7 Days To Die

7 Days To Die Dev Tracker




08 Aug

Comment
    Gazz on Forums - Thread - Direct

You can mod that in if you want. A bigger timed charge with the explosive properties of dynamite.

It being sticky makes it better at destroying structures.


Or you use the dynamite that you already have.

Comment
    Gazz on Forums - Thread - Direct

That's wrong instead of obvious.

Adding a new POI to random gen is 1 entry in the list of POI and it can be included on the next regen.


07 Aug

Comment
    Hated on Forums - Thread - Direct

Hey guys!
For this weekend we have A19 b178 for you!

We here at TFP wish you a great and enjoyable weekend!


A19 b178 Changelog

Added

High quality water depth transparency and improved edge transparency, edge foam, waves and undulations

Changed

Changed: Improved Low quality water transparency, waves and smoothness

Fixed

Container buttons on vehicle in different order than loot container / backpack


Spear no longer flys slowly


Low quality water was drawn too high in the world


burntWoodBlock4 unpaintable


Iron and Steel

Comment
    Gazz on Forums - Thread - Direct

You don't need brass in the game. A lot of players just choose to go after it because they want to.

Comment
    faatal on Forums - Thread - Direct

Normal entities don't load up front like they used to and hundreds of oversized textures were reduced, so the game does not need more VRAM. VRAM use can also be misleading since Unity's texture streaming does not free unused textures until it needs some space to load a new one.

Technically a chunk is 16x256x16 and has 16 layers each 16 tall, but people and myself often call a chunk 16x16x16 even though code calls it a chunk layer.

Comment
    faatal on Forums - Thread - Direct

I don't know the details of what works or not currently. Just guessing. I have not touched that code and the creator is probably one of the programmers no longer with TFP. Like many features, it needs to be tested and reevaluated someday when someone has time.

Today I fixed some issues with electrocution, so it may be better.


05 Aug

Comment
    Gazz on Forums - Thread - Direct

The real problem there is that there are so many worn mod slots total.

Up to 4 on a weapon but up to 22 or so worn.


Fewer/merged armor locations would have a whole bunch of advantages for gameplay and other areas but that's for another game...

Comment
    faatal on Forums - Thread - Direct

Vertical blocks should matter, since an opening is letting in cold air. Temperature would matter as much as rain in a survival situation where we determine if you are freezing or burning up.


It is not as simple as can the block above me stop rain, because blocks can be rotated. A plate or half block can or can't fill a vertical or horizontal hole depending on the rotation.


We will probably fix heat/cold survival before gold, which would include checking if enclosed, but not until A21+.


04 Aug

Comment
    faatal on Forums - Thread - Direct

I have thought about doing brute force raycasts, but raycasts are not free and you would have to do hundreds or thousands of them and may still miss holes or things just out of range. If you built a big 10x10x10 or 20x20x20 room, but left off a wall are you inside? It would block some wind or rain, but you would still freeze if it was not fully enclosed. Say you built walls of center poles, columns or other partial block shapes, they would probably be seen as solid, yet they are full of holes and not really make you inside.

Comment
    faatal on Forums - Thread - Direct

Placing a block about your head does not make you 'inside'. Imagine standing in a field in snow with a block above you. How are you inside?

Comment
    Hated on Forums - Thread - Direct

A19 b177 will come to EXP soon.

Here is what to expect:


B174-b177


Added

Office chair update


Writable Storage Box Insecure to match textures when Writable Storage Box is downgraded


New gun fire effects for weapons that had been sharing with others


Missing tooltip for buffArmSplintedTooltip


Added new icons for new inventory management buttons


Create digging animation for crawlers


Rusted Metal Roof Material


"gfx texlimit" console command


Move items buttons for containers<>inventory


Added remnant

Comment
    Gazz on Forums - Thread - Direct

No worries. Was just curious. 😃

Comment
    Gazz on Forums - Thread - Direct

I was curious and looked at it but there is no way to input a gamestage so the output wouldn't have anything to do with ingame results.


There are fields for a mystery skill and player level, neither of which have any direct impact on the result.

Comment
    Gazz on Forums - Thread - Direct

Banana rocket jumping. Just to keep people guessing where to find bananas.


Even if you say "Romero zombies" then those zombies are clever enough to ride a horse or fire a gun. All seen in Romero movies...

Comment
    faatal on Forums - Thread - Direct

And then the screen fades to black as they suffocate....aha, oxygen tank to the rescue....land shark then swallows them whole.

Comment
    faatal on Forums - Thread - Direct

Inside vs outside is a very vague concept in a voxel world made out of all kinds of odd shapes. Not easy to determine and not fast.

Comment
    faatal on Forums - Thread - Direct

Not easy. Chunks are many pieces of data distributed across different arrays in a type of compression and it is not simple. Then you have tons of code that says give me the block at xyz or set the block and now it is multiple blocks? Some hybrid? To be sane, it would need to remain a primary block at a location, but possibly a secondary block could be added for visuals, but I would not be doing separate heath and collision resolving for it or it just gets more complicated and slower.

Comment
    faatal on Forums - Thread - Direct

I'm already done with those performance changes.


gfx st x are streaming commands and forceload is a Unity debug option that just makes streaming textures load, which would not help if a texture was slow because it is in system RAM.


Friday I actually disabled streaming when texture quality is less than Full, since both features are doing a similar reduction in textures and due to what seems to be a Unity bug were not working correctly with each other leading to blurrier streamed textures.


Testers found that some FPS drops were actually biome particles, so today I fixed that:

Fixed Particles in snow and desert cause major FPS drops (balanced sand, smoke and snow particle rates to a reduced max count of 150).
Changed "Water Particles" video quality option to "Particles", which now also decreases world particle count.

Comment
    Gazz on Forums - Thread - Direct

Someone literally said they want to be in their bunker and sit out horde night and the beauty of that is: You absolutely can!

Turn off horde nights and you can even play the game during that time and feel all smug about having outsmarted all those zombie fools with your superior game option skills! =P

Comment
    Gazz on Forums - Thread - Direct

In Minecraft you can't have everything without ever leaving your house and the attached mine.