Imagine this: you hear about a new MMO on the web. You get interested, the game is launched, you buy a copy of it and perhaps a subscription.
For a couple of years, said MMO goes from its early stages, full of exploits and bugs (like most MMOs under the sun, ever) and a year or so in, it stabilises and start to get better. Not perfect, not the final article (because no live MMO is ever the final article, as it keeps forever evolving). Devs continue to work on it.
Yet, not many players buy the game. Eventually, after a couple of years, dev announces it can no longer keep it going, and it's going to shut it down. It stops charging you a subscription, and will keep the game alive for another two or three months for you to play.
This has happened before. A lot of times, to a lot of MMOs.
Now, how's this different from Worlds Adrift on Early Access? We didn't charge a subscription. That's the difference. The only difference.
Case in point, ... Read more
For a couple of years, said MMO goes from its early stages, full of exploits and bugs (like most MMOs under the sun, ever) and a year or so in, it stabilises and start to get better. Not perfect, not the final article (because no live MMO is ever the final article, as it keeps forever evolving). Devs continue to work on it.
Yet, not many players buy the game. Eventually, after a couple of years, dev announces it can no longer keep it going, and it's going to shut it down. It stops charging you a subscription, and will keep the game alive for another two or three months for you to play.
This has happened before. A lot of times, to a lot of MMOs.
Now, how's this different from Worlds Adrift on Early Access? We didn't charge a subscription. That's the difference. The only difference.
Case in point, ... Read more