7 Days To Die

7 Days To Die Dev Tracker




12 Aug

Comment
    madmole on Forums - Thread - Direct

When I read thisI felt like I heard a drum roll while I'm waiting to see snowdog's response to your comment

Comment
    Gazz on Forums - Thread - Direct

Yes, it essentially is.


The biggest POI have a bit over 30 zombie groups. 3 of those is 10% when it was 3.3% before.

Comment
    Gazz on Forums - Thread - Direct

Yes, it was balanced for the bigger POI.

Previously you only got the guidance for the last missing zombie room.


On a T5 POI it now shows you the last three. Unless you make it a point to tunnel through walls or skip entire floors that should work every time now.

If it is a problem then it is very likely a self-made one.


Don't take me wrong - feel free to tunnel all throughout the building. Just go all the way and hit every room while doing so. That works, too.

Comment
    faatal on Forums - Thread - Direct

It tends to be the character controller colliding with the world, not pathing that uses a lot of CPU.

Resolution makes a large impact on 7dtd. Often people say I have blah blah specs, but fail to mention details like the resolution they are running the game at. If things feel laggy/choppy/bad, I'd be dropping the game to 1920x1080 and compare.

Comment
    faatal on Forums - Thread - Direct

I was referring to it spawning from a sleeper volume. There is no coordination across sleeper volumes. I added that to my todo list, but it will probably not be in A19.

Not likely to change much. Way too expensive checking line of sight to all the potential blocks you could see.

Comment
    faatal on Forums - Thread - Direct

People make a lot of guesses as to why the AI does something and it is often wrong. I see people test their designs with a bunch of the same zombie thinking the other types will do the same thing, which is sometimes not true.


Blood moon spawner does attack your base from multiple directions, but not all at once, it changes over time, because that is more efficient for pathing. The typical dumb zombie will not go very far to find a weak spot or opening, often preferring to beat on a wall near it instead of walking a bit to go through an opening. Yesterday I was just looking at that issue of being too dumb and beating the walls around a cemetery POI instead of using the opening, but really that is correct, since those are set to be that dumb. Thick walls would change that behavior, just like many things can change their behavior.

No zombie auto targets you except for blood moon spawns and POI volumes set to attack.

Comment
    faatal on Forums - Thread - Direct

Probably not.

Comment
    madmole on Forums - Thread - Direct

Until the zombie larva come squirming out!

Comment
    madmole on Forums - Thread - Direct

I added a new round arch shape today

Comment
    madmole on Forums - Thread - Direct

When it's done. That is certainly possible but nobody has a crystal ball.

Comment
    madmole on Forums - Thread - Direct

I run 2560x1440 with everything maxed.


11 Aug

Comment
    madmole on Forums - Thread - Direct

Yeah 32 alive was affecting my ability to play on ultra so I settle for 24. I can see with those settings and very late GS a fort taking a pounding. But I kind of feel like you put that on yourself and that all that time repairing is on you because of your extreme differences from default.

Comment
    madmole on Forums - Thread - Direct

The apartment is cake. I've never done Higashi it never spawns for me. It seems to me I get shotgun messiah, shamway, and apartments. Nothing else ever spawns.

Comment
    madmole on Forums - Thread - Direct

I think there is an improvement ticket on making the side path zombies not part of the objective requirement.

Comment
    madmole on Forums - Thread - Direct

SMG is t3. Not sure if that is even planned. When we go to polish them up for gold we might try it out and see.

Comment
    madmole on Forums - Thread - Direct

You'll probably need to max secret stash to find one at a trader. They are leveled and don't drop early game in loot also.

I have one and I can't even craft a forge lol. I found it in loot in a tool box.

Comment
    madmole on Forums - Thread - Direct

Oh well that seems pretty OCD. I'd think that explosions wouldn't touch them tbh, but if you have multiple walls deep I wouldn't worry about it anyway if your outer and inner blocks are pristine. If one of those gets broke, repair the stuff behind... or use the arrow slot blocks, etc.

Comment
    madmole on Forums - Thread - Direct

No, I think the majority of players want to get their butt kicked some, so that they can learn from their mistakes and overcome the challenge, that is rewarding IMO. There needs to be some wiggle room downward to even easier IMO if default is too much.

Comment
    madmole on Forums - Thread - Direct

How do you know it is damaged if it is on the inside?

Comment
    madmole on Forums - Thread - Direct

I'd have to see the base before and after horde night shots, and know what your settings are on before I could ever believe what you are saying. Maybe if its some dumb ramp cheese trap base design that is a house of cards or something, but not a proper normal "tower defense" base.