I dont believe you, honestly. This system has almost nothing in common with the games mentioned besides randomness and colorcoding.
The games in question have a rather robust item generation schema and not only could what you put together have been created in an hour by tutorial (as there is literally no pruning for incompatible modifiers), the wording is confusing and ambiguous in many cases.
I appreciate that there may have been snafus in the development cycle, but own up to them. PR as a last resort has proven ineffective. The division took like 2 years of updates to get to where it is, and you're operating at a deficit from their base experience, combined with the fact that that game already exists.
What you have is what looks to be someone direct translating what they found by just looking up key words. You have 0 UX or sorting support for anything.
I am guessing some low totem pole employees were vocal about how trash everything was for a ...