Originally posted by MoistGamer: Is there a secret gnome that lives there?
*looks at my name and avatar*
…Yes, and I shall play you the song of my people.
Really, it’s too late to abandon voxels, in whole or in part. My sense is they’ll do that for their next game.
The way a non-voxel game performs better is by baking in things like light maps, collision physics, and AI paths, taking advantage of a world that, for the most part, doesn’t change shape at unpredictable times or places. So the savings wouldn’t come automatically just from cutting down on the number of voxels. The game’s already smart enough with occlusion and structural integrity and whatnot to not do more calculations on that huge mass of voxels under your feet than it actually needs to do.
Many find bedrock useful for its properties as a flat layer that can’t be destroyed. They don’t feel truly ‘safe’ from potentia...
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