7 Days To Die

7 Days To Die Dev Tracker




26 Jul

Comment
    faatal on Forums - Thread - Direct

I checked the randomness of loot containers a few weeks ago. Was working fine. 75% of 1 means you have a 75% chance to get 1 and a 25% chance to get 0. That also applies to any partial amount. 5 items on 50% loot means 2.5 items, so a 50% chance to get 2 or 3.

There was this change: "Change "Boss Volume" to "Quest Exclude" on sleeper volumes", which repurposed the boss volume flag we never used to allow designers to exclude volumes from a quests requirements. Like a garage outside a house could have sleepers in it but not be required to fulfill a clear quest.


25 Jul

Comment
    faatal on Forums - Thread - Direct

If only it were that simple. Water runs fast for me normally. I've been around and under water during testing a lot in the last several months. It has never acted like it did during the stream.


Bugs that rarely happen on your own computer are often very hard fix.


Like I found a way that backpacks can be lost and can reproduce it fairly well now, but I needed to add code to move the backpack constantly to make it happen regularly. The reason the bug was so hard to find is it requires the backpack to move between chunks as the chunks unload and chunks save. That stuff is complicated with 2 different threads and after debugging all day, I still am not sure what is going on other than the chunk the backpack is in does not always save. Hopefully get that one fixed Monday.


24 Jul

Comment
    Hated on Forums - Thread - Direct

Due to changes to sleeper volumes it is recommended to start over.

If you do not, you may experience a POI flagged as clear before you cleared all volumes.


b170-b173 Changelog:


Added

Localization updated for destroyed concrete material


Setup xml, localization, and icons for Gas Pump Remake


Updated localization for Wild West Coffin helper


Setup xml and localization for Bleachers Set


Destroyed concrete material


"gfx graph tex mem" and "gfx graph tex stream" console commands


"gfx st reduction" console command


"gf

Comment
    faatal on Forums - Thread - Direct

I have not noticed that. I don't think it is doing anything fancy. Mostly changing the FOV I think.


22 Jul

Comment
    faatal on Forums - Thread - Direct

1 Is not the fix I'd want, since the message should not happen period.

2 There are many console messages that are in the game for the devs, not for you. Those messages should never happen and are supposed to be in our face, so we fix them. The values in the error are very close, so it could be a floating point precision issue and just needs a bit of tolerance.


Thx for the info.


21 Jul

Comment
    faatal on Forums - Thread - Direct

Spawn 'randomness' is from the name you chose for the world. Pick another name or add some numbers to it.

Sorry, I have other features to work on.

Comment
    faatal on Forums - Thread - Direct

That would not buy you much. Passive sleeping zombies are already low overhead.

Yes and no. It is from load on demand, but mostly from block entities. I've already made block entities preload again. Looking at other ways to reduce texture memory use. Unity streaming is not working as well as I'd like. What a surprise.... ๐Ÿ™„


20 Jul

Comment
    faatal on Forums - Thread - Direct

Bags normally drop and get unloaded (destroyed), because you respawn some distance away, so those chunks unload, then they reload as you get near the chunk. The reloading is where I think the bug is.


19 Jul

Comment
    faatal on Forums - Thread - Direct

That is why we have testers and I have not heard of any of them having issues. Dropped in on a lot of streamers this weekend and have not seen any of them having load delays either.


17 Jul

Comment
    Hated on Forums - Thread - Direct

Note:

There is a chance that character progression will be reset, if you continue a savegame from b163, due to a change.

As always we recommend starting over with a new savegame during experimental..


Changelog for b164-b169


Added

Option to change size of FPS display


Old Wild West Coffins


Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders


Allow XUi list ComboBoxes to be initialised with ints/floats from XML


Allow enabling/disabling XUi SimpleButtons from XML/bindings


Allow XUi controllers to react to binding changes at runtime


Mem obj and mem objs console commands to list and shrink the object pool


HD Biker Zombie


Chainsaw/auger flesh impacts for melee & harve...

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10 Jul

Comment
    Hated on Forums - Thread - Direct

Changelog for b158-b163


Added

Writable Storage Box


American Flag Version Flagpole


Chair versions of plaid and leather sectional couches.


