World of Warships

World of Warships Dev Tracker




06 Jun

Comment
    Ahskance on Forums - Thread - Direct

I'm not sure if this is a definite mechanic, but I believe the visual tends to appear between you can the Sub. You'll want to depth charge past the marker.

Something like this:


05 Jun

Comment
    Ahskance on Forums - Thread - Direct

Questions like that are answered in this DevBlog: https://blog.worldofwarships.com/blog/327

The first two "Tiers" of Expendable Booster do have a Doubloon Value stated (12 Doubloons for Tier 1, 24 Doubloons for Tier 2).

Current Economic Signals have Doubloon values stated in terms of "Resupply" in-game, but most are acquired through Events, Containers, and/or discounted bundles that players can buy.

In terms of Resource earning, it's expected to be similar. Our current model is working well so there's no real reason to alter it that I'm aware of.

You should expect Expendable Bonuses to be available from Containers, Events, Missions, "Resupply", and likely purchasable Bundles as well.

Comment
    Ahskance on Forums - Thread - Direct

Randoms and Ranked are "PvP" (Player vs Player), so you'll find that Players will go to great lengths to preserve their health while dealing damage to the enemy team. It's known as "trading" in the sense that you want to trade your HP for their HP, but take more of their HP while you do it.

Co-Op give you a more direct brawl because it's deliberately designed to. Bots charge in and have no concern about winning or losing, so humans can take advantage of that and their predictable behavior to blow stuff up and have fun.

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Steel is only available in PvP modes (Ranked and Clan Battles) outside of rare events the can reward Steel. If you don't enjoy PvP, then I wouldn't worry overmuch about the Steel ships. There are literally hundreds of other ships to earn and collect.

Comment
    Ahskance on Forums - Thread - Direct

Yes, they will be available for purchase. See table from recent DevBlog with Pricing and Bonuses:



Correct. Premium Ships have a better than normal credit modifier and a reduction in Service Cost as a built-in thing.

Comment
    Ahskance on Forums - Thread - Direct

The Expendable Bonuses have 4 sizes. The largest bonuses were set as high as they are to be able to cover stacking in all but the most extreme versions. They will be rare, but they also provide 13 Camo/Econ/Dragon items worth of bonuses in a single number.

The only Signals which will continue are the Combat Signals. They are not changing.

The reason for the change is to:

Provide independance to Visual options

Art is a high-point in our game


Gaming in general has non-gameplay-related Visuals


Simplify the Current System

Reduces 13 different items and all the varied combos/interactions with:

1 Expendable Bonus per Resource

Credits


XP


Commander XP


Free XP

Comment
    Ahskance on Forums - Thread - Direct

Doctor Dasha and the Multispec of Madness~

Comment
    Ahskance on Forums - Thread - Direct

"Expendable Bonuses" will be consumables similar to how flags are now.

"Permanent Economic Bonuses" will be always on for whenever the ship is used once purchase. It is a permanent increase to the ship's resource returns.

Comment
    Ahskance on Forums - Thread - Direct

There are multiple Dashas that span a variety of nations, but a single Dasha commander cannot go from one nation's shipline to a different one.

Comment
    Ahskance on Forums - Thread - Direct

One of the versions of Ovechkin would work for either US or Russian ships, but that's the only outlier that I'm aware of.

Comment
    Ahskance on Forums - Thread - Direct

So, this would look something like this?

Day 1:

Each Clan Member gets 5 Attempts

All categories are locked at Level 1 difficulty and can be repeated


Categories that are "cleared" on Day 1 are available on Day 2



Day 2:

Each Clan Member gets 5 Attempts

All categories are locked at Level 2 Difficulty and can be repeated


Only Categories that were "cleared" on Day 1 are available

Note: This could mean no slots are available if noone in the clan played on Day 1



Day 3:

Each Clan Member gets 7 Attempts

Categories are no longer Difficulty locked and similar to current


Only Categ...

Read more
Comment
    Ahskance on Forums - Thread - Direct

You can see how many players are on by hitting escape while in Port. It's shown in the upper-left corner.


NA is currently at 7,459 players, which seems kinda high for Sunday morning :o


04 Jun

Comment
    Ahskance on Forums - Thread - Direct

When the Operations are returned, it's just a matter of playing them and enjoying them~

Comment
    Ahskance on Forums - Thread - Direct

This does happen. Sometimes the CV hull will be spotted at long range without getting an indication that it's lit. As the DD or whatever unknown ship is spotting you gets closer, it does tend to activate the "Detected" sign, but it can certainly be a surprise when some rather accurate shells say hello randomly.

It doesn't happen very often, and typically it can be avoided by spotting/sighting most ships on the map. Having at least some detective-interaction with the enemy ship seems to correct the issue and generate "Detected" warnings as normal.

Comment
    Ahskance on Forums - Thread - Direct

@MiniHannibal65

Epoch is basic just a Tier 9 Permacamo in terms of bonuses. Tier 9 Permacamos translate like this:

Tier Current Converted


03 Jun

Comment

Connecticut is the test ship that was used to test how the Vermont changes would perform on the live server. It's a copy of Vermont with the planned changes.

Comment

The changes to the guns are really quite minor. You can see the changes by comparing Vermont to Connecticut, which was the test bed for these changes:

Overall it's a very minor nerf to the ballistics/pen in exchange for much better handling and improved survivability. The buff to the heal cooldown is probably the most substantial change and will make Vermont much harder to kill.

Comment
    Ahskance on Forums - Thread - Direct

The Prime Reward yields a Collaboration Container.

The missions also being attached to the Prime Bundle only matters for players who are drawn in via Prime. This can be returning players that are infrequent players or coming back for mostly for Collaboration content. The fact that this mission chain is also available to the non-Prime playerbase just means it's part of our larger collaboration with Azur Lane.

As stated above, we have a marketing relationship in offering goodies for having Prime. There is no necessity for having Amazon Prime to be able to play and enjoy our game.

Comment
    Ahskance on Forums - Thread - Direct

That sounds like you are trying to earn Base XP in Co-Op, which has reduced Economic return due to the speed and ease of the mode. Unfortunately, Naval Battle Base XP weeks are tough on Co-Op due to having higher Base XP numbers to stay relevant in Random Battles.

I'm aware of this issue but don't have any news to offer in regards to it.

Comment
    Ahskance on Forums - Thread - Direct

There is no comment on Amazon's rewards because we are not Amazon. No player is under any obligation to use their service. The rewards that are offered through Prime tend to be either early-access (a low-tier ship available earlier than otherwise) or supplemental (some additional in-game items), both of which are no requirement for capability and performance in our Free-to-Play game.

Collaborating with another company for common marketing practices is a perfectly normal thing to do. Further, if you play other games you might notice that Amazon Prime offers a wealth of other game content with all the other businesses which have similar connections with them:


At present, there look to be upwards of 40+ games with various small rewards and supplements for Amazon Prime users. If players choose to use their service, it is additional content that can help players find games that interest them.

Comment
    Boggzy on Forums - Thread - Direct

I was thinking the same thing myself