7 Days To Die

7 Days To Die Dev Tracker




25 Sep

Comment
    faatal on Forums - Thread - Direct

It will be the same as the past experimentals. They will probably load, but not recommended. Often people will get bugs using previous versions as we adjust data throughout the experimental period.

I have pointed this out. The more distinctive they make then, the more repetitive it looks. I see 5 soldiers and they all somehow died the same? Having special characteristics be optional would be a good place to get to.

Comment
    faatal on Forums - Thread - Direct

Sure, I can always see it.


555 555

500 500

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005 005

555 555

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by TruculentTonka:
Originally posted by Gwizzz:
If a cop sees you and does his vomit attack, it will corrode your barbwire pretty fast and open up a path though your perimeter. Try to snipe zed cops from as far away as possible.

Very useful tip. But I am beginning to wonder about the longevity of such a fortress.
Ultimately, You can conceivably defeat every single horde, even up at max level, in an open field with your bare fists and enough skil... Read more

24 Sep

Comment
    faatal on Forums - Thread - Direct

When switching to exclusive mode, wait 10 frames and check if Screen width/height what you wanted. If not then switch back to the res you wanted in windowed mode, so the user can try again.

Possibly later. I don't know that we have the time before A20 experimental to upgrade and test it.

Comment
    Gazz on Forums - Thread - Direct

From the OP.

Comment
    Gazz on Forums - Thread - Direct

Can we go back to the point where someone is letting a small child play M-rated games?


Of course there are reasons why they are rated as such.


23 Sep

Comment
    faatal on Forums - Thread - Direct

Probably Oct 6.

I increased the clamp by 5 degrees. That should help and still looks fine.

Comment
    faatal on Forums - Thread - Direct

Why not use names instead of index? The names may not be that consistent either.
Maybe tags? (Actually I added a E_BP_EYE tag on those last week).

What about LODs? They have multiple GameObjects for those, so if 0 they would be 0,1,2 or 0,1,2,3, since LODs vary in count.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by MoistGamer: Is there a secret gnome that lives there?
*looks at my name and avatar*
…Yes, and I shall play you the song of my people.

Really, it’s too late to abandon voxels, in whole or in part. My sense is they’ll do that for their next game.

The way a non-voxel game performs better is by baking in things like light maps, collision physics, and AI paths, taking advantage of a world that, for the most part, doesn’t change shape at unpredictable times or places. So the savings wouldn’t come automatically just from cutting down on the number of voxels. The game’s already smart enough with occlusion and structural integrity and whatnot to not do more calculations on that huge mass of voxels under your feet than it actually needs to do.

Many find bedrock useful for its properties as a flat layer that can’t be destroyed. They don’t feel truly ‘safe’ from potentia... Read more
Comment
    faatal on Forums - Thread - Direct

Yes. Zombies ducking down so they don't hit their head and get stuck on blocks.

Comment
    faatal on Forums - Thread - Direct

No changes there. Sounds like polish for later.........

Comment
    faatal on Forums - Thread - Direct

Not likely.

Comment
    faatal on Forums - Thread - Direct

1 Handling when fullscreen exclusive fails and Unity plays pick some stupid resolution that I don't want.
1b Seeing Justin's tweaked short grass art. Looks awesome.

2 5 programmers covering - drone, modding, DMS, quest, Twitch, Feral Sense, AI ducking, block placement stability, optimizations, gfx options. Maybe vehicle mods.

3 Not heard about that. Not something I would use.


22 Sep

Comment
    faatal on Forums - Thread - Direct

Nope. That is a whole can of worms.

Post
Reminder!
TFP continues the Developer Stream series Tonight Sept. 22nd at 9 PM CST. Join the Character, Animation and Special FX Team with Host & Senior Developer Lathan (@fubar_prime) for an in-depth look at the new HD Characters, Animations & Special FX Tech.

Tune in tonight for a chance to win Free Game Keys!

https://www.twitch.tv/fubar_prime

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    faatal on Forums - Thread - Direct

That picture covers those cases. Hard to see, but that is me placing a block on top of a plant. It would fall.