7 Days To Die

7 Days To Die Dev Tracker




11 Aug

Comment
    madmole on Forums - Thread - Direct

Yeah 32 alive was affecting my ability to play on ultra so I settle for 24. I can see with those settings and very late GS a fort taking a pounding. But I kind of feel like you put that on yourself and that all that time repairing is on you because of your extreme differences from default.

Comment
    SylenThunder on Steam Forums - Thread - Direct
So little effort was put into starting this thread it isn't even funny. It really has no hope of being a useful discussion, and it more likely to be a troll/flamebait thread. As such I'm shutting it down.

Lemonheart if you actually want to have a coherent discussion, provide a hell of a lot more than an incoherent one-liner.
Comment
    madmole on Forums - Thread - Direct

The apartment is cake. I've never done Higashi it never spawns for me. It seems to me I get shotgun messiah, shamway, and apartments. Nothing else ever spawns.

Comment
    madmole on Forums - Thread - Direct

I think there is an improvement ticket on making the side path zombies not part of the objective requirement.

Comment
    madmole on Forums - Thread - Direct

SMG is t3. Not sure if that is even planned. When we go to polish them up for gold we might try it out and see.

Comment
    madmole on Forums - Thread - Direct

You'll probably need to max secret stash to find one at a trader. They are leveled and don't drop early game in loot also.

I have one and I can't even craft a forge lol. I found it in loot in a tool box.

Comment
    madmole on Forums - Thread - Direct

Oh well that seems pretty OCD. I'd think that explosions wouldn't touch them tbh, but if you have multiple walls deep I wouldn't worry about it anyway if your outer and inner blocks are pristine. If one of those gets broke, repair the stuff behind... or use the arrow slot blocks, etc.

Comment
    madmole on Forums - Thread - Direct

No, I think the majority of players want to get their butt kicked some, so that they can learn from their mistakes and overcome the challenge, that is rewarding IMO. There needs to be some wiggle room downward to even easier IMO if default is too much.

Comment
    madmole on Forums - Thread - Direct

How do you know it is damaged if it is on the inside?

Comment
    madmole on Forums - Thread - Direct

I'd have to see the base before and after horde night shots, and know what your settings are on before I could ever believe what you are saying. Maybe if its some dumb ramp cheese trap base design that is a house of cards or something, but not a proper normal "tower defense" base.

Comment
    madmole on Forums - Thread - Direct

Zombies move around. He snuck in there to take a nap.

Pistols are tier 1 weapons, magnums tier 2, desert vulture tier 3, so finding a purple pistol at that point seems reasonable.

Comment
    madmole on Forums - Thread - Direct

We're not doing new features that only work in single player. Delete all on death and you'll have a more interesting challenge replacing your gear, and that lost day will be nothing in comparison.

Comment
    madmole on Forums - Thread - Direct

You can just back off the % of music allowed per day in general for now.


I'm glad you had some nail biting times, hopefully many more to come. It isn't even game staged yet, so once we get the game stage modifier, radiation the wasteland should be a serious challenge.

Comment
    madmole on Forums - Thread - Direct

I've never understood it when people say it takes a day or two to fix their base. I'm usually done by 8am. The longest it ever took was until noon or so and that was a fancy base that had stuff for looks and not purely functional. R concrete and steel just don't break that often. All you do is run around with the nailgun clicking, and very few block replacements for me, but I'm killing a lot. Most of the damage is self inflicted from my grenades I drop that damage a lot of blocks a tiny amount.

Comment
    Gazz on Forums - Thread - Direct

The base damage is always a "_set" operation, never a "_add".

Look for that.

Comment
    Crater Creator on Steam Forums - Thread - Direct
If I recall correctly, the AI factors in the HP of the blocks, but doors have their own fudge factor. So they might be seen as having, for example, 25% of the hit points they actually have. I believe this is partly because the AI system doesn’t support dynamically noticing whether doors are open or closed.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I wouldn’t say throw away. If you’ve stockpiled a base worth of the stuff, the traders do buy bulk building materials.
Comment
    Gazz on Forums - Thread - Direct

Is this on A19, though?

Comment
    madmole on Forums - Thread - Direct

Yes.