Player stats UI shows values using tags if set


Night is darker when the moon is not full


Add POI name to dbs command screenshots


Boars, coyotes, dogs, mountain lions and wolves can attack while moving forward

Changed

Items that cure a condition show 100% instead of an unspecified amount


Updating steel club icon to match mesh changes


Zombie bears drop testosterone extract


Yucca juice recipe no longer needs water but is boiled in a cooking pot


The stamina buff from cooked food does not count down while your food bar is full.


Pu...

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03 Jul

Post
    Hated on Forums - Thread - Direct

Hey folks!

We hope you have a good 4th of July weekend and are enjoying A19! In celebration to all of the exciting stuff happening , we are offering you 25% off all women and men t-shirts all weekend! Visit our store to get yours now while supplies last!

Women's Shirt

Men's Shirt


02 Jul

Comment
    Hated on Forums - Thread - Direct

Changelog for b155, b156 and b157:


Added

Added GameSparks opt-out option to game launcher


Changed

Demoted exception to error (no console popup) when country can not be retrieved


Barrels are containers.


Neon "Open" sign emits light now


Loot probability templates normalised to 1 to make them usable in more situations


White River Citizen quest now shows "No Trader", if no trader is in the world


Added Item Type Icon to workstation tools.

Fixed

Blade and turret traps no longer cause standing AI for the client owners


Wrong lootlist on Medicine cabinet with faucet


Missing paint block in Skyscraper 02


Collapsing shower curtains in modern_06


Voxel blocks clipping t...

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29 Jun

Post
    Hated on Forums - Thread - Direct

Hello Zombie Food!


We all hope you will have a blast with A19โ€™s experimental phase.


This is how you access the A19 build:

1. right click on the game in steam

2. click on properties

3. click the "betas" tab

4. the drop down menu will have latest_experimental available โ† you want THAT

5. select that and wait for the game to download.


Possibly coming up, if the game somehow is not completely closed:

6. If you can't get the dropdown menu, use arrow keys, hold the arrow down key until it is selected and click okay.

7. close your game and it should schedule an update shortly.



Changelog is here!


Hereโ€™s what changed since b152 (streamer weekend):

Changed:

Campfi...

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25 Jun

Post
    Hated on Forums - Thread - Direct

Hello!

TFP are proud to announce the Alpha 19 Streamer Weekend June 26th-June 28th. The participating streamer list and full release notes are below. Free Keys! Streamer Weekend Current Release Notes


We hope you guys will be enjoying Alpha 19 as much as we are!

Have a great weekend!
Sascha


27 May

Comment
    Hated on Forums - Thread - Direct

Hey guys!
We just sent out the second wave of tester invites.
We did lock the thread because as of right now we are not looking to do another round of invites.

For A20 pre-testing we will be selecting people based on how well they report bugs during A19 experimental and stable, instead of creating a thread like this one.

So if you did not get picked, really show us your bug reporting skills as soon as experimental releases.


25 May

Comment
    Hated on Forums - Thread - Direct

Locked this thread.
Wave 2 is coming soon.


03 May

Comment
    Hated on Forums - Thread - Direct

Round 1 invites have been sent to you via PM.

If you did not receive an invite, please be patient. We may have another round of invites at a later date.


20 Apr

Post
    Hated on Forums - Thread - Direct

Survivors, Avoiders, and Maniacs!

Since a lot of people are sitting at home and are looking to kill some time, we would like to offer you guys a chance to bite A19's bugs before they even arrive on EXP.

You will need to be able to communicate in english. Broken, fluid, native speaker, avid learner, as long as you can describe an issue, you are fine, fear not.

Builds are coming regularly, having to start over up to several times a day should not be an issue, if you are interested.

For communication we will provide a discord server where you can report bugs, talk to other people and maybe catch some of the QA team by chance.


Here is what we would need from you:

Steam name:

Hours played:

Started on Alpha:

Discord name:

Native language:

Operating system :


Hours p...

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24 Mar

Post
    Hated on Forums - Thread - Direct

Hey Folks! We hope everyone is healthy and safe in their homes taking down zombies during this pandemic, if you haven't heard yet, we have NEW women's t-shirts on our Amazon store available in LIMITED quantities, check them out here!
https://www.amazon.com/Fun-Pimps-Ent...4688400&sr=8-1