World of Warships

World of Warships Dev Tracker




30 May

Comment
    Ahskance on Forums - Thread - Direct

I'll try to give a visual aid.


After the change:

You can choose your Look

or have no Look at all if you don't want



You can choose to Equip Expendable Bonuses

This is like Signal Flags now, but it's simplified

1 Bonus for Credits


1 Bonus for XP


1 Bonus for Commander XP


1 Bonus for Free XP



Do you have a Perma-Econ Bonus?

If yes, then you get extra stuff always.

It's always on. You own it, so it's just there.

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Did this help?

Comment
    Ahskance on Forums - Thread - Direct

No.

The Permacamo is being broken into two parts:

A Perma-Visual option that is always available for you to use on that ship whenever you want to


A Perma-Econ Bonus that is always on that ship and earning you extra stuff regardless of what Visual you want to run.

The visual is always available to you.

The Econ Bonus is always on, always. You bought it and it's always active getting you additional stuff when you play the ship.

Comment
    Ahskance on Forums - Thread - Direct

Other players do look at their ships as well as yours. Visuals are a huge draw for our game ("Art Department Carries Again!") so this is a larger thing that you might think.

There are some Camos which are not very pretty.

The benefits are not removed from the Player.

The player can still use the look of the camo all they want.


The player still gets the improved earning whenever they use the ship, regardless of what camo they do use (if they decide to use one since it'll be optional).

Comment
    Ahskance on Forums - Thread - Direct

You're talking about wanting an Expendable Camo like the Schoolbus camo to be sold for less than like 22k credits or something? You won't need to equip a Camo at all if you don't want to.

What amount of Credits do you think a Visual-only look should cost?

Comment
    Ahskance on Forums - Thread - Direct

If you're asking about Permacamos, those are being converted into "Permanent Economic Bonuses". They will be "always on" as they just permanently give additional rewards with every game.

First Spoiler is normal Permacamos:

Second Spoiler in "Unique" Economic Camos:

All of your Permacamos will be split into:

A Permanently available Visual that you can use on the ship as much as you'd like.

That's the Camo/Look part


A Permanently attached Economic Bonus which will always give additional rewards.

Those are in the lists above.

If you're talking about Expendable Camos, the Economic Aspects are being harvested off of them and converted into Expendable Bonuses:

Credit Bonuses


XP Bonuses


Commander XP Bonuses


Free XP Bonuses

You can s...

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Comment
    Ahskance on Forums - Thread - Direct

They still have value in that they are decorative, but you are correct that they won't be needed at all. Many players (including me) will run their ships without Camos to avoid an unneeded expense.

I have a variety of Permacamos that I've gotten through events, so I'll have Perma-Visuals for oft-played ships, so I won't be sailing camo-less all the time.

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From your perspective, you would likely just view Camos as credits to be sold if earned on missions. There's nothing wrong with getting some extra credits.

FDR

Comment
    Ahskance on Forums - Thread - Direct

She's kinda one-note in her options. Typically her answer to most situations is, "So... ya wanna farm a Battleship? :D"

Torp'ing a Cruiser can have powerful results, but most of your time and attention will be on interacting with Battleships.

Comment
    Ahskance on Forums - Thread - Direct

Yes, we are fully removing Gameplay/Economic Aspects from Camos. Permacamos are being split into:

Perma-Visual


Perma-Economic Bonus which is always on for that ship

No. Visuals will have no gameplay effect other than looking nice.

Signals are being replaced by Expendable Bonuses for a given Resource (Credits, XP, Commander XP, and Free XP). They will function similarly, but you will only choose 1 Expendable Bonus per Resource for a math (up to 4 Expendable Bonuses total per math).

Permanent Economic Bonuses are just always on and will result in additional rewards when a ship is played.

In the US, all your stuff may have an accumulated Dollar-value. Still, stuff is not the same as liquid-currency.

We're exchanging Economic Bonuses into Economic Bonuses. We're just converting old system to new system.

Comment
    Ahskance on Forums - Thread - Direct

A DevBlog came out with followup information to the first DevBlog on the Separation of Econ/Camo stuff. The new one is here: https://blog.worldofwarships.com/blog/327

The price listing for the new Expendable Bonuses if purchased via Auto-Replenish is this

Compared to the Doubloon value of current Economic Signals, I did that math earlier today in this post.


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Expendable Boosters should be available in Containers, Mission Rewards, Event Rewards, Purchase, and whatever other ways we dream up in terms of ways to distribute them.

Comment
    Ahskance on Forums - Thread - Direct

Two posts above yours I show pictures of the Economic Signals in the game. They have a Doubloon value attached and can be purchased with the Auto-Replenish feature turned on. That is a functional part of the game already and has been since I started 3+ years ago.

