7 Days To Die

7 Days To Die Dev Tracker




09 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Wildlife will despawn eventually, yes; but they respawn eventually to.

Loot is different in the current version of PC compared to the version on consoles. If I'm right, on the consoles it's still the case that every zombie corpse is lootable, but may or may not contain things? These looted zombie corpses were typically empty, with about 10% actualy having something, 5% of that being useless junk, 4% of which were things of dubious use, and 1% things of actual use.

Well on PC it was changed so that zombies have like, a 4% chance to drop a yellow loot bag which is guaranteed to have some things of use in it.

So, if I'm right, then, technically, yes, the drop rate lowered from 100% to 4%, but, overall, you'll get more useful things out of it without spending half of your game day checking empty corpses. Just listen for the chime indicating a bag dropped and you can get on with your day otherwise.
Comment
    Shurenai on Steam Forums - Thread - Direct
It likely does, but was created in an earlier alpha than the one you're currently playing, and so is not shown in game.

Go to "C:\Users\\AppData\Roaming\7DaysToDie\GeneratedWorlds" (Also accessible by searching for '%appdata%' in windows and selecting 'Roaming')
and delete the worlds there that don't belong to a save you want to keep.
Comment
    Shurenai on Steam Forums - Thread - Direct
Well, regardless of what the problem is, you should at least attempt to describe it here in this post...Else you'll likely not get many people biting to offer their help as it could easily turn out to be way over their head, Or way too much effort to even begin helping to fix.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Known issue with Occlusion. Disable occlusion.
Comment
    faatal on Forums - Thread - Direct

Steve. He says it is mostly done, but probably a few bugs lurking as is typical in new stuff, but I've not looked at it recently. He actually has a new task improving dismemberment features that one of our artists asked for.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by scorgh: crater creator. was that meant for me?
It was not meant for you... It was meant for some other people who broke the rules and to warn them and others away from breaking the same rule.

Here, so you can see the messages that were here but have been removed; Each dark blue line is one message that has been deleted from the thread-- Names omitted intentionally as the people in question have already been warned appropriately.
https://prnt.sc/yv3jjn
(To be clear, Crater's name on each of the deleted messages is due to Crater being the one that deleted it; The full line would read... Read more
Comment
    Gazz on Forums - Thread - Direct

I think the order is the order they are listed on the placeholder block that you craft.

Comment
    Crater Creator on Steam Forums - Thread - Direct
You'll find servers for this game are solidly divided into PvP and PvE camps. Your lone wolf style would lend itself better to PvP naturally. However, you might enjoy a hybrid approach, where you venture out to do your own thing during the week, but come back to a communal base to team up for horde night (contributing your fair share of resources in the process).

If you're looking for a better idea of what specific servers are on offer, see the Servers sub-forum.
Comment
    faatal on Forums - Thread - Direct

Not yet, but we do have some stuff in the works.


I've been doing a lot of cleanup in the chunk system, so some moderate gains there and fixed some mesh/material leaks, but there is plenty more to do. Today I worked on improving the chunk mesh LOD update (really just hides meshes). Chunk decals/models now dither out, so I can reduce the ranges they get hidden at while having no popping.

Yesterday I added the xml for the burnt feral zombie, which has the flames. He is tougher and faster than the normal one.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Long ago, there were more zombies milling about in the city. Now they’re overwhelmingly tied up in the POIs, so it’s become a nonissue.

The one downside I can think of is, because your base is close to several POIs, you may never be far enough away from them for long enough for their loot to respawn. So you may be hurting yourself by having the closest buildings permanently depleted of loot.

Given the advantage a close trader provides - both in terms of goods for sale, and the ability for their quests to reset a POI, thus overriding the loot respawn timer - I think it’s well worth it.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I’ve been making the ladder extend above ground level, and putting a wall behind it to either side so zombies can’t simply walk onto the ladder from the ground. I’m still tweaking it though.

08 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
There was some talk of a mountable user-controlled turret for the truck that would basically be like the m60, but I think they dropped the idea.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by vgifford:
Originally posted by Shurenai: Some POI's also have a special block type hidden within them iirc that functionally does not respond to SI requests, instead acting as if it were bedrock and supporting everything connected to it.

To be exact, which block is that?
I'm afraid I don't know exactly what block it is. I just know I and others have experienced POI's floating even after every connection to ground has been severed. It's either a specif... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Lord-Knight Fandragon: But heres what makes no sense on SI. That silo out back of the barn at Grace's place?

Yeah, I went to collapes that and it didnt comedown until I had completely taken out the entire bottom row of supports. Same with the barn itself. Guy I was playing with and myself spent a whole in game night and into the next morning taking that barn down.....we had to completely take down every single 1st layer brick before it came down....
Pre-existing POI's are a bit special; They have a flag to ignore stability updates to a greater or lesser extent so that buildings that could not otherwise exist are able to be created and loaded into a world. Typically this means you must remove eve... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by seven:
Originally posted by Crater Creator:
Then it’s on us, the moderators, to arbitrate the he said/she said disputes. If not, we’d just have uncorroborated accusations flying around, and the attitude of the forum would be quite toxic.

What to do? I don’t know... there are websites like Yelp that have perhaps figured out online reviews as well as anyone has. Maybe they need a section for game servers, or maybe some enterprising user can start such a website...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Sounds cool, though that might be a lot of data to either record the videos, or the gamestates so the scene could be recreated... moreso for some players than others. :cozyroe::cozycastondeath:
Comment
    Crater Creator on Steam Forums - Thread - Direct
That’s the perfect question for our Modding sub-forum. I’ll move your thread there.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Jim Lahey: If only we could name and shame the badmins on here... If only.

Then it’s on us, the moderators, to arbitrate the he said/she said disputes. If not, we’d just have uncorroborated accusations flying around, and the attitude of the forum would be quite toxic.

What to do? I don’t know... there are websites like Yelp that have perhaps figured out online reviews as well as anyone has. Maybe they need a section for game servers, or maybe some enterprising user can start such a website, preferably for all kinds of servers.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Kill:
Originally posted by Rose: the starts in fullscreen...
It obviously didn't start in full screen for him if he's asking how to go full screen

Why are you replying to a 6 year old thread? Never mind, don’t answer that. Thread closed.