Because you probably would not know IRL. Maybe think it feels flimsy. Is a skill part of game.
In any event:
Because you probably would not know IRL. Maybe think it feels flimsy. Is a skill part of game.
In any event:
I like cookies!
I found that Unity has some problems with exclusive mode and multi monitors and it is even worse with a 2nd monitor in portrait like mine. We already have resolution choice issues and our UI with putting the game window on my 2nd monitor that we should fix someday, so this is just more fun.
Originally posted by Kra3h: Known issue. Do not ever use the normal attack with bleeding weapons. If you only use heavy attacks with the knife you will get the exp.
Totally make the perk flurry of blows useless....
Exclusive is added. Making a build for final testing now.
Originally posted by Crashtian: You think you're suppose to use POI's to survive? that's not how the devs WANT you to play. gosh. You think this is a sandbox game?
Originally posted by Crashtian: It's not a bug it's poor game design.
Cores are not used equally in games. Splitting work equally across all of them is very difficult and most games have the majority of work on a few cores, which is the bottleneck. 7dtd's main thread does more work than any other thread as many interactions with Unity have to be on the main thread and is what limits your FPS if the GPU is done with a frame first.
This is a Unity issue. New gfx tech tends to only be supported by their HDRP (hi def render pipeline), which we don't plan to use because it would be a large time consuming rewrite of our graphics code. Next game we hope to use HDRP.
I play at 4k on a 2070 at around 55 FPS, but use the High preset. 1440p would be 70+ FPS. Ryzen 3900. Your CPU could be the bottleneck.
Sure, it could go either way, but after release there is always that pressure to move to the next game.
Originally posted by player144: @ShurenaiPeople have been complaining that 7DTD has been in development for too long since a bare 8 months in. This isn't a new line of complaint that only started after 5-7 years.
One point: i don't think its entirely true what you said, because the marketplace didnt start to complain after 2 years... its now, after 5-7 years...
Originally posted by Sprocket66:Read moreOriginally posted by Seftak: Because it is not done yet? Games are GENERALLY not released before they are done.
Except when you have a publisher behind you saying "release the game right now because i'm not paying you anymore" which is the case for 80% of the AAA titles lately...
If they did that they would have released the game in like version 14. Sales are pretty much non existent for probably 2 years+ now compared to when it was a fresh ear...
I'm not having them tag anything. The world is full of cover, you just have to scan and find it similar to how destroy area works with the added problem of you need to be on a side that covers you. Destroy area find is pretty expensive, so this probably more so. Having them duck down would help too, since that is cheap. Lay in the grass. Now I can't see you.
1 Don't know.
2 No. People don't know what those mean. I can hardly remember half the time.
3 Yes. SMAA or whatever, see I already forgot, is still in there at the lower settings. Easy way to tell is the sharpening option gets grayed out if not TAA.
4 No because they each use global values that are not easily separated.
5A Maybe. It already clamps the angle. The more you clamp the more it looks wrong...
5B No. I'd prefer to keep them in sync for what we feels looks best.
5C Maybe. Turning it on may not be as simple as just turning it on.
6 Not planning on it. IF we have time before gold we may do more fluff, but that is a big IF.
I was never impressed by decision trees. Technically we use decision lists, but some AI like the vulture is just a state machine. They all get the job done and are not hard to do, until you get to the gory details of what all of those decisions have to do to actually work.
Health < 50% run away. Cool, but to where? Taking cover is going to be one of the hardest parts of bandits, since what is cover in an arbitrary voxel world?
People love to gloss over the details, but the details are what take all the time and kill you in the end if you don't do them right.
Priorities get in the way of lots of fun. Last Friday I was thinking I could mess with the raft, but nope someone needed me to look at a light block bug. Today I was thinking maybe some raft time....nope new short grass needs to be tested, so artist can get feedback, which sounds simple except for the new mesh generation short g...
Read moreOriginally posted by Crashtian:Not all threads are either....... Read moreOriginally posted by Shurenai: Everything, really. Game, genre, specific mechanic, specific texture, specific-rwg-mechanism, specific weapon type, specific. . . People're, by and large, just defensive and hostile towards any Criticism towards anything they care about.
FTFY
not that all criticism is constructive though.
Originally posted by Gaming Hrc: you have some NASA pc-s or what?!? i play with one friend this game and on blood moon my pc need a ticket to North pole to cool down after 1 fps play. Before bloodmoon is only when i have no lags.Minimum hardware test a18/19 comparison
Originally posted by Crashtian:Everything, really. Game, genre, specific mechanic, specific texture, specific-rwg-mechanism, specific weapon type, specific... Read moreOriginally posted by Shurenai: FTFY.
It's not just 'crafting game communities'. It's all of them. Every community is defensive of it's game of choice.
And genre choice apparently :D