Yes because eye wear will probably be a part of the helmet/hat.
Yes because eye wear will probably be a part of the helmet/hat.
1 Yes!
2 Nothing much atm other than the weather should change at a consistent rate.
3 The goal of these changes is to make it run faster, look better and not get stuck on ugly conditions. Rain comes and goes in a clean fashion. Snow looks pretty sweet now.
You don't rewrite all your game code for each new release/update. That would be crazy. 95%+ is the same code.
Now you might rewrite a system, but that is often overkill too. I am updating the Weather Manager, not rewriting it. Maybe 40% of the code has been touched.
We are not planning on doing altitude changes for any of it.
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Originally posted by Dester:Read moreOriginally posted by SylenThunder: To add to what Shurenai said...
Even if you have something not connected, like a nearby mine with the hatch within 30-40 meters of where you are.... If they don't find a direct path to you, they may go into the mine and start tunneling to get under you.
Any chance we might see the game evolve allowing multiple Zombie AI personalities? If the game has only one zombie AI personality it's only a matter of ti...
Originally posted by The💗Goddess: it's just a thought. because not even the best hardware can make this game run on high graphics settings and keep a good framerate 60+ fpsAs long as you don't turn on reflections you can. I get locked in at 60 with high settings. Just turn off reflections options, and don't go above 1080p.
Originally posted by smat3us:Read moreOriginally posted by Shurenai: And thats the disconnect. Irl doggos are dumb. Doggos are pretty dumb in general Wolves are not doggos. Wolves will absolutely find a way to get to you if you just hover in plain view without any attempt to hide and give them time to do so. Wolves are very smart, and very capable of solving for puzzling situations.Yea, but not tearing down stuctures in the progress, definitely not metal and bricks.
That i would expect f...
Originally posted by smat3us:Read moreOriginally posted by Shurenai: And thats the disconnect. Irl doggos are dumb. Doggos are pretty dumb in general Wolves are not doggos. Wolves will absolutely find a way to get to you if you just hover in plain view without any attempt to hide and give them time to do so. Wolves are very smart, and very capable of solving for puzzling situations.Yea, but not tearing down stuctures in the progress, definitely not metal and bricks.
That i would expect f...
Originally posted by smat3us: it did end up as dinnerAnd thats the disconnect. Irl doggos are dumb. Doggos are pretty dumb in general Wolves are not doggos. Wolves will absolutely find a way to get to you if you just hover in plain view without any attempt to hide and give them time to do so. Wolves are very smart, and very capable of solving for puzzling situations.
just that it literarly tore down an iron reinforced door and a brick wall to get to me
on a 2nd floor balcony
where IRL doggos would just bark at you from bellow.
Originally posted by vgifford: Once a hostile entity "locks on" it will find a way to get to you, even if that means taking the building down around you.It's been discussed before, but, While they do drop Raw and not rotting meat (and of course extend wolf in the xml).. Their design visually demonstrates several traits of zombification onset- Maybe they are not yet full zombies. But they are absolutely infected, and absolutely on the same level as the Feral Zombies. Further, wolves attack zombies as well as players, which is a sure way to get infected- Just look at the lovely zombie bear and ... Read more
@Shurenai Direwolves extend wolf in the xml, they are NOT zombies.
They also drop Raw Meat, not Rotting Flesh.
We also have magpies instead of vultures, and VB instead of beer 🍻
VB? Shouldn't that replace acid?