League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




12 Oct


11 Oct


10 Oct


06 Oct

Comment

Originally posted by razorback1919

Honestly the game is incredibly well made. Controls are amazing, I have nothing bad to say and no suggestions.

Thanks for the kind words, and thanks for playing!

Comment

Originally posted by wraithkenny

If you did have, make a salary/commission offer; they are a for profit company.

Wait... are people getting paid salaries here? All I get is Wild Cores. Am I... doing something wrong?

Comment

Do you have any suggestions for how we could make the game easier for you to play with your physical limitations? It's incredible that you've made it to such a high skill level. We try to make the game accessible to a wide audience, but mobile devices present a lot of constraints. Would love to hear how we can do better, often improvements here also translate to better experiences to wider audiences so it's a win-win for everyone.


04 Oct


30 Sep


28 Sep

Comment

There's an option in the controls tab! "Lock target System" if you set it to "all" you will be able to lock onto minions again.


26 Sep


24 Sep

Comment

Originally posted by kapehorn_

Right, but the number value for each of those, is that just overall AD/AP, is that number per attack, or something else?

Reason I’m asking is I’m getting more into the game and want to get away from prebuilt builds and buying items based on matchups. So just trying to figure out the best way to determine in game what champs do what

AD is a stat you get from items, generally this relates to physical damage, it's on swords, bows that type of stuff. If your champion focuses on dealing physical damage they likely want a bunch of this. It also increases your basic attack's damage.

AP is the same but it typically scales magic damage dealing, or enchanter type effects. This doesn't increase basic attack damage (with certain champion specific exceptions).

Really what matters is looking at your champion's abilities and see what icons show up. Or use the recommended/top 3 builds as a reference point and look for similar items.


23 Sep

Comment

Originally posted by amirh2021

I don't understand why u don't buff kaisa.she has low winrate according to wildstats for several patches and official china winrates confirmed it.she has lowest winrate among adc champs in china server. It seems like riot forgets about some champs and only remembers that they need a buff when they want to release new skins for those champs.

No new skin for kaisa in several patches=no buff even if she has bad winrate .

So normally I wouldn't take the bait and only respond to people who seem interested in hearing responses, rather than arguing, but I'll bite.

First, the balance team does not take skins into account, they don't even know what skin release plans are, and are not judged based on the success of skins or revenue.

God Fist Lee Sin was the last example I used, so I'll stick to it here. We have wanted to Buff Lee Sin for a while, (he isn't doing great), but players feel he is strong. The skin came out, we didn't buff him, because of player perception even though (from looking at just winrate data) he needs it.

Second, it really depends on what brackets you are talking about Winrate isn't universal across the board and it really comes down to how you look at the data, and this is particularly true for Kai'Sa. Because of how our loadout system works the VAST majority of players just build the next item in line. This means they will rush Stormrazor, when you should...

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22 Sep