Hello! I hope everyone is having fun with the new Rise of Avalon update we brought to Albion last week.
We wanted to give you an update on changes we’re making to the Corrupted Dungeons based on the first week of data analysis and feedback.
Over a million dungeons have been played now, so we’ve got lots to work with!
First of all, we’d like to address the feedback on the 20% Infamy loss on PvP defeat. The intent of this loss is to keep Infamy values in check, but we now feel the 20% loss is too significant. We’re changing the current values of 10% on a win and 20% on a defeat to 8% on a win and 10% on a defeat. This will make defeats much less significant, and require less wins to make up for a single loss.
Also, we’ve heard many of you suggest that you’d like to see escaping disincentivized, and a commonly proposed solution to this is to have escapes penalize the Infam...
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