League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




30 Jul

Comment

Originally posted by ZMowlcher

Why not try having alternate control layouts.

You are able to make 2 custom layouts so we don't do a lot to preset those for players. But you are able to customize your own, including button size and location.

Comment

Originally posted by ZMowlcher

Why not a "next target previous target" button(s)? Could put them right under the aa button or we could place them where we want.

We don't want to add more buttons to the game, but a similar approach would mean replacing the minion or tower button, but that is the funky controls part I was talking about.

Comment

Originally posted by ZMowlcher

If you're still answering questions, how do you swap between targets to use MF's passive more effectively?

This is something I would love to improve on, but I don't think we can without reworking the passive or doing something funky with controls. So really what you want to do is swap targets by dragging your attack button, but that is a bit more tedious than we would like.

Comment

Originally posted by Elugorn

Im talking about how Rengar is utter garbage right now.

It really depends on where you are looking, he could definitely use some love at lower elos, but he is actually fine at the highest levels of play. Looking at his items the VAST majority of players are building BC first, but he does much better with Triforce or DS. If you are struggling then I suggest rushing one of those instead. Rengar is deceptively complex and seems to have a much steeper connection to MMR than most champions, but that also means that he scales a lot with player skill/player knowledge. Ideally, we would love to make him a bit better at lower elos, and I think we have some planned, however, I'm not on the balance team so I'm a bit out of the loop on the details.

Comment

Originally posted by Elugorn

Is that so ? Did riot perhaps forgot Rengar then ? :)

Nope, if I remember correctly Rengar was fine at release, but he has been out for a while now.

Comment

Originally posted by SnooDonkeys5834

Can I just say, I think ur the best wild rift employee, standing behind next to allen

I will not be bribed into buffing Twisted Fate!


29 Jul

Comment

Originally posted by [deleted]

[deleted]

Maybe today, maybe tomorrow, maybe never, maybe he's been in the game since the beginning, maybe the entire Wild Rift takes place inside the dream of the Volibear. You gotta stop thinking of time as a linear thing. Each choice that is made could create another universe, imagine a universe where everyone is Volibear. We gotta be careful we don't make a mistake and wake the beast.

Comment

Originally posted by Elugorn

Yuumi, Ekko weak ? In which time space ? Yuumi banned every single game and ekko in high elo is abused by 30% players.

Time: Their release

Space: Wild Rift.

You gotta remember I am talking about their release, even now neither are particularly strong. And Banrate does not equal power, it is a better measure of frustration or at least perceived power. Pickrate is similar, in that popular champions are often not the strongest ones, the truth is that some people enjoy playing certain champions regardless of if they are OP or not. As for 30% of players playing anything, I don't think anyone has had that high of a pick rate, Ekko is just a popular champion even when weak.

Comment

Originally posted by Brusex

Like every champ isn’t some sort of op on release and forget about the ones already in the game to those too

I think at this point we have a better history of releasing a champion under powered. Nautilus, Ekko, Pyke, hell Yummi was the weakest we have ever released. There are a few exceptions, (Brand, Asol, and Kayle) but it's been a while since any of them.

I haven't seen Kassadin's numbers yet, but the team is learning a lot about gaging a champion's release power and their growth as players get familiar with them.

Comment

Originally posted by JackMehoffFast

It's to accommodate for the fact that we don't have the ability to select our targets with the same precision as PC players. They mentioned this was the reason why they changed Annie's Q and MF's Q. It adds skill expression as well while also opening up certain mechanics.

This is a big part of it, but it still depends on the ability. By default your abilities will prioritize champions and both Annie and MF Q are frequently used for last hitting and it would be painful to need to target these at minions that frequently. Skill shots also have some nice gameplay to them that we like, and allow us to put more power into these abilities. Tap targeting does a lot to lower the skill floor of our controls, though there are plenty of times where you want to aim, and we feel that accounts for the added skill that these being targeted adds.

In Kassadin's case we knew his laning phase couldn't be as punishing as it is in LoLPC and thus he wouldn't be using this as as much of a farming tool. It being a skill shot also allowed us to make it a silence due to it inherently having some unreliability.

We always want to evaluate what is best for Wild Rift when making a champion and that might result in changes to abilities.

Comment

Originally posted by DropTopMox

Hi, thanks for the input. Don't you believe its an option worth giving though? It'd definitely make certain situations (like teamfights) a lot less chaotic to approach as you have total control of your camera and still have both fingers available to move/aim skillshots.

