7 Days To Die

7 Days To Die Dev Tracker




24 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
The options are quest reset; Or quest failure. There is no good way to make the quest information and flags persist through logout, especially through crashes, that does not immediately lead to quest failure...

Upon a crash, the game scrambles to save data as things are unloaded; Your character is one of the first things unloaded from the world- If the quest wasn't reset, as you are requesting, at this point you would trigger the quest failed flag for not staying within the area..(This stands true of log out as well; your character is the first thing unloaded.)

Likewise, If you crash or something, when you're loading up the world after the fact.. If the quest wasn't reset, then, Your character is the Last thing to be loaded into the world (To prevent you from being attacked, losing hunger/thirst, etc while still loading); Your quest is loaded before you, you fail the quest for having left the area.

In either case, Your quest is now failed, not j... Read more

21 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Dumbledood: In this case, the materials are stored in such a way (to my knowledge) that removing them from the item's storage is impossible before picking it up (they must be used to craft something).

So to say one should remove the stored material before picking the item up is offering a solution that doesn't exist at this time.

I personally don't know of any other games that has crafting materials in "workbenches," which can't be emptied out, and furthermore delete the materials if you do decide to move the workbench. The only option is to use them or lose them. Which isn't the friendliest mechanic. Rust is the closest thing that comes to mind. Haven't played Minecraft enough though to know if this i...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
It's normal in most games of this nature that you have to empty the item before picking it up. As such, one would not assume it would hold the materials.

19 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
The information in the thread is still valid, so being raised from the dead isn't quite as bad. :)
Comment
    SylenThunder on Steam Forums - Thread - Direct
Asked and answered many times if you had looked before starting a thread.

This will be addressed when the game is closer to completion. Doing it before then is a huge waste of the developers time and money.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Degan Anyep: wow ! exactly 2 years (minus 2 days) since i posted it. i believe i tested this timer loot respawn in A16.4

Originally posted by SylenThunder: Also note, that if you get within 9-12 meters of a container, it counts as looking at it and will restart the timer.

Thank you ! additional info is always useful
Haha.. I didn't even realize it was a huge necro until this; Since all the posts are recent.. Didnt think to look at the OP's post... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Also note, that if you get within 9-12 meters of a container, it counts as looking at it and will restart the timer.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Hemperor PalpaTHC: So if I'm using one of these containers and I forget to "look" in it, will it delete the items in it or simply generate new ones?
items will stay in the container. Later when it's "reset" they will still be in there. When you pull them out it will take about 2 seconds to spawn new loot.

17 Nov

Comment
    OzHawkeye on Steam Forums - Thread - Direct

Just a reminder, people are free to discuss divergent viewpoints here, but there are forum guidelines, and everyone is expected to adhere to them. A reminder link for those that need it, is below.

https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810


Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Ion: Too wrong. Maybe you don't understand the naming conventions. Alpha is not supposed to be about adding features. Alpha is supposed to be about making the foundations and core concept which you will build upon in beta.

This game has no core. It is getting reworked in every iteration of the alpha release. The developers have zero development experience and they are pretty much stuck in a development hell loop. They have lost their goal and they have no idea where the game is supposed to be heading.

There is objectively no reason to defend this game.

I suggest you do some reading, including this excerpt from the link below:

The alpha phase usually ends with a feature free... Read more
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Ion:
Originally posted by Diaz: If this is what an alpha build of the game looks like than I'm interested in what the beta will look like...

Keep up the hard work!

Alpha build of a game that has been development for 7 years and is still an alpha with next to zero progression.
If this is how it looks like, I hope I will live to see the beta.

Take a look at Alpha 1 and tell me again there's been "next to no progression".... lol.
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by LittleBlueDuneBuggy:
Originally posted by Ion: I hope I will live to see the beta.
That makes one of us.

Too right. If each Alpha keeps getting better (and, outside of A17, they generally have), then I for one am happy to see Alpha stretch till whenever.

Beta means no more new content, means I'll be a little bit sad we're in Beta. Yes, I'll enjoy the optimisations, but it'll be an end of journey so to speak.

16 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ArchonOfJustice: Thank you very much. It would be nice though if it wouldnt' let you read a book or magazine you've already read, like in previous alphas.
You get more experience for reading them, so it's not like it's a loss.

08 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
OP is basically complaining that it's possible for players to fit into a 1.9 or less block gap, and cram themselves down into it. The result of which is that you can, basically and easily, be in a completely safe position from non crawling zombies.

It's a lot like in Minecraft how you can stand under a ceiling 2 blocks from the ground, and Enderman literally cannot reach you to attack you because they are 3 blocks tall.

As such, OP wants the devs to allow non-crawling zombies to crouch, so that you can't create little hidey holes; Or entryways that aren't a door that you can enter by crouching, but zombies cant follow you through.

Personally I think it's fine as is. But eh.
Comment
    Shurenai on Steam Forums - Thread - Direct
The higher your quest tier and your gamestage goes, the more likely it is to show you higher tier quests.

It's a known issue that at a certain point you basically never see anything lower than the tier you're on; And TFP plan to adjust it so that lower tier quests are more prominent and available.. Dont know when that change will come though. May be during A18, or it may not come till A19.

07 Nov

Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by STDRandom Lead: Ty for this. I never knew either and have many hundreds of hours of play time. I just exited out and looked up the recipe but this is so much easier.

This is why I think the tell should be re-designed or made more prominent. Seems to be a lot of people who, liked you, missed it. I didn't happen to miss this one, but I've missed others for sure, but this one does come up a lot (it feels like).
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Shurenai:
Originally posted by OzHawkeye: Ah well, we learn all at our own pace, and I've no doubt all of us, learnt something much later than someone else did, I know for a fact that would apply to me as well.

And this topic specifically has come up quite a bit before, which is why I'm of the opinion the tell the game shows you us too subtle, seems to be quite a few people missing it.
Sadly I feel like it's just overlooked as a matter of course rather than bein...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by OzHawkeye: Ah well, we learn all at our own pace, and I've no doubt all of us, learnt something much later than someone else did, I know for a fact that would apply to me as well.

And this topic specifically has come up quite a bit before, which is why I'm of the opinion the tell the game shows you us too subtle, seems to be quite a few people missing it.
Sadly I feel like it's just overlooked as a matter of course rather than being too subtle; It's there, It's pretty obvious...but people just don't seem to be picking up that all the little miniature icons mean something.

Like the explosive one, or the shape menu one, the 'modded item' one, the 'mod for an item' one.. There's a lot of littl... Read more
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Ah well, we learn all at our own pace, and I've no doubt all of us, learnt something much later than someone else did, I know for a fact that would apply to me as well.

And this topic specifically has come up quite a bit before, which is why I'm of the opinion the tell the game shows you us too subtle, seems to be quite a few people missing it.
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Yes, it's a subtle tell, probably too subtle I think, but it's been there for a while now.