Please provide a Replay as well as a WGCheck.
Please provide a Replay as well as a WGCheck.
That's definitely a moment to remember! <3
Response to Monetization Feedback:
Created a Site and System for listing Container information: https://worldofwarships.com/en/content/contents-and-drop-rates-of-containers/
Committed to not keeping unique gameplay aspects behind RNG: https://forum.worldofwarships.com/topic/243969-important-message-for-the-community/
Response to Sync-Dropping Issues/Feedback:
Created backend code to remove showing of player battle status: https://forum.worldofwarships.com/topic/265072-new-in-122-how-to-hideinbattlestatus/
Long-standing Community Requ...
Read moreSmall formats are certainly a fun respite from the higher player counts in Randoms. Glad you're having fun~
Nations tend to have a gameplay style associated. German Cruisers and Battleships are well armored for their type and can excel in close-ranged engagements.
You may notice how often you see German Cruisers and Battleships being used in smaller team Brawl formats, for instance.
Please perform a "WGCheck" and list it with your post. It provides information about your computer which might help to pin down the problem (driver or something?).
You can click the arrow on the side of the Play button. It's the first option in the list:
Zero confidence in... what exactly?
Community Teams report feedback in Weekly Reports, Targeted Reports, and Daily should things jump out. We also have targeted meetings to discuss specific issues and pain points when relaying feedback and information. This is part of our job and work flow.
The Survey listed above is analyzed and reported on. It's an alternate method of feedback collection as it's player-direct, albeit en masse, as opposed to relayed via community conduit. After the survey results are broken down, the results are sent out internally so people can see what information there is and to know if it matches or differs from other observations.
I'm not very sure what about the above doesn't make sense or results in zero confidence?
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I'm guessing you are more saying that you don't see results from negative feedback and worry that it is ignored? Feedback is not ignored, but solutions to the ...
Read moreSurveys are broken down and analyzed, recorded, and sent out to employees in the company to know about the current state of the product and players' views on it.
If you dislike something, you should speak up. If you like something, you should speak up. Not speaking up just means your thoughts aren't included in those reports, which doesn't help it best reflect the situation.
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The Community Teams report on community thoughts and behaviors daily and weekly, so the general mood and concerns of the playerbase are known regardless. Still, this is another avenue by which to make your voice heard so it's absolutely good to make use of it <3
I've escalated this question internally and will see if we can get Operations turned on for the 42k FreeXP grind. Operations were enabled for the first mission chain in the event which needed 27k FreeXP.
For the moment, though, I can encourage the use of higher Tier premium/special ships as higher Tiers tend to yield more Base XP while premium ships have bonus credit earning, reduced service cost, and increased rewards through active Bonus Packages.
I did a quick Salem game with a Green FreeXP boost equipped. It wasn't a great game, but yielded over 500 FreeXP. That would mean 84 matches would be needed, or about 4-6 hours without using better FreeXP boosts or having better matches than 392 Base XP. (Note: This is with Premium Time)
15 "Rare Bonuses" containers are available in the Free Track of the Battle Pass. That is 45 Blue Bonuses for Free-to-Play folks.
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Read moreI would suggest you look into Ranked and Clan Battles. Ranked uses Random Matchmaking, but it functions which an exclusionary system. Each league can only see others that are within the same league (qualifiers see the "next league" as you are auditioning for the part). While this isn't hard-and-fast MMR, it does have a refinement effect which yields higher skilled games on average with each league climbed.
Clan Battles functions in an MMR-like way as you win rating or lose rating through your battles. Your team will eventually find the spot it's going to float in which is indicative of your team's skill relative to the rest.
Commanders!
We've got a survey for the current patch. We're a week in, so hopefully everyone has had a chance to splash around with the ducks and more~
Let us know what ya think <3
Read on for details of new combat missions and other activities. Read it on the portal
Continuem lendo para saber os detalhes de novas missões de combate e outras atividades. Leia no portal
Sigan leyendo para conocer los detalles sobre las nuevas misiones de combate y otras actividades. Leer en el portal
Real world establishments have rules for use of their premises. We have rules for our game environment.
In regards to chat, we do not allow:
Feel free to read our EULA on what is and isn't allowed. Insults, harassment, and the rest of the above is not allowed in our game regardless of whether someone could or could not be more accepting of criticism.
Queue dumps occur whenever someone has waited too long - super CVs are especially prone to this since they have a rather small player base and require another super CV specifically; other class restrictions can be relaxed, CV requiring another CV cannot. We know queue dumps can be frustrating to play in and we are looking at ways to reduce their frequency.
Haven't had a Matchmaker thread like this in a while. As this quickly ran off the rails and received multiple reports, this one's closing down.
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Our Random Battles matchmaker is random. The breadth of your theories related to "altering the ship's strength" due to win/loss streaks, but our Matchmaker is just random. Random is the best method for long-term variability and replayability as can be shown by the many players we have with thousands or tens of thousands of battles.
You can learn about how our matchmaker works by checking out this video:
Good to see you in game! GGs
Hello, Commanders!
Public Test Server Version 12.3 needs your help. Please leave feedback below!
Patch notes here: https://worldofwarships.com/en/news/public-test/public-test-123/
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Any bugs you encounter in the PTS can be reported in the Bug Report thread!
Thank you!
Captains!
If you encounter any bugs or technical issues during the Public Test 12.3 pt 1, feel free to report it in this thread.
Please follow this template for submitting bugs:
Description: Short description of an issue with required details.
Example: Spotting-aircraft doesn't work on Iowa battleship
How to Reproduce: Exact steps need to be made to reproduce the issue
Example: Take Iowa battleship with spotting-aircraft equipped. Go in battle. Try to launch spotting-aircraft
Result: What's the result of the issue.
Example: After pressing spotting-aircraft activating button you can hear an aircraft sound but nothing happens, the aircraft stands still.
Thank you!