League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




21 Jun

Comment

Originally posted by instinct_hulk

Didnt get a chance , but wanted to thankyou for rylais 10% buff . Got to know this from endstep , waiting for u to stream with him

Lol thanks, I kept telling him that both it and Grudge should be at the same %, and he kept threatening to put them both at 0%. In the end Rylai got the buff, but at what cost!!!

Comment

Originally posted by NotATypicalSinn

I've seen a bunch of pyke mid in PC and a couple in Wild Rift tho(?) is it just that off-meta, that it isn't super recommended?

I'm unsure about PCs current landscape. Though he has had a bit of a history of playing there too. That said I don't think the LoLPC team loves Pyke mid either. As for Wild Rift Pyke has been out for a few hours, you're going to see him in every role players can play him, that doesn't mean he is viable in all of them. There is always the chance we made a mistake, but if he is equally viable in mid as he is as a support you can expect us to make adjustments.

Comment

Originally posted by Zamrayz

We all know pyke can off meta mid lane, and that's exactly why he's been adjusted on pc recently. Lmao

Ya it is possible we see something similar happen though we have also made adjustments to Pyke before his release. We do evaluate and change champions when we bring them to Wild Rift. We did a lot of work to tweak Pyke for this reason and have plans to adjust him further if needed.

Comment

Originally posted by yungraffi

I’m aware of the history of Pyke on lol pc but why does is his últ timer after the first execute so short compared to pc? Was there a reason why

We want to reduce the duration of long windowed effects like this. Wild Rift is much faster paced than PC so it doesn't make sense to be able to get a reset in one fight and carry it into another area of the map.

We have plans to take a similar pass at other long duration effects on other champions.

Comment

Originally posted by LandOfGAG

Sweet, thank you! I will try Nautilus in the jungle for sure now seeing his second and third ability does 150% damage to monsters.

His 2 was also changed from PC to make it better at clearing the jungle.

Players tend to underrate tank junglers so I expect you'll see some success, especially after lv 5 when your targeted CC makes ganks a breeze.

Comment

If you are running into trouble targeting with your E (3) I suggest trying to target lock or possibly look at your tap target priority settings. I recommend having the auto target set to the lowest absolute HP.

It could also be a case where you are not in range of the target you want so when you hit the basic attack button you go to a target in range. In this case play a few bot or practice games to get a feel for the abilities range.

Comment

Nautilus is intended to function in Baron, Jungle, and Support. While Pyke is a pure support.

I'll ping people about updating Nautilus's roles once we see how he is performing.


10 Jun

Comment

Originally posted by KhozyOnTheLoose

I dont really know myself, sometimes their dev team will post messages in this sub so if you are lucky you can ask them yourself.

=P

Comment

Originally posted by buenohomebueno

Sadge, had they ever said something bout their political bout the new champs n rowerks lol pc has in WildRift?

We don't have a set rule for whether we will follow a rework from League PC or not. Our reason for this is that our games, and needs are different. Some rework we will follow, if we feel they have been well received and would be a good fit for Wild Rift. The same goes for League PC adapting any changes from Wild Rift.


09 Jun

Comment

Originally posted by Murder_o_Crows

Yeah maybe I should start asking for a swap as well. Its just that I never ask it because I dont want my team mates to feel pressured to a swap. But maybe I might start doing it because first picking solo is really troublesome specially because I do not have a core champ that I have mastered so, if someone picks a counter I tend to lose the lane.

No way, you should totally try to swap. Some positions want to pick early, or if someone has an OP champ they want to secure. The whole reason we made the swap position was for these kinds of situations. There are too many variable to predict what is the ideal picking order for a team, and it will vary from game to game. So we made tools that allow players to do this themselves.


08 Jun

Comment

Originally posted by jlozada24

It feels the same in GM now for the past 2 weeks. It’s nuts! Also there’s this guy that always ragequits and sells all his items and sits at base and I get him so often. I always report him but they won’t ban him. I ended up adding him to make sure he’s in game when I queue. You can even see it in his match history. He does it ALL THE TIME

DM me their player info, we know that our detection is not going to function well at GM level because the players are really good and can exploit any mistake so it can be very difficult to identify intentional losing vs just getting beat with the same signals we use at the silver/gold/plat/emerald level. We can use them as an example if we look at improving our detection at higher ranks


07 Jun

Comment

Originally posted by hehexdd8

Wild Rift champions are not more durable, LOL PC just f**ked itself with mythic items and no one in riot wants to admit that it is a failure.

