7 Days To Die

7 Days To Die Dev Tracker




28 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
We've had this discussion so many times now it isn't even funny.

No, you aren't going to get experience for not doing anything.
It is intended to be that way, and is not likely to change.
Comment
    Shurenai on Steam Forums - Thread - Direct
To my knowledge it's fully intentional. If you want the exp you need to be an active participant and getting the kills, Otherwise fully automatic zombie grinders where one stuffs 20 forges into a building, turns them all on, and watches as the many screamers and their hordes come running to die a trap filled death would be the be-all end-all experience gaining solution that gets you massive quantities of exp just for being somewhat near to the trap house.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Music in a17 is a bit gimped because the dynamic system wasn't ready yet. It should be in a18.

08 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Let me rephrase. There’s an important difference between ‘players shouldn’t be allowed to do xyz’ and ‘xyz isn’t challenging right now and that should change.’ You’ll consistently find the latter is, at a minimum, a lot less controversial.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by vgifford: They need to add something to prevent riding through horde night. That's as bad as hiding at bedrock. They added digging to prevent that. I'm sure they'll add something to prevent riding out the horde. The Devs dont WANT players skipping the bloodmoons.

“Prevent” is overstating things. You say prevent, and you immediately get pushback of “why do you care how others play, it doesn’t hurt you, don’t ruin my fun, don’t force people, blah blah blah.”

A better approach is to bring vehicles into balance with other horde night tactics. The effort versus reward should be comparable to building, fighting, etc. For instance, it will be harder to acquire gas in A18, which will have a d... Read more

07 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by BodyBagger:
Originally posted by Jost Amman: In A18 there will be an electrical storm coming on BM night which will stop all vehicles from working... >:-)

Then everyone will want nuclear-powered vehicles...
Except that when your electronically controlled cooling system fails......

03 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
I found and listened to part of the song in question (it's 20 minutes long). That music does not appear anywhere in the game. However there is an ambient track layered underneath the music of chirping birds. My best guess is both the music and the game use similar or identical bird chirp sound effects, and the timing of the bird chirps in the game lined up well enough to trip Twitch's automatic digital rights thingamajig. I am not a lawyer, but in my non-professional opinion you should appeal because clearly this artist doesn't deserve any credit for anything in the game.

02 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Kick: ... When you fetch the server list, you are asking hundreds' of strangers servers to send code to your computer and execute it.
This is so wrong it's not even funny. They aren't sending code to your computer and executing it. They're sending a data information packet with specific information. The client then reads that simple information and fills in the fields in the list. If the data doesn't match what the code in your client is expecting, nothing happens.

01 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Yeah, you're not going to have that ability here. You'll need to copy your data to a USB drive to move between PC's.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Yep
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Avanar: Isn't it just copy and paste to save the data?
Basically.

The reason it's not currently implemented in-game is because in it's current state, copying the files while they are being used by the client has a high chance of corrupting them. (Windows issue. This doesn't happen on Linux.)

Really think about it. You have a single region file that may be 1GB in size. Your average computer system is only capable of writing data at 75MB/s. If you have a newer system with SSD's you're looking at 250MB/s as an average. So it will take at best, 4 seconds to move a file which is constantly being written to several times a second.

That's just one region. After some gameplay you ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
We have already had this discussion very recently.

When are we going to have a REAL save game & Steam Cloud?

Answer: Not going to happen. Save data is...

27 Jun

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Dr Quin Magna™: I get the most overwhelming sense that the way they have chosen to design this game has also shot themselves in the foot with it. The moment any kind of new system or new mobs, POI's anything, The reply is always the same. The game can't handle it. Such a shame because it paints the games future in a very dim light. Is what we have now (Which is very very little) Pushing it already?
Don't forget that this is a 3D Voxel game. Just the base mechanics require a lot more resources than your average 2D title like Ark. It's not nearly as easy as painting in a bunch of flat animals.
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Dr Quin Magna™: I get the most overwhelming sense that the way they have chosen to design this game has also shot themselves in the foot with it. The moment any kind of new system or new mobs, POI's anything, The reply is always the same. The game can't handle it. Such a shame because it paints the games future in a very dim light. Is what we have now (Which is very very little) Pushing it already?

Unity is a fantastic game development engine, but it has its limitations as well. Perhaps most famously with its ongoing use of single point float precision, mainly due to the fact that it only supports C# and not C++ (this is why you see most Unity games have moved away from "infinite" maps in open wo... Read more
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Go_Coup: It seems like they would want a better controller in order to spawn more zombies or reduce FPS drops.

That's true. I kind of forgot about mutliplayer. I only play singleplayer. Although, A17 does seem like it has some cool features for multiplayer. It promotes different roles, although it doesn't go very far because it needs to be playable in singleplayer.

They've speculated about re-writing their own controller, but I emphasise that its being something of an off-hand comment, by Madmole, once (so far as I know). I don't think there's any actual plans to.
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Go_Coup: Thanks.

Trapping seems like it wouldn't require much processing power at all. Even husbandry wouldn't require as much as a zombie. It seems like there would be ways to implement them if they had their quantity restricted. My game sometimes drops down to unplayable numbers of frames when there are more than a few zombies active, though. It seems like they could just make the animals static or disappear 'into their housing' when a zombie is near.

Having a wolf that can fetch small dead bodies(rabbit, vulture) would be cool. It could also warn you(growl) when there are enemies around.

I was really excited when TFP said there would be new plants and recipes. I was really disappointed whe...
Read more

26 Jun

Comment
    OzHawkeye on Steam Forums - Thread - Direct
No, and they're not likely to in any substantive way. Any free roaming entity draws down on the quite limited pool of entity controllers, be it an animal, a zombie or (eventually) a Bandit.

If they implemented "farming a la Minecraft", players would quickly exhaust the pool of entity controllers, preventing the game from running (at an acceptable performance level anyway), primary enemies like Zombies and Bandits.

TFP have talked - rather speculatively though - about re-writing that controller themselves to make it more efficient, but unless and until they do, don't expect to see animal husbandry in the game.

19 Jun

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by FT: I also play a lot of offline singleplayer. Does Steam count offline playtime?
If steam is running, it does now. Back in the early Alpha days it did not.
Comment
    SylenThunder on Steam Forums - Thread - Direct
3465 in-steam, and close to another thousand without Steam.

09 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
A tiny packet of maybe a few kb's of information handshake to a bunch of servers barely takes any time or effort on the part of your client, you said yourself its not even a performance issue, so...what exactly is the problem? That you have to see a list of servers before you click join by IP? Add your favorite server to favorites, and the server list will default to the favorites/history screen only showing you your favorite servers and other recently joined ones, which it will actively poll first before moving onto pinging other servers.