I’m here today to show you how Wargroove’s Puzzle Mode works, with plenty of visual aids! We wanted to get players thinking about the game a little differently by presenting them with a scenario where they only have one turn to win. Typically the objective is to win by defeating the enemy commander or by destroying their stronghold; however some puzzles change it up and require you to rescue a villager from dangerous situations instead. All of these puzzles are geared to test your understanding of the game’s mechanics and the various strengths and weaknesses of the units, with complexity increasing as you progress through them.
To give you a clearer idea, I’m going to break down one of the very early, relatively simple puzzles for you fine folks, showing step-by-step how it can be completed.Read more
Happy Halloween all!
As an undead Felheim soldier may or may not have once said, if you’ve got it – haunt it. That’s why we’re going to quickly talk about all things hexing and healing in Wargroove!
Our two magical units, Mages and Witches, now both have a new action they can take on their individual turns, which you may have spotted in use during our livestream over at the Nintendo Stage during EGX last month. Quick caveat before we get into the nitty, gritty details – keep in mind, final stats may be subject to change before release!
The Mage’s ‘Heal‘...Read more
It’s been another big month for the Wargroove team, so get ready for an EQUALLY BIG post. Not only did we get a chance to show the game publicly at EGX on our very own Chucklefish stand and showcase some gameplay on Nintendo’s stage and livestream, but we’ve also made some big leaps and bounds on the development side.
Wargroove polishing is going really well and EGX was an especially useful experience for us watching so many players introduced to the game for the first time. We know your biggest question right now is of course “When is the game coming out?”, and although we’re in the final stages of development, preparing for final QA and then multiple platform submissions, we want to be 99.9% confident before we announce a specific date. That being said, we can give you a better indication of when you can ...Read more
Hi again everyone!
It’s been another busy month here at Chucklefish, so here’s a quick update on all the goings on. (It’s also Artist SamuriFerret‘s birthday today, so send him some cake via Twitter please).
First of all, a big thanks to all of you who checked out Wargroove on the Nintendo & Xbox stands at Gamescom this month. It was lovely to see such a positive reaction online from the new demo! The lovely folks at [email protected] also kindly showcased Wargroove at their Pre-PAX Open House in Redmond last week, so hopefully some of ...Read more