I'd love a little toggle next to a recentre button in the top right, as I already mentioned. It may be not intuitive but it could definitely be a tool to allow even more skill expression.

Having said this have you considered adding a "smooth camera" option? When I pan the camera and observe a specific area my screen ends up twitching a lot. Might be my finger not being the steadiest but it'd be great to have some stabilization (or the option to have it).

Congrats on the controls and the settings btw, so much customization and everything fits great on a mobile screen!

Thanks, it means a lot to hear people enjoy what you are working on.

Settings are a tricky thing as much as I would love to have a settings option for everything settings tend to be VERY rarely used, so we tend to want to focus on things being global changes. And we don't want settings changes to feel mandatory, or like you can't do X without changing them. Plus each setting we do add reduces the discoverability of all settings.

My personal concerns here would be 1) It could become mandatory at higher levels of play. 2) it doesn't feel intuitive to "lock" your camera at a location and move around at another location. 3) if not mandatory it becomes a HIGHLY specific setting that will see very little use. 4) the game was designed with the current camera in mind and all our designs are done with that in mind, and we feel we can make a great experience without changing this.

As a note on settings, the On Button Down was going to ship as a global change bu...

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Comment

Originally posted by JinkoNorray

u/R0gueFool says in his Twitter bio that he works on controls so surely he has the answer.

Yep yep yep, I am one of the designers working on the game's controls.

There are currently no plans for free cam controls, the game is designed around the camera and the information that it provides/obscures. We feel that the free cam is a bit less intuitive for Wild Rift's controls and we don't expect most players to be needing to focus away from their champion enough to warrant having it.

While we are still working on the game's controls, we don't expect to be making drastic changes but rather smaller tweaks as needed. Things like the "On Button Down" change last patch or some upcoming ones we are working on for future patches.


27 Jul

Comment

Originally posted by [deleted]

[removed]

So we're on the same page, we're talking about ~20:30 game time right? I see them idle there for a bit and then move and cast their ult offensively about a minute later? If that's what we're talking about, I agree they were AFK (and it looks like they disconnected briefly before starting to play again). However, I would not expect the system to mark them as AFK at this time because they weren't idle for long enough. It's a little complicated because we don't want to falsely detect someone who is camping a brush waiting for the lane to push so they can gank (for example). We are looking to reduce the amount of time it takes to be marked AFK when you are truly idle though, which will address more cases like this.

Comment

Originally posted by [deleted]

[removed]

Am I missing something here? Are you saying that the Lux is AFK in this game? At what point?


26 Jul

Comment

Originally posted by FriendlyCom

How do I do that? I recorded that in a video. But in message I can only send photos. Can I make a post for the video?

You can just upload to youtube or something and link me in a DM, posting it here might get it removed by the mods.

Comment

Originally posted by FriendlyCom

Shouldn’t afk farm whole game dealing 0 damage to enemy should also be considered as troll? It is very clear they have no meaningful participation in the game.

If you want to DM me a recording of your replay for the game I can look into it. No meaningful participation would trigger our more aggressive AFK detection.


25 Jul

Comment

Originally posted by riotBoourns

Best way is to use your phone's screen capture function to take a video of a replay. That's what we do internally! You can chat or dm me here on reddit with a video. Also your accountName#tag and when the game happened (date, time, timezone, server) is helpful.

https://support.apple.com/en-us/HT207935

https://support.google.com/android/answer/9075928?hl=en

Oh you can save time and run it at 2x/4x if you want

Comment

Originally posted by hannatscorner

Explain to me how to download a replay from the wild rift system because to my knowledge that only possible in PC version

And this is stated on your own help section that it is only view only

Best way is to use your phone's screen capture function to take a video of a replay. That's what we do internally! You can chat or dm me here on reddit with a video. Also your accountName#tag and when the game happened (date, time, timezone, server) is helpful.

https://support.apple.com/en-us/HT207935

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Comment

We are looking at doing this for players who are intentionally feeding (just like we do for AFK). However, I don't think this is appropriate for players who are just having a bad game. Unfortunately our detection is very conservative so that we don't penalize players who are having a bad game and we will miss players that are genuinely intentionally losing. This is something we are looking to improve long term, but will be tricky.

Comment

If you can give me a replay video showing a clear AFK with someone not being detected we can take a look because we are designed to detect the situation you describe where someone is not participating, but not completely idle. However it may be a problem where the person is not AFK for long enough to be penalized (and grant you bonus ranked fortitude in ranked). If there are bugs we will try to fix them.