Yes, it is. All T1 items and up are crafted with random stats.
Yes, it is. All T1 items and up are crafted with random stats.
No primitive item has random variation because of the low cost they would all be trivial to spam-craft until you have the "good one".
That is not gameplay that we want to encourage.
Nah, people are just being super fans, taking this way too seriously. Smile and move on.
Can't really wish for players to care less, y'know? =P
You can always report a bug. Even after we release experimental, we will still be fixing all the bugs we can.
I added that to my todo list to check.
So he's a trooper but the game was never made to be particularly child-friendly. The whole M rating and all, y'know?
6, 8 or 10 k are your size choices in A20.
You can't get lost in a game that has an auto map, automatic markers for home base and bedroll, custom map markers...
8
Saw the first clip with the dog. Settled in for the ride. This is amazing.
No changes for A20. They should still be on the art todo list.
Well, it could translate into Perception.
1 It should not, since biome spawns (outside) come from groups that are mostly specific for each biome with the biome entries indicating counts, rates, time of day and POI tags.
2 Don't recall any changes to that.
Even if they were all fixed/done today, we have several days of testing planned afterwards. We are not just tossing it out the door when people say their stuff is ready. Proof is in the testing.
Not happening this week.
There are currently 10 high MFs.
Looks like Zack fixed the tracker last week.
Nomad used to be the default.
Now we had put that "Default" label on the next lower difficulty level because actual (not made up) newbies were struggling.
You have to keep in mind that microtransactions are The Way in Asia.
The cost of games is either none or trivial and players are used to paying for the game with MT.
Just FYI. 😃
Well, there goes Roland's plan to get rid of you. =P