.... You can look at the health/armor/MR values. I see them each day, Wild Rift champions tend to have more of each at any level.

Mythics do move more power earlier into the game, but I'd hardly say they are a failure. Mythics are intended to be more powerful than other items. I'm sorry you don't like them, but don't worry we currently have no plans of adding them to Wild Rift.


06 Jun

Comment

“Because he's the hero Gotham deserves, but not the one it needs right now. So we'll hunt him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A dark knight.”

Comment

A while ago we planned to buff Diana's jungle (passive deal 110% damage to jungle monsters, it was going to be 125%) but it turns out she was already just fine as a jungler. We left it at 110% to help signal she is fine as a jungler and give her that little extra boost, but the truth is she doesn't need it, she is already fine.

Fizz and Morgana are similar in that they are also fine junglers that many players overlook.

Comment

There are currently no plans for a Wild Rift durability patch. Wild Rift champions were already more durable than LoLPC in health, armor, and MR. It's likely a while before we start reaching similar concerns.


05 Jun

Comment

Originally posted by TheGivingTree7

Normalized is a great goal, I hope all the champions get there.

Neither high elo or low elo should be catered to, balance.

To be clear we never expect all champions or even Eve to be flat across elo. Some are better at low elos some at higher. This comes from the champions kit and how different players take advantage of their strengths and weaknesses.

It isn't about catering to different elo groups so much as it is building champions who are different. If the champion is highly strategic or requires complex inputs/combos, or provides utility they are likely a higher elo champion. But that doesn't mean we shouldn't make champions with those traits.


04 Jun

Comment

Originally posted by Oxabolt

I take back what i say then. Thanks for the insight on this, no idea why i didnt think about it from that prespective. Always just assumed she would be strong in low elo cuz others dont know how to handle the invis but never tought of the player

Ya it's an understandable take away. And the addition of pink wards don't actually nerf her as much as people think. They had really no effect on her, and for some players I suspect they actually got over confident and actually hurt themselves =p.

Basically she is a tricky champion to play well, because her camo is highly strategic, and you don't see many strategic plays in lower levels of play. But higher skilled players know how to abuse her to the point where she is one of the weakest champions in low elo and one of the strongest in high elo. This isn't ideal, and we would want her to be a bit more normalized, but the nature of her kit will always push some large skill differences.

Comment

Originally posted by gabrielegance

Poor Braum. He's my first Support and now he's slowly getting pushed out of the meta bc rito reslly likes nerfing FoL

It is unfortunate that FoL is really the only Keystone for him. Ideally we would open him up to more Keystones, but that is a bit tricky. Luckily if nerfing FoL hurts him too bad we can give him some compensation in the following patch.

Comment

Originally posted by Oxabolt

Evelynn nerf feels warranted tbh, she can still oneshot once fed. Does her job as an assasain.

Obviously she is going to be bad in high elo, but its not like assasins are strong against cooridinated teams except for a few exceptions(zed but even he gets countered by stasis).

Not every champ champ can be viable at every level of play. And even if that was possible, it would be impossible to achieve over the span of even a year through buffs and nerfs

Eve is a bit of a special case, many players think she is a low elo stomper. But low elo Eve players don't know how to take advantage of her stealth, she is actually crazy powerful (hence the nerfs) in higher elo. I would need to double check but I believe she has the largest variation in power between low and skillful play.

Comment

Originally posted by sipsop123

if you made the threshold strict ranked would be cleaned up of leavers over night. as it stands people are disconnected or leaving for several minute stretches and there is no penalty marker applied, so your thresholds are either way to loose--like 5+ minutes too loose--or they are not working as intended.

Better to start with a system more strict and loosen as necessary. Pretty clear to see if someone is disconnected for 2 mins--there is really no room to complain if they get flagged as a leaver in ranked at that point--too many people have no issue keeping an internet connection and having the time to play a full match.

I agree our thresholds can be tightened. It's not quite that simple because we don't always know when someone is disconnected. If we go too low we start tagging people who are camping brush several times in a game to wait for a gank opportunity or just waiting for item gold in the base. It also takes some time to reconnect to a game if you've crashed or something. So we try to be forgiving when someone is making their best effort to return, especially because it may not be their fault they were disconnected. Obviously there's a middle ground between our current state and something too short which we will be trying to hit.