Trader area data is no longer stored inside chunks. It calculates if a position or bounds overlaps a trader when one of those functions gets called by using each trader bounds. That is the dynamic part. Not pre storing it in chunks.
Trader area data is no longer stored inside chunks. It calculates if a position or bounds overlaps a trader when one of those functions gets called by using each trader bounds. That is the dynamic part. Not pre storing it in chunks.
Hello Survivors!
Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.
The Fun Pimps wish everyone an enjoyable experience with A21.1!
A21.1 b16 Changelog
Added
Tier 5 hotel_ostrich
Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
Moderator OzHawkeye to credits
Nest Audio open/close/destroy
Ability to change prices for twitch actions through Twitch Info Screen.
Ability to reset prices for all tw...
Hello Survivors!
While testing we were able to unearth and fix a few more issues.
Here is what changed since b15:
Changes
Trader POIs are now excluded from the chunk reset system. This avoids issues with resetting player-rented vending machines
Increased the block range of spears
Fixes:
Error while saving player file in some disconnect scenarios
Argument Exception from hitting object with vehicle
NRE with GameManager+ freezes zombies and other entities on dedicated servers
Hello Survivors!
As we approach the stable release of A21.1, we are pleased to present a small hotfix patch for you. This patch primarily addresses a harmless, yet noticeable error popup affecting server browser searches. This was occurring with servers erroneously setup with the port set to 0. Servers setup in that matter will no longer start.
Changes since b12:
Fixes
Twitch Cooldown is disabled when shared quest is removed while on an active quest.
Server Browser error on search
Server can no longer be started with an invalid port
Resolved problem where certain extension actions were not functioning as intended.
Restarting game with EAC enabled results in an EAC launcher error
A21.1 b12 EXP Update
Hello Survivors!
Today we have the A21.1 b12 EXP update for you all!
It addresses an issue with airdrops in the current EXP build and has numerous other fixes and changes.
To opt in please follow these steps:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available
Maybe. That is way old and I was not even a player of the game back then.
Problematic. When you turn on the 3rd person body, the camera is inside the head, so you see edges of your face and eyes, which is ugly.
For example, if we say we want these 3 features in A22, then yes, we would have to take whatever time is required to complete those 3 features to a releasable quality level. In the past it was dozens of feature changes, each with varied dev times leading to devs with shorter tasks switching to more features, further extending time and making for long releases.
Hello Survivors!
Today we bring you our first point release for A21 to Experimental.
To opt in please follow these steps:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available
That just adds complexity and we want food to be consumed with whatever you are doing in the game.
What features will be released in any specific alpha is not a given. A22 is planned to be short duration with targeted features.
IMO the gunplay is okay but not nearly on the level of games that do nothing but.
My only issue there is that someone at TFP hates the agility attribute and all the agility firearms get shafted on both drop rate and mod slots.
I changed that in my game but it's still one of those weird people issues.
Bob is my clear favourite.
I rarely buy weapons and armor off of traders and he has those to some degree.
What I look for early to mid game are electricity / workstation / trap / vehicle books and parts and he has all of that, including a higher chance for crucibles and vehicle parts.
In Prison 1 I was lucky I had brought a 2nd stack of SMG ammo with me and I got it done.
There are a 134 (I mean... a bunch) of those POI now. Unfortunately there is no way to know which ones you pretty much HAVE TO go loud with.
I mean there is if you happened to search for SleeperVolumeTriggeredBy across all files and unique/sort it but who would do that?
Bumrush Counter
POI
File
3
Aldos Cabinet
countrytown_business_04
1
Animal Hospital
farm_04
2
Appliance Co.
countrytown_business_02
1
Atlas Metal Co.
country_junkyard...
I am not sure how many places in code/xml would need to change to just get a stub.
Yes. The plan for A22 is to be much shorter than A21, which means there would be less room for 21.x updates.
I am not aware of the issue, but playing a sound at the hips (the ragdoll root location) is no harder than at the entity position (controller ground position), it is a matter of finding all the places in code playing sounds on the entity and changing them all to account for ragdolls being on or making it always use the hips.
I made a ticket.
21.1 will have a variety of fixes. We put our changes in trunk which is the next version of the game (A22) and then branch some changes to the A21 project for building and testing.
Yesterday, I finished a loot console command that lets us loot a container x amount of times and logs results sorted by count/name/quality.
Command: loot container [name]
Hello survivors!
We are currently investigating several server issues that necessitate extensive logging of incoming and outgoing server traffic.
It will only be running for a week or two, so do not expect to play a long term game.
TFP Public Test
NorthAmericaEast
185.209.179.61:25012
Password: tfptest
Direct Connect
steam://connect/185.209.179.61:25012/tfptest
Highlight the url, right-click, and select open in a new tab/window. It should launch the client and direct connect you to the server.
Yep. I fixed that one last week and should be in .1.
I also fixed that corpse heads were getting the head damage bonus when you were harvesting them.