Try playing in a division with friends!
Try playing in a division with friends!
It’s entirely possible that the 380’s on the Biz aren’t able to cit a super cruiser like the JDW at surprising ranges. I can’t look at the armor values at the moment, but what I can tell you is that the KDW excels at the following:
* Resisting light cruiser / DD HE
* Resisting AP up to 406 on the deck, but not the bow or stern.
To combat a JDW, you should do the following:
* Have 434mm+ AP shells
* Light it on fire (it burns like a BB)
* Have good enough aim to overmatch the bow or stern with 406mm+ guns
For example, I was once devstruck 100-0 by a Montana that aimed the shells well enough to hit the stern in a manner that quad citadel’d me.
Please be careful making statements like this.
The devs absolutely do play on the live server and the various testing servers.
So in the future, we could instead just send everyone a single code? Like the "2022HAPPYNYCOMMANDERS" code.
That would allow the recipient to redeem one code, and be able to share to as many people as haven't claimed it yet.
That would make for a more understandable situation, yes?
Effectively it would be the same, but I think that would be more intuitive. And easier to describe in the email, too.
I suppose I have a question then. What do you feel needs to happen to make up for your bad experience?
Also, remember that you can under-queue by bringing a group that is less than full. That can help spruce up the earnings for the folks that aren't on the "farm path"
As I just told another player. If you want to enjoy Narai, the best option is going to be Division'ing up with others. You can find people in the Operations channel nearly 24 hours a day.
Sorry to hear about your situation :\
As was suggested above, you may need to give it time. The 90 days of Inactivity is likely a good benchmark for when you'll want to send a Ticket in.
Sure, it could have been improved upon. Still, this is about a free code redemption, so let's all please keep perspective on the situation.
As it states "you earn", I would say no. Please do not look at conversion with an eye for an extra bonus amount.
With a great deal of the company off work due to Holidays, potentially a lot.
There's a tool that can creat combat missions, though I believe it requires various approval processes and a decent amount of time to enact. This may very well have been a fun New Year's idea that happened recently, so the creator decided a raw data pull/reward situation would be easier to do.
Sure, that sounds like a large waste of time to me. Ultimately, it's just inputing 2 dates and searching participating accounts. It'll return a number for what those accounts earned during that time period.
It would be hard to miss data, as it's just a simple search function.
They're quite easy to do once you do get the Repulse. As an example, I did a Co-Op Only grind through the mission chain and it only took me a little over 5 hours.
This video does describe how the Dockyard process works:
Direct Video Link: https://www.youtube.com/watch?v=R-H2zh83JT4
Basic gist was:
Numbers = Amount of Health in a Ship's Section allowing for 1/3 rated damage to be dealt per shell hit
Percentages = Percentage of Total Ship Health distributed to that section. (Though as noted above, there might not be a "second health phase" for the center torso and I may have calculated the "remaining Hull" numbers instead.)
I didn't worry about doing so. My only interest was in determining the "Health in the Section". Once the "Health" is depleted, the remaing 1/6th of rated damage is drawn from the "Entire Hull" catagory.
It could also be that the Kleber's "second saturation phase" was simply the "Entire Hull" having run out. I never thought to test other sections after depleting the center though, as the ship was nearly dead anyway. Thinking back, it's likely that was the case.
For those interested, when Codes are created they are made in a batch. It could be a batch of 5, or 50, or 500,000. Whatever the size is, that's what gets generated.
There is a setting to allow only a certain number of Codes from a batch to be redeemed. In this case, it looks like it was set to "1".
The wording in the message about "Your Personal Code" isn't actually a code that is specifically keyed to your account only... it's more a bit of salesmanship as people are going to want to Redeem a code they're given.
The second code is a thing for you to provide to someone you know, which is going to have more of a "friend that hasn't played in a while" style of feel to it... because the folks that are currently playing already got a code.
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It might have been more conceptually correct to generate 2 batches, instead.
One batch with 1 Redeem for the "Personal" code area,
...