7 Days To Die

7 Days To Die Dev Tracker




02 Aug

Post
    Hated on Forums - Thread - Direct

Hello Survivors!


As we approach the stable release of A21.1, we are pleased to present a small hotfix patch for you. This patch primarily addresses a harmless, yet noticeable error popup affecting server browser searches. This was occurring with servers erroneously setup with the port set to 0. Servers setup in that matter will no longer start.


Changes since b12:


Fixes

Twitch Cooldown is disabled when shared quest is removed while on an active quest.


Server Browser error on search


Server can no longer be started with an invalid port


Resolved problem where certain extension actions were not functioning as intended.


Restarting game with EAC enabled results in an EAC launcher error


31 Jul

Post
    Hated on Forums - Thread - Direct

A21.1 b12 EXP Update



Hello Survivors!
Today we have the A21.1 b12 EXP update for you all!
It addresses an issue with airdrops in the current EXP build and has numerous other fixes and changes.
To opt in please follow these steps:


Right click on the game in steam


Click on properties


Click the “betas” tab


The drop down menu will have latest_experimental available


21 Jul

Comment
    faatal on Forums - Thread - Direct

Maybe. That is way old and I was not even a player of the game back then.

Comment
    faatal on Forums - Thread - Direct

Problematic. When you turn on the 3rd person body, the camera is inside the head, so you see edges of your face and eyes, which is ugly.

Comment
    faatal on Forums - Thread - Direct

For example, if we say we want these 3 features in A22, then yes, we would have to take whatever time is required to complete those 3 features to a releasable quality level. In the past it was dozens of feature changes, each with varied dev times leading to devs with shorter tasks switching to more features, further extending time and making for long releases.


20 Jul

Post
    Hated on Forums - Thread - Direct

Hello Survivors!

Today we bring you our first point release for A21 to Experimental.


To opt in please follow these steps:

Right click on the game in steam


Click on properties


Click the “betas” tab


The drop down menu will have latest_experimental available

Comment
    faatal on Forums - Thread - Direct

That just adds complexity and we want food to be consumed with whatever you are doing in the game.

What features will be released in any specific alpha is not a given. A22 is planned to be short duration with targeted features.


16 Jul

Comment
    Gazz on Forums - Thread - Direct

IMO the gunplay is okay but not nearly on the level of games that do nothing but.


My only issue there is that someone at TFP hates the agility attribute and all the agility firearms get shafted on both drop rate and mod slots.

I changed that in my game but it's still one of those weird people issues.

Comment
    Gazz on Forums - Thread - Direct

Bob is my clear favourite.

I rarely buy weapons and armor off of traders and he has those to some degree.

What I look for early to mid game are electricity / workstation / trap / vehicle books and parts and he has all of that, including a higher chance for crucibles and vehicle parts.

Comment
    Gazz on Forums - Thread - Direct

In Prison 1 I was lucky I had brought a 2nd stack of SMG ammo with me and I got it done.

There are a 134 (I mean... a bunch) of those POI now. Unfortunately there is no way to know which ones you pretty much HAVE TO go loud with.


I mean there is if you happened to search for SleeperVolumeTriggeredBy across all files and unique/sort it but who would do that?


Bumrush Counter


POI


File


3


Aldos Cabinet


countrytown_business_04


1


Animal Hospital


farm_04


2


Appliance Co.


countrytown_business_02


1


Atlas Metal Co.


country_junkyard...

Read more

15 Jul

Comment
    faatal on Forums - Thread - Direct

I am not sure how many places in code/xml would need to change to just get a stub.

Comment
    faatal on Forums - Thread - Direct

Yes. The plan for A22 is to be much shorter than A21, which means there would be less room for 21.x updates.


13 Jul

Comment
    faatal on Forums - Thread - Direct

I am not aware of the issue, but playing a sound at the hips (the ragdoll root location) is no harder than at the entity position (controller ground position), it is a matter of finding all the places in code playing sounds on the entity and changing them all to account for ragdolls being on or making it always use the hips.
I made a ticket.

Comment
    faatal on Forums - Thread - Direct

21.1 will have a variety of fixes. We put our changes in trunk which is the next version of the game (A22) and then branch some changes to the A21 project for building and testing.

Comment
    faatal on Forums - Thread - Direct

Yesterday, I finished a loot console command that lets us loot a container x amount of times and logs results sorted by count/name/quality.

Command: loot container [name]


12 Jul

Post
    Hated on Forums - Thread - Direct

Hello survivors!


We are currently investigating several server issues that necessitate extensive logging of incoming and outgoing server traffic.


It will only be running for a week or two, so do not expect to play a long term game.


TFP Public Test
NorthAmericaEast
185.209.179.61:25012
Password: tfptest


Direct Connect

steam://connect/185.209.179.61:25012/tfptest

Highlight the url, right-click, and select open in a new tab/window. It should launch the client and direct connect you to the server.

Comment
    faatal on Forums - Thread - Direct

Yep. I fixed that one last week and should be in .1.

I also fixed that corpse heads were getting the head damage bonus when you were harvesting them.

Post
    Gazz on Forums - Thread - Direct

Summary: While you are fully submerged in water many of the item actions on thrown explosives do not work as expected.


Game Version: A21 b324

OS/Version: Windows

Game mode: Client on Dedi, RWG

Did you start a new game? Yes

Did you validate your files? Yes


Bug Description:

While you are fully submerged in water:


Thrown rocks/snowballs: work
Grenade: works


Molotov: no interaction possible

Pipe bomb: Can light. Can not throw. Explodes in your hand.
Stick of dynamite: Can light. Can not throw. Explodes in your hand.
Contact grenade: Can pull pin. Can not throw. Does not explode.
Timed charge: Can arm. Can not throw. Does not explode.


I know that at least in some cases (maybe all) this is in X...

Read more
Post
    Gazz on Forums - Thread - Direct

Summary: While you are fully submerged in water many of the item actions on thrown explosives do not work as expected.


Game Version: A21 b324

OS/Version: Windows

Game mode: Client on Dedi, RWG

Did you start a new game? Yes

Did you validate your files? Yes


Bug Description:

While you are fully submerged in water:


Thrown rocks/snowballs: work
Grenade: works


Molotov: no interaction possible

Pipe bomb: Can light. Can not throw. Explodes in your hand.
Stick of dynamite: Can light. Can not throw. Explodes in your hand.
Contact grenade: Can pull pin. Can not throw. Does not explode.
Timed charge: Can arm. Can not throw. Does not explode.


I know that at least in some cases (maybe all) this is in X...

Read more

11 Jul

Comment
    Gazz on Forums - Thread - Direct

You get quite a bit of XP upgrading concrete to steel and placement mistakes are 1/2 as hard to fix.