7 Days To Die

7 Days To Die Dev Tracker




28 Oct


27 Oct

Comment
    faatal on Forums - Thread - Direct

Basically. Spawn areas are 80x80m. I take the 48x48 center and or together the POI tags that overlap it. That is why there is also a notags to disable if any of a POI.


Like this one needs to be disabled with downtown or else commercial or industrial would also be in downtown.

Comment
    faatal on Forums - Thread - Direct

A20 will have more zombies in towns/cities and they will respawn faster. spawning.xml can be further changed if you want even more.


maxcount can be changed for areas that have POIs with tags you want to increase.






He did say we would like to release by Halloween. I would like that too, but the game is not ready.

Comment
    Gazz on Forums - Thread - Direct

Could make it so that you cannot buy attributes but instead you get those buffed randomly.

You'd still get to decide which perks you want in an attribute.


Slow down XP a bit to account for the free points.

Comment
    faatal on Forums - Thread - Direct

RWG biomes are random. These are the biome images of the 2 worlds I currently have:


Don't know the old numbers. Currently there are 1295 shapes:


It is basically the same, but better in some cases and worse in others:

+ Some things are more optimized, but those changes mostly target FPS smoothness.

- RWG towns are more dense, so more blocks. Downtowns more so. Designers are still padding and tweaking POIs/tiles.

- Towns have more zombies. Downtowns more so. Those are still being tested and numbers tweaked.


26 Oct

Comment
    faatal on Forums - Thread - Direct

I don't use the Linux. All Windows here. Well, a bit of Mac if I have to.

Comment
    Gazz on Forums - Thread - Direct

The Dark Side is there because some players enjoy exactly that and it's a game so that's okay. =P


22 Oct

Comment
    faatal on Forums - Thread - Direct

Nope. It allows biome entries in spawning.xml to be disabled based on the POI tags in each biome spawning area (80m x 80m) of the world. The designers are already using these tags for RWG.


Now I can do things like this in a biome where this spawn type is only enabled if commercial or industrial, but not downtown.




Every experimental has some MF bugs left. Lower priority MFs can be done throughout the experimental period. There are usually still some MFs when we go stable.

Comment
    faatal on Forums - Thread - Direct

Screamers work the same.

No changes for demos planned.

It was talked about, but not yet.

Comment
    faatal on Forums - Thread - Direct

Finished a wish list item today. Early tester feedback seems good. More zeds in towns.


Added biome spawning supports disabling spawn types using POI tags in an area.

Added commercial, industrial and downtown biome spawning types (more and faster respawning zombies).


21 Oct

Comment
    faatal on Forums - Thread - Direct

The sky is basically the same as a19. You can often see the sun. Probably just the weather combination at that time.

Comment
    Gazz on Forums - Thread - Direct

Technically it's all the same, just less clumsy because the shapes are organised much better, have more recognisable icons and are available in all materials.


20 Oct

Post
Reminder
TFP continues the Developer Stream series Tonight, Oct 20th at 9 PM CST. Join The Fun Pimps Co-Founders Richard Huenink, Joel ‘Madmole’ Huenink & Senior Developer Lathan (@fubar_prime) for the first Alpha 20 hands on live-playthrough! Tune in for Free Keys!

https://www.twitch.tv/fubar_prime

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.