World of Warships

World of Warships Dev Tracker




31 May

Post

Recibe una introducción Premium al maravilloso mundo de Azur Lane con Prime Gaming. Leer en el portal

Post

Obtenha uma introdução Premium ao maravilhoso mundo de Azur Lane com Prime Gaming. Leia no portal

Post

Get a Premium introduction to the wonderful world of Azur Lane with Prime Gaming. Read it on the portal

Comment

Calma, Deixa eu recuperar da briga pelo Rio de Janeiro primeiro. Fora que nem tudo foi anunciado como disse na live, começo de julho vamos ver o resto :)

Comment
    Ahskance on Forums - Thread - Direct

The Bonus effects each XP Resource (XP, Comm XP, and Free XP).

Comment
    Ahskance on Forums - Thread - Direct

From the recent DevBlog.

This is the SuperShip Permacamo Before & After.

Comment

Thank you so much! This is very kind of you to say, and something that I didn't anticipate when I first came up with this idea. My original idea was to create a place for new players (like me) to discuss their experience/growing pains with players who know and have been there. However, it seems to have been very insightful for my fellow team members as well, as we are trying to make the game as enjoyable as possible for players of all skill levels.

Comment

I agree! I tend to enjoy this ship, but I was unsure if it was because I was finding more success at lower tiers or if it was actually enjoyable to play. That's the struggle with these lower tier ships. I'm feeling a little validated by this though!

Post

Os melhores navios desta primavera e os heróis da Batalha Naval! Leia no portal

Post

¡Los mejores barcos de esta primavera y los héroes de la Batalla Naval! Leer en el portal

Post

Top ships of this spring and heroes of the Naval Battle! Read it on the portal

Comment
    Ahskance on Forums - Thread - Direct

I don't know what our last interaction was. I write hundreds of posts per week. In this interaction alone, I've likely written some 30+ in the past few hours.

Whatever this "toeing the company line" schtick is supposed to mean, I don't see how it has any connection to me. You made a demonstrably false statement as we have repeatedly done things in the interest of our players. Pretending that we didn't, or devaluing what we did, does not change that reality.

Comment
    Ahskance on Forums - Thread - Direct

We have given away Tier 8, 9, and 10 Permacamos through events and in-game grinds which were free-to-play. This directly helped players save/earn money.

We have given away Premium ships during many updates and continue to do so. They are typically Tier 7 or below, but that directly helps players save/earn money.

We give away Economic Signals in Weekly Combat Missions for just playing the game. That directly helps players earn money.

Comment
    Ahskance on Forums - Thread - Direct

We removed Premium Consumables. That directly helped the players save money.

We removed the 8 Signal Limit to allow players to run Combat Flags and Economic Flags... that resulted in the mega-stacking that exists now. That directly helped players earn money.

Comment
    Ahskance on Forums - Thread - Direct

It was a lot of quoting without a specific ask.

This has been a rather constant few hours of back and forth. Please just make your specific ask.

Comment
    Ahskance on Forums - Thread - Direct

While it is possible to get alpha'd off the field before you get to do much of anything, that isn't likely the norm. If this is something you dislike about the change, then you have "found your rub".

However, we have a mechanism in place to help people earn bonus credits up to a baseline point. From the recent DevBlog.

Comment
    Ahskance on Forums - Thread - Direct

-50% Service Cost translates to +25% Credits.

Permacamo is +20% + +25% = 45%... but we've upped that to +50% to round it off.

Comment
    Ahskance on Forums - Thread - Direct

I've already told you that it stays same. I've said that in multiple ways.

Here is a picture to help visual understand what will be happening.


After the end of this battle, you will receive:

[Base Credits Earned] + .7[Base Credits Earned]


[Base XP Earned] + 2[Base XP Earned]


[Base Comm XP Earned] + 1[Base Comm XP Earned]


[Base Free XP Earned] + 73[Base Free XP Earned]

Your Perma-Bonus is "always on" and is free (because you already own it).

The Expendable Bonuses you picked were either already owned (like the +7200% Free XP) or could be on Auto-Resupply (+20% Credits and +100% XP) if you didn't have any already.

-

Does this help?