7 Days To Die

7 Days To Die Dev Tracker




10 Aug

Comment
    madmole on Forums - Thread - Direct

I highly doubt there will ever be NPC's living in your base doing stuff for you. Mainly because 8 players on a server, if each had 5 npcs the zombie counts would be non existent, and also it has never been a stretch goal or roadmap item.

There is a bit of that in the game. You make corn bread, then you can make chili dogs.

Comment
    Gazz on Forums - Thread - Direct

That's why the loot perk was changed. This would only be a second loot bonus candy that you use after a POI is cleared.

Comment
    madmole on Forums - Thread - Direct

I'm not sure what you are talking about, crafting to me is always way more rewarding than looting. I haven't seen a single game where I looted a blue T3 gun before I crafted one. So crafting gets you to near top tier way before looting can.
Also you can craft all but the best stuff with common mats, iron tools are made from very basics, but they are pretty good. So yes you can sit in your base for the most part and craft quite a lot.


09 Aug

Comment
    madmole on Forums - Thread - Direct

Not without risk of getting a critical on your vehicle. It might be similar to the current system, where you can take a few hits but multiple in a row will lead to catastrophe.

Comment
    madmole on Forums - Thread - Direct

Seems to me that 7th book in the set is always the rare one.

Comment
    madmole on Forums - Thread - Direct

Why bother building a fort if a bicycle was all you needed to survive the apocalypse? We want players to build a fort. The vulture swarm might be temporary, once vehicle crits are in perhaps hitting a few zombies and your vehicle breaks down, then you are out in the middle of nowhere with nowhere to run, etc. That is the same thing but on top of dying you have to walk to your vehicle after the horde and repair it. Which one seems better? I kind of like the latter because with some skill you might evade them, but it wouldn't be nearly impossible like it is now. At the end of the day it is just a few pre A19 players complaining about it. Had you just picked up the game you'd just accept the fact that vehicles are not a good idea on horde night.

Comment
    madmole on Forums - Thread - Direct

I'm sure we will fine tune that.

Comment
    madmole on Forums - Thread - Direct

This is pretty much how I feel about it.
It is our job to decide what is too easy and what seems like a reasonable tactic to survive. Everything has a time/material/item cost to it.


It is fine to further self impose/role play restrictions beyond vanilla, or mod it, or mess with settings but the stock vanilla game should be an increasing challenge to survive each 7 days. Of course we give tools and loot and perks to keep up with or exceed that challenge and a variety of ways to do it. What methods you use are up to your play style and there will always be debates about which are most effective, what feel cheesy, etc.

Comment
    madmole on Forums - Thread - Direct

TFP's aim is to close any super cheesy loop holes on survival. Stun locked bears, driving safely from hordes with zero effort are good examples where we need to resolve it. You can't expect a player to use self restraint.

Comment
    madmole on Forums - Thread - Direct

There are no bolts or hardware in a couch, its just wood with fabric really.

Comment
    madmole on Forums - Thread - Direct

Legendary will be sort of like finding another tier, or be how a pink stone axe is compared to a brown iron pick. You might see a yellow legendary Iron pick that is arguably better than a pink steel pick. A choice!

Comment
    madmole on Forums - Thread - Direct

POis were a joke too. 3 seconds to loot one house, next. How was that engaging? Anything deemed too easy or an inferior experience gets worked on. No offense but your arguments are emotionally driven and have no logic.

Comment
    madmole on Forums - Thread - Direct

Yes, between killing your accomplishments and inventory tetris of swapping mods I can't see it as anything but adding more grind to slow people down. There is nothing wrong with reaching end game. The hordes grow in numbers/difficulty and players have enough stuff to worry about late game, time is precious.

Comment
    Gazz on Forums - Thread - Direct

Wow. Someone needs a hug!

Comment
    Gazz on Forums - Thread - Direct

Well, just skip to the next post when LBD comes up.

Comment
    Gazz on Forums - Thread - Direct

Sounds like an idea to use in your next game.

Comment
    Gazz on Forums - Thread - Direct

All you need for disabling item repair is to take out the RepairTools but for vehicles you'd have to take out the repair kits.

Sounds like a rusty chain. 😃


I mean... did that really look trustworthy to you?

Comment
    Gazz on Forums - Thread - Direct

I'm not sure how I feel about a stone axe that talks smack and judges my performance.


08 Aug

Comment
    Gazz on Forums - Thread - Direct

@Aldranon

I think what you mean is: We value your feedback and will continue to work with the community to improve your gaming experience.

Comment
    Gazz on Forums - Thread - Direct

A lot of things sound simple if you're not the one doing them. =P


Difficulty modifiers for biomes and POI are on the list but not done, yet. /shrug