League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




01 Nov

Comment

Originally posted by Aquaburnz

queue times would easily get quadrupled for popular roles and yes people care more than they think

Yes, in fact, much worse than quadrupled. If you do a quick simulation on paper you'll see that if, for example, there's only 1 JG for every 10 players, wait time lengths go like this:

2x 3x 4x 5x 6x ... 100000000x infinite

Basically, without autofill, or at least some similar way of players choosing to not play their preferred role, getting games at all grinds to a complete halt and no one gets to play.

It's an unfortunate part of having pre-chosen preferences that aren't equal.

Comment

Originally posted by Niante

I mean, someone doing either on your team is almost always going to result in a loss, so I've never understood not just throwing that game out, rank-wise. Like, we already got punished by having our time wasted on what is almost guaranteed to be a really lame experience, as well as the frustration that comes with it. How could a small fraction of the points required for one loss shield ever be appropriate compensation?

The unfortunate problem is the potential for gaming the system if we did that. Losing a game? Make someone AFK or intentional feed so the rest of the team doesn't pay. So we need to penalize that player enough to disincentivize gaming the system and not make compensation too big. Example: the obvious bad idea is if someone intentionally feeds all the other players in the game get a win on both teams. That's pretty ripe for abuse. We could give a loss shield as suggested, and we'd need to penalize the offending player more to compensate which might be too overboard. So we've been conservative on the compensation we provide out of the gate. It's something we can look at changing in the future now that the system has been active and not causing problems.


31 Oct

Comment

Originally posted by RedditRevenant

Makes sense. Didn’t mean to come off as if you guys prefer one over the other. Just feels that way when I got compensation for an afk it was 60 points. When I got compensation for another guy who went malphite and went down mid 20 times I got 40. So the system recognized the 2 cases and gave compensation.

Hmmmm if you're at the same rank, it should give you the same compensation... Although it is a good point to consider that we could penalize intentional losing more seriously and give y'all more points.

Comment

Originally posted by selogoribabaseceslja

I am truly a dummy. I thought that you buy the skin for 240 blue stars, lmao. Thank you, kind sir!

Naw, I was confused by this too and I work on the game

Comment

Originally posted by RedditRevenant

Yeah i agree with punishing Afkers but why are they worse than someone who is actively ruining the game. At least with an AFK isn’t giving the enemy gold and taking your gold. Again hate both.

They're not worse, AFKs were just the quickest one to add loss compensation to because they are evaluated in real-time. Intentional feeding takes longer to determine so we have do build different delayed messaging and can't tell you right as the game ends as we do with AFK. We're actively working on it.


30 Oct


29 Oct


28 Oct


27 Oct