Probably not. If you profile the game, it shows neither one of those things as issues. We plan on continuing to optimize the slower parts of the game, not parts that already run fast enough.
Originally posted by Jim Lahey: I found a highly effective method to dealing with horde nights that leaves my base 100% in tact if I can't be bothered with it.
I fuel up a couple Gyrocopters and just fly around until the morning starts. Usually one fuel tank is enough for the whole night but by the time my gamestage is high enough for a few Gyros I've already got some spares with full tanks in my pocket ready to go.
It works, and it prevents a bunch of hassle if you're feeling lazy.
This is in afaik, and will allow for distant chunks to show changes, like player bases, or building and terrain blown up. It still needs tested and verified, and might get disabled if its too slow or buggy, but hopefully launches in A20 as I think it will be a nice touch and seeing your base in the distance will be awesome.
I'd like to have that, not sure when we can get it in though.
I think the plan is to get rid of the burnt forest as it's own biome, and make the wasteland have burnt forest areas, but I could be wrong and it might stay. The wasteland hasn't had any love yet that we plan to do.
I'm not sure what is planned yet, but I'm sure we will continue them soon or when we feel like there is enough new content to warrant a showing.
We've recently completed concept art of upcoming bandits, which will come in weak, medium and strong versions for variety and game staging, and they look reall
Originally posted by Sideshow Bob: scrapping ammo that u dont use will provide brass. we dont use magnums so those rounds are scrappedO-Ohh... It would likely be WAAAAY more efficient to sell the rounds to the trader and then smelt the resultant dukes. But, I guess that IS in fact a way to get brass.
That has not happened yet. A20 is on 2019.4.17, but may get another update if any good fixes happen before we get to experimental.
Originally posted by Tux:Read moreOriginally posted by RasaNova: I first read the title and thought "Here we go again with the store page pics..." So color me surprised, this isn't what I expected!
Yeah it looks like the current store screenshots are more focused on the new graphics, lighting, and textures. The best way to do that is to show examples of them. But how is that a problem exactly? I suppose if somebody was browsing and had no idea what the game was about and only looked at the pictures, the...
Originally posted by Shane: not sure why you would ever need that function unless your moving houseBecause some people (like myself) loathe leaving even a scrap of paper behind in a POI. And in larger ones like T4 and T5 POI's, that can mean 3-6+ trips back and forth to get absolutely everything.
Originally posted by RasaNova: My idea:There isn't and likely won't be one on the steam side- They don't have any presence here and I'm not entirely sure they visit here much beyond collecting usable reports from the bug reports section.
A suggestions & ideas subforum. Not because I think there's anything wrong with talking about ideas here (and I wouldn't want idea posts to be summarily moved out of general) but it might be a better way to get the devs attention. They have zero presence on the Steam forums but I'm sure they still quietly check in, and if there was a dedicated spot for ideas they might be more likely to see them.
Or not. Just a thought.
Originally posted by Tux:Read moreOriginally posted by Shurenai: Yeah, Use a screenshot from 12 alphas ago as an example of how crafting ..
that is EXACTLY what I was afraid you would say when I selected that specific screenshot instead of this one
https://7daystodie.com/wp-content/uploads/2015/12/Alpha_13_Campfire.jpg
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