Anno 1800

Anno 1800 Dev Tracker




23 Mar


22 Mar

Comment

Originally posted by The_Wkwied

Is it just me, or does anyone hate when there are announcements for announcements? Not only Ubisoft, but other companies as well.

It would probably be a bad idea not to announce a live stream in advance and to just hope that people are randomly on Twitch at the right time to see it :)

Comment

Originally posted by justcausefucklogic

How much does a newly released season pass cost usually, does anyone know?

I would probably set aside your currency's equivalent of around 24,99€, to be on the safe side.

Comment

Originally posted by ImAWerewolf-Duck

Didn't know that! Nice to know, ty ;)

Yes, almost all of our previous streams are still available as VOD on our Twitch channel :)


21 Mar

Comment

Originally posted by Loose_Candy

Given that they are a huge studio and dont rely on delivering to make a profit, they can prolongue the development of a project without costing more by moving talent and resources to bigger projects, while a longer development circle might mean higher costs for small/medium companies, ubisoft has become a factory and these economic rules work different when you are that big, i might be wrong but that how i see it

What did I just read?

Comment

Originally posted by Faredundo

Hi,

First of all, thanks to the whole team of developers for this great game.

Here are my suggestions to improve it. The order in which I have written them has been as they have come to my mind, regardless of the fact that I think that some are much more important than others:

  1. Would it be possible to include an option to disable voices when clicking on a ship? It would be interesting to be able to handle this, perhaps with so much continuous clicking on ships it can be somewhat uncomfortable with so many voices continuously.
  2. Another interesting thing would be to be able to somehow manage the musical tracks that the game has, or even deactivate some of them to suit the user. Give each track a name, classified according to the Season/DLC to which they belong, along with the ability to listen to it so you can choose whether or not to activate it. Also that you can change the time interval between the end of a track and the beginning of the next.....
Read more

Some quick answers:

  1. Might be possible, we'll need to investigate.
  2. Very high effort, currently unlikely.
  3. No plans to add it to the Arctic or Enbesa, it's considered part of the challenge for the regions.
  4. Generally, ships should be going towards the fastest dock. If this is working, it would be a bug.
  5. Can add it to topics to be discussed with the team. The railroad system overall is a complicated one, though
  6. This is not planned. Aside from the performance impact, this would mean spending a significant amount of development time on a gimmick-feature. We think that time can be spent better elsewhere.
  7. Space limitations have always been a core part of Anno. That said, Season 4 will introduce several ways to address the overall problem.
  8. We will consider the localization topic again for any future project, but for Anno 1800 we're not planning to add additional languages (voice or text).
  9. Some improvements ...
Read more

17 Mar

Comment

Originally posted by Rooonaldooo99

Known issue: We don't have any news for Season Pass 4 yet.

Fix: ༼ つ ◕_ ◕ ༽つ GIVE INFO ༼ つ ◕_ ◕ ༽つ

Marking this issue as "Working as intended"


16 Mar

Comment

Hey there,

First of all: Happy to hear you enjoyed the "Eden Burning" scenario!
We got more scenarios coming up this year with Season 4 - here's hoping you'll enjoy them, too.

Regarding your question: We're not planning to include environmental issues as a mechanic into the main game. This would require a massive rework of the game (even if players could choose between normal version and this version, which would be the only way to preserve savegames) to account for the full impact to all features as well as the game's balance. It's much easier to design something like this for a specific, controlled environment like a scenario.

Comment

Originally posted by Tulpen20

you forgot the trademark...

Soon™

Well, we said it will be in late March, so it is actually real “soon”, not Valve Time Soon ™️


15 Mar

Comment

Originally posted by Liagala

Today is March 15. It's mid March. What comes after mid March? Why, late March of course! And tomorrow is after today. Therefore, by virtue of my totally impeccable logic, tomorrow is late March! So we get info tomorrow, yes? :D

Hope springs eternal.

Comment

Originally posted by 03_szust

Is it time?

Soon.

Comment

Originally posted by Big_Stomach_8900

is it a teaser?

Only you can say! Did you feel teased? If so, it was a teaser :)


11 Mar

Comment

Originally posted by juern

There are things you can do with a mod, you can't easily as official DLC.

The mod isn't perfect, it has some trade-offs that wouldn't be OK for a paid DLC. And changing the engine to get rid of those trade-offs is likely expensive.

Be happy there's a mod for it now ;-)

Exactly :P

It's great there's such a mod for people who want to visually change up their cities.

But if/when we want to provide a way to build more than just squares, we would want it to be available properly, from the ground up and for all buildings etc. And that is not something we can do in a live game - for future projects the question of "squares yes/no and how?" will certainly be discussed again by us.

Comment

While it seems to be a widespread misbelief, the game is, and has never been, exclusive to the Epic Games Store.

You can play it via Ubisoft Connect without ever needing the EGS client or an account on it.


10 Mar

Comment

Originally posted by super_salty_boi

I searched and they announced the season 4 for 1800, but no new anno game

Indeed.


08 Mar