World of Warships

World of Warships Dev Tracker




04 Jan

Comment
    Ahskance on Forums - Thread - Direct

Please act in Good Faith. The "Just Dodge" meme people cite is used as a dismissive term. As nobody here as thrown around that is a joking minimization of the situation, please don't use it as a blanket.

Comment
    Ahskance on Forums - Thread - Direct

You can generally assume 1km takes 1.5seconds to traverse when using boost.

Moving 5.8km would be around 9 seconds under that base assumption set, though it's going to vary by specific planes and time spent altering your course to navigate/off-align flak gunners.

Comment
    Ahskance on Forums - Thread - Direct

His point was literally to take the conversation out of Objective Analysis and into Realistic Situations.

Telling him his preference for a Realistic/Grounded Example set is wrong is a strange way to reply?

Comment
    Ahskance on Forums - Thread - Direct

If you're having trouble being able to access/complete the purchase, please send in a Ticket to Customer Support. They can either fix the issue, or just take payment directly as a work around.

Comment
    Boggzy on Forums - Thread - Direct

Listen up, folks!
I absolutely adore war history - even the parts that we consider the darkest. It tells you a lot about what human beings are capable of doing both in the virtuous and the malicious. I am never one to censor history. HOWEVER... This conversation is getting too heated and isn't appropriate for these forums. The World of Warships forums aren't for holding a virtual court and dispensing online justice to history. I'm going to require you folks here to cool down, move on, and not push this conversation towards something political and / or racial. That's how you have a bad time.
Please abide by this or I'll just lock the thread.
Thanks!

Comment
    Ahskance on Forums - Thread - Direct

The planes being slower still results in more accurate Flak fire, so you may lose entire squadrons while they climb past the Continuous Immunity height, but then get AoE'd down anyway.

It's in a better place than it was, but it will still result in more planes dying then not having it.

Comment
    Ahskance on Forums - Thread - Direct

Tiers 1-4 are filled with bots during off-peak hours. Tiers 5 and up aren't set to fill with bots, though.

Post
    on News - Thread - Direct
Discounts on themed permanent camouflages and combat missions! Read more
Post

Discounts on themed permanent camouflages and combat missions! Read it on the portal

Post

¡Descuentos en camuflajes permanentes temáticos y misiones de combate! Leer en el portal

Post

Descontos em camuflagens permanentes temáticas e missões de combate! Leia no portal

Comment
    Ahskance on Forums - Thread - Direct

French DDs are about knowing you have a great Saturation mechanic on your hull that makes you surprisingly tough to kill at lower health amounts. So you can use this to brute force a fight against DDs and win.

As for open-water gunboating, you'll want the +20% range talent for your Commander. You'll be able to fire comfortably at a good distance, and you can avoid shells that are fired at you by Battleships or floaty shell Cruisers.

I have a video that describes the technique:



Direct Video Link: https://www.youtube.com/watch?v=wwWOxYn59JA

Comment
    Ahskance on Forums - Thread - Direct

Why does that matter for use of Priority Sector? Because it shortens the window of engagement by 1 second?

The Instant Damage doing 600+ damage is going to be more valuable then the loss of 75 damage on the back-end half-second of AA vulnerability post drop-slingshot phase. The camera takes a few seconds to catch up to the planes before AA damage is applied again, so I assure you the timing is small enough to be ignorable.

Comment
    Ahskance on Forums - Thread - Direct

Ok, I simply made you another video that shows things clearly.

With a Lexington against a Baltimore (5.8km AA Range):

Torpedo Bombers - it takes 13 seconds of AA damage taken to get to drop range and attack


Dive Bombers - it takes 16 seconds of AA damage taken to get to drop range and attack


Rocket Planes - It takes 6 seconds of AA damage taken to get to drop range and attack (but 3.5 seconds for the attack animation, and an additional 2 seconds before the camera reaches the remaining planes and AA damage starts over again)

The concern about your Priority Sector leaving the other side vulnerable is not applicable. This might be something to math out on ships with aggressively low AA ranges, though lower tier planes also fly slower as well.

The video will be available shortly.

Comment
    Ahskance on Forums - Thread - Direct

The Rocket-Delay was to provide additional counterplay for everything that could be hit by rockets. Also, it teaches what the rockets are and how they are fired through use of the machine guns.

Rockets were changed to a broadside delivery method as standard, but the information still wasn't making it out to the playerbase. The new machine gun animation allows players to readily understand the mechanics of the planes after only a few interactions as opposed to researching them on YouTube.

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@ArIskandir @NefariousRaven Keep it clean, gents.


03 Jan

Comment
    Boggzy on Forums - Thread - Direct

Hmm... That's interesting.
I'll see what comes out of that code - thanks for asking!