...

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25 Jan


22 Jan


15 Jan

Comment

Thanks so much for the lovely post, it's really great to hear it's bringing back that Advance Wars feel for you. (Sorry about the heated arguments! haha)


14 Jan


08 Jan

Post

Hey guys! Great to see you with us here in 2021! Chucklefish is back at work and I’ve got a bunch of new map highlights for you, so let’s dive right in!

1. Paradise Lost v.1.56 by Whargarbl – Code: TL4VD9JB
This is definitely one of the larger 1v1 skirmish maps I’ve found myself recommending. Not only does this map play well mechanically, but it also uses decorations in a rather striking fashion, giving the battlefield a more organic feel without getting in the way of readability. Good stuff!

...

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02 Jan


27 Nov

Post

Hello everybody! I hope you’ve all been doing well!

Before we dig into today’s entries, a couple of our picks from the last spotlight have received updates!
* Deminobody’s map “Bizarre Bazaar” got updated to 1.2, which you can access with the code: NVZ6APEK
* Wigkx’s “Himalaya” also got a revision, and now is version 1.3.2, which you can grab using: DCX75H93

With those updates out of the way, let’s get to the new highlights!

1. The Cherrybowl v2 by Sicilica – Code: 297YBC38
Another really cool custom game mode from the creator of “Simple Defense v3”. The ...

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