Comment
    Ahskance on Forums - Thread - Direct

Prices are shown in the recent DevBlog.


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Currently the "Type 2" is just a basic camo worth 22,500 Credits

She sells in the Inventory for half that


While I don't have finalized information on pricing because I haven't specifically asked that question, this is a basic example to look at for right now.

They can be given out as rewards, sure.

Typically we use the "Doubloon Value" of an item when calculating rewards for a mission. A Mission might have "500 Doubloons worth of value" for some task that requires a few battles, so whatever they end up being internally valuated at would be considered when figuring out what amount of them to give out as a reward.

The Expendable Economic Bonuses can be given out as rewards in the same way that Signals are given out for the rewards. It's functionally...

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Comment

Update modifications for client version 0.11.4.0

Updated modification "Historical Ensign Contour Icons"


Updated modification "Customizable Panels by hakabase"


Updated modification "Names of Ships in Russian [RU]"

Update modifications occurs when you start ModStation and does not require reinstallation of the program, just run the program and, if necessary, apply the update previously installed modifications of the game.

Comment
    Ahskance on Forums - Thread - Direct

Credits: The +20% Credits Expendable Bonus is 12 Doubloons purchased in Port

Increase of 4 Doubloons per use (8 -> 12)



XP: The +100% XP Expendable Bonus is 12 Doubloons purchased in Port

Twice the Return is Doubling the Cost to 32 Doubloons (in terms of XP Gained)

Note: XP Stacking is especially valuable in the current model, so this does not translate directly


Decrease of 20 Doubloons per use (32 -> 12)



Comm XP: The +100% Comm XP Expendable Bonus is 12 Doubloons purchased in Port

Twice the Return in Doubling the Cost to 12 Doubloons (in terms of Comm XP Gained)


No Change in Doubloons per use (12 -> 12)



Free XP: The +300 Free XP Expendable Bonus is 12 Doubloon purchased in Port

...

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Comment
    Ahskance on Forums - Thread - Direct

Perma-Econ Bonuses and Flags add Resources as well. They don't interact with your chosen Expendable Bonuses, they just provide more Resources and are always on.

Post

Capitães,

Desafio:

Responda a este tópico com uma screenshot de um Atlántico em sua partida tendo um "momento legal" (pode ser você ou ver outra pessoa). Isto pode ser completado em qualquer modo de jogo. A partida deve ter ocorrido entre 30 de maio 15h00 UTC (11h00 BR) e 15 de junho 18h00 UTC (14h00 BR). Apenas uma entrada por conta!

O que estamos julgando como "momento legal"?

Coisas como estar em batalha com várias pessoas ao mesmo tempo, esquivando de tiros ou torpedos, qualquer ocorrência rara como batida, ou muitas coisas acontecendo em um curto período de tempo como ataque duplo e coisas assim.


Você pode usar programas de edição


Você pode usar a visualização livre da câmera.


Você pode adicionar texto se quiser, mas siga o EULA.


1920x1080 é recomendado, mas não necessário


Regras: ...

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Post

Capitanes,
Desafío:

Responda a este hilo con un screenshot de un Atlántico en tu partida teniendo un "momento cool" (pueden ser tú u otro jugador). Este desafío puede ser completado en cualquier modo de juego. La partida debe ocurrir entre el 30 de mayo a las 15:00 UTC (9am CST) y el 15 de junio a las 18:00 UTC (12pm CST). ¡Solo un por cuenta!

¿Qué consideramos un "momento cool"?

Cosas como estar en batalla con múltiples personas al mismo tiempo, esquivando proyectiles o torpedos, cualquier ocurrencia extraña como embestidas o varias cosas diferentes ocurriendo en un período corto de tiempo como un doble ataque, etc.

Puedes usar programa de edición


Puedes usar la cámara libre.


Puedes añadir texto si lo deseas pero asegúrate de respetar el EULA.


Resolución de 1920x1080 es recomendada pero no necesaria.

Reglas:
1. Asegúrese de q...

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Post

Welcome to the Hanseatic city of Hamburg, the main German seaport that is often called the "gateway to the world"! Read it on the portal

Post

Bem-vindo à cidade hanseática de Hamburgo, o principal porto marítimo alemão popularmente chamado de "porta de entrada para o mundo"! Leia no portal

Post

¡Bienvenidos a la Hanseática ciudad de Hamburgo, el principal puerto marítimo alemán que a menudo es llamado la "puerta de entrada al mundo"! Leer en el portal

Comment

The Rising Sun Flag and the Confederate Flag were banned from mods, so they were removed.