7 Days To Die

7 Days To Die Dev Tracker




29 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by RapFa: Woah, are we allowed to say ♥♥♥♥ here now or it only applies to officers?
It's never mattered if you aren't bypassing the profanity filters. Steam turns it into hearts, and it's all good.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Sprocket66:
Originally posted by SylenThunder: Go try developing your own game then. See how long it takes for something complex. AAA games take just as long to develop. You just don't get to play them from day one like you have with this one.

Again, if you're just going to ♥♥♥♥♥ about updates, get a clue and go troll somewhere else. TFP is doing a fine job, and as far as EA goes, is setting a bar other developers should follow.
I'm guessing that reply is on ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by xcalxx:
Originally posted by Blue Hasia: sigh another post by some one who can not search the forums for a repeated threads by people who do no research and dont play the game to see how it is for themselves.

search for other threads on this topic, they are full of info already.
Your an idiot. Game has been out for many yrs, they added console version, many tweaks. but truly not much new content, i know i bought the game back in the beginning and have over 700 h...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Once you own the game, you cannot purchase the two-pack. Get steam credit for one of the friends to buy the two-pack and gift the extra to the other.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Sprocket66:
Originally posted by SylenThunder: Where's the finished game?

Oh wait.... we don't have that yet....

Why do we have another of these threads?
Because after 8 years (the time from high school graduation to a doctorate degree) some childish people (although after 8 years they aren't children any more) might be losing patience?
Go try developing your own game then. See how long it takes for something complex. AAA games take just... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Where's the finished game?

Oh wait.... we don't have that yet....

Why do we have another of these threads?

28 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
The mod authors should state what version their mods are for in the mod details. Nexus doesn't have a client version check. No one does that I am aware of.

Also should note that currently you are looking for a19.5.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⎛⎝Duckers⎠⎞: When was the multicore support added? I last played it almost 4 weeks ago and it was too unplayable back then.

It's like with cities skylines that also runs poorly considering how cpu dependent that game is. (though it has a community mod that disables over 10k ui updates per second that doubles it's fps)

Other games runs perfectly fine.
Multicore support was added around Alpha 17 with the Unity 2018 updates.

Again, you most likely have an issue with either system configuration, or software. Did you even look at the information in the posts I linked?
Comment
    SylenThunder on Steam Forums - Thread - Direct
Game has multicore support now, but doesn't really utilize more than 4 of them.

Which when you look at things, that's 4 times more cores than about 95% of games in existence.

If your game is running that poorly on decent hardware, you have a system issue.
Minimum hardware test a18/19 comparison
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Centurion Teri: is this gona mess with mods or do i get the plsure of waiting for A20 for that?
If your mod uses DMT, or is an overhaul like Darkness Falls then probably. Mostly due to updates in Harmony off the top of my head. The mods should be updated to current shortly. Especially if the author was paying attention and tested in experimental.

If the mods are just xml edits, then they should be just fine. The only real changes in the xml is for Twitch integration.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Best place is on the official forum.

Pimp Dreams[community.7daystodie.com]
Come here to talk about your ideas with other survivors.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Grambo: Really? Pushed on Friday night? REALLY?
Tell me about it. At least it's a quick one though.

I honestly expected it to be released a few days ago, but then there were a few patches pushed Tuesday and Wednesday that needed to be tested.
Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone!

Today we are releasing A19.5 to the public.

While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.

What it holds for you guys:

Twitch integration beta[7daystodie.com] (download documentation here[7daystodie.com])

Performance improvements
Keybind to change vehicle controls on game pad while on a vehicle

You can report bugs ... Read more
Post
Hey Survivors,
Today we are releasing A19.5 to the public.
While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.5, featuring Twitch Integration.


Forum Release Thread[community.7daystodie.com] Twitch Integration Guide[7daystodie.com]
Official Alpha 19.5 Stable Release Notes

Added
  • First version of Twitch Integration.
  • Voxel mesh pooling
  • Chunk decal and model d...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/3005569403393758132]here[/url].
Comment
    SylenThunder on Steam Forums - Thread - Direct
If not, then open a support thread in the Support & Bug Report forum section. Provide a log, and maybe a link to a published Speccy report. Then we can work out where the bottleneck is.

I mean, I put absolute minimum hardware in that test I linked above. The only thing I would have preferred to do different would have been to use my 660Ti instead of the 770. However being able to show that stable 60FPS is possible on the lowest spec PC, pretty much means anything that performs as well as it can, is capable of it as well.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Kattla: Supposedly, zombies will rage (hitting random blocks) more easily with higher difficulty.

It hadn’t really occurred to me before, but ‘rage mode’ refers to two unrelated zombie behaviors. It refers to when a zombie gives up on pathing to you and just attacks nearby blocks, but it also refers to when a zombie is ‘enraged’ from being hit and briefly acclerates above their normal speed.

I could be mistaken, but I think only the latter effect is affected by game difficulty. More zombies attacking blocks at random may or may not make the game harder, depending on one’s base design. So it doesn’t sound like a good idea for difficulty to affect that.
Post
    Hated on Forums - Thread - Direct

Hello everyone!

Today we are releasing A19.5 to the public.

While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.



What it holds for you guys:

Twitch integration beta (download documentation here)


Performance improvements


Keybind to change vehicle controls on game pad while on a vehicle



You can report bugs here, but please read here first.


A19.5


Added

First version of Twitch Integration.


Voxel mesh pooling


Chunk decal and model dither fading


Distant terrain decreases mesh detail when farther


gfx dtmaxlod consol...

Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Minimum hardware test a18/19 comparison

It should also be noted that that test was done in a19 experimental, and performance has improved significantly since then. Especially on a19.5 where a lot of optimization being done on a20 was back ported to it.