Anno 1800

Anno 1800 Dev Tracker




25 Jan

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Happy to hear you're enjoying the game!

In the period and setting of Anno 1800 there's a lot of room for all kinds of stories and places to explore. Unfortunately, we won't be able to cover them all and for now there are no plans to add additional regions to the game, which therefore also excludes places inspired by India, Thailand, China etc., but also Australia or the US.

That said, the team has had a lot of fun each time diving into the research for each region in the game, be it on a narrative or a visual level and for potential future projects, there are certainly some regions we would love to explore.

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@ubi-thorlof

You guys always talk in riddles๐Ÿ˜€

It was part of the job description ๐Ÿ˜‰

We'll have news in late March, so still about 2 months of waiting, I'm afraid.

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Hey Queglar - first of all: Thank you for this incredibly detailed and thought-out feedback.

There's no doubt that improvements could be made to the current system by addressing some of the points you made like providing more options where and how to use items in the game (your first 6 points).
Especially now, in its fourth Season, some systems are not working in the same way anymore - from a Design perspective - to how they did on release and without all the DLC. You for example mentioned the expeditions, which lose usefulness when the "Land of Lions" DLC with the Research Institute is activated. Without that DLC, however, they're still a big source for items (also in early game) and then lose relevance in late-game. That is okay, generally, not all systems have to have the same impact early on as they have after 60h or more of playtime.

While the topic of items will have to be discussed again for any potential future project (where feedback like yours would ...

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Thank you for your wishes on the upcoming Season 4 ๐Ÿ™‚

As you might imagine, the rough designs for the individual DLC are already done to a certain degree, but especially for the last one there's still some room.
Looking at a few threads on the topic of S4, I believe some of your ideas are also part of our plans and then we got a few more surprises in the mix ๐Ÿ˜‰

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Hey there, thank you for your suggestions.

While we can certainly into make some more adjustments here and there, we are currently not planning to adjust existing models or do major changes to main parts of the game system this late after release (e.g. on the topic of rivers). Even adjustments on a visual layer (and you mentioned a few points which are not purely aesthetic anymore) can be risky and work-intensive and in many cases we believe putting our resources into things with a larger gameplay impact provides a greater benefit to our playerbase.


24 Jan

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Originally posted by supaflanka

a bit off-topic but; is it just me or do Germans have a thing with regionalism? lol

I know it's two different studios, but whenever I talk to Germans they don't have a sense of "we are Germans from Germany", but rather "you're from Berlin? Oh, I'm from Munch."

...awkward silence

Oh, yeah, definitely! Historically, Germany has been divided into many small states for hundreds of years that loosely worked together (e.g. as part of the Holy Roman Empire or the German Confederation) - each region with their own customs, own dialect etc. So, to some degree, this has translated into modern Germany.


21 Jan

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Originally posted by monty800

The same studio that makes the anno series also has a series called The settlers. In it you build and manage a town/city and manage the production chains. They currently have 7 games where the 6th ( rise of an empire) is my personal favorite and they are curenly preparing an open beta for the 8th game. If you're interested in a game like anno on a smaller scale you should check them out! I recommend the history editions of the games because they're the remastered versions with fancier graphics.

Correction: The Settlers is not (and has never been) developed by us at Ubisoft Mainz but by Ubisoft Dรผsseldorf. The two studios have always had their own brands (Anno and The Settlers).

Otherwise: Yeah, The Settlers offers a smaller scale. Though maybe not quite as small as Lorelei was talking about. I think /u/MelonsInSpace's suggestion about The Guild is a good one here.

For Anno, however, we'll most likely stick to the current scale for future projects.


20 Jan

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Originally posted by fhackner3

his words, "more than 20, in fact"

Seems trustworthy?

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We have only said that it is coming in February, and that it will again be an ornaments pack, as opposed to skins :)


18 Jan

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Originally posted by japinard

When did it come out? I'm not seeing the game get updated...

Roughly 8h ago.

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Originally posted by rubensaft

Will the bechmarks be fixed at some point? They immediately crash at the end of the first cycle when reaching the farm building.

We're aware of this issue but so far have no ETA for a fix.

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Hey velsarius,

thank you for your suggestion! There are already a few items increasing the range of public buildings, however by smaller percentages.
Do you consider these current bonuses too small, since you mention rather strong increases by 50% or even 100%?

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Originally posted by Lorelei_of_the_Rhine

Can you fix None of your Business quest from Beryl O'Mara? It prevents doing any of her quest chain I think. There is no end target.

We can certainly have a look if it's broken. Did this issue appear in a new/recent savegame or is it an old one?

We might need the affected save to investigate further since in the past our teams seem to not have been able to reproduce this issue (except on provided savegames), making locating the cause of the problem very difficult.

Any additional information on the issue which might help with reproducing it are very much appreciated.

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Originally posted by kingrey93

Hello, i'm checking anno for new upcoming update. I stopped playing after Update 13.0, so now if you're not connected to the harbour trading-post even though you're connected to oil-harbour, the building that are not connected to trading-post is now not counted as connected or has no connection to harbour. You used to be able to use the oil-harbour trick to overcome this especially useful for record builder where every tile is important in new world/embesa, Dev changed it or addressed as a bug?

Heyho, we did indeed fix this unintended behaviour with Game Update 13 in December. All residences and warehouses will need a direct connection to the main Trading Post.


17 Jan

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Originally posted by iamnqm

Still no quest from that fisherman guy? So what is his purpose there?

There should be a quest, yes, but the fix will have to wait a little bit longer. It's currently planned for the next update in February.

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    UbiCecce on Forums - Thread - Direct

Game Update 13.1 will be released tomorrow 18th January, at 2PM CET / 8AM ET.

You can find the full release notes here.

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    UbiCecce on Forums - Thread - Direct

Game Update 13.1 will be released tomorrow 18th January, at 2PM CET / 8AM ET.

You can find the full release notes here: (https://anno-union.com/updates/anno-1800-game-update-13-1/).