Anthem

Anthem Dev Tracker




19 Feb

Comment

Originally posted by Belgeirn

Thanks for the quick feedback!

You're welcome!

Comment

Originally posted by latot

Colossus has no way to avoid elemental damage causing overheat. This is especially annoying against Titans. Allow the shield to absorb the status effect without our engines overheating.

The Colossus Shield should also protect from stunlock attacks since the shield is the "dodge" of the Colossus. Especially in GM1+ stunlocking is the cause of 90%+ of my deaths.

/u/BioWareJer - tagging you since I've seen you be active here. Would love this feedback to get passed on if you can :)

Stunlocking at high difficulties has been brought up a lot, it's being tracked.

Comment

Originally posted by impressive

I’ve never seen a developer being this responsive towards the community’s concerns. I love it, and it gives me a lot of confidence in the game!

Awesome! We are here to stay. Thanks for the support!

Comment

Originally posted by Stranglebat

With the Crazy maneuverability offered by the game i would love to see Chase quests, ones that really push the limit of how you handle your javelin. (Being chased or chasing both works :) )

You can take inspiration from some other genres as well. You dont have to be like only shooters. Have a look at some of the older space sim games like Descent Freespace. They had great mission variety

Or even the Far Cry 5 stunt challenges..those are cool.

Comment

Originally posted by amadoose

You guys keep at it. Don't get demorilzed for the negative reviews from Youtubers: they do it for the clicks and for shilling because they get payed off. Specially Skill Up, brace yourselves for impact. The rational people know that the game has a lot of potential because its core is brilliant, and your content for it will deliver.

Yeah I think we have to be ok with taking criticism - not everyone is going to like this game or be nice about it. That's art. Thanks for the support!

Comment

Originally posted by Karock44

I super appreciate how involved you are in this thread, in reading feedback and passing it along even when you're not directly responsible for the systems themselves. Thanks so much!

You're welcome, thanks!

Comment

Originally posted by Jerry_from_Japan

In all that research you guys didn't find the absolute necessity of having a character stat screen at all? Because that is a HUGE fundamental flaw in the game.

Honestly, I can't speak for UX and Design - but I do know it's very much on their radar.

Comment

Originally posted by TitaniumDragon

Please be sure to remember that just because people complain about some things doesn't necessarily mean that most people are bothered by them.

In particular, while I think that the game needs to do more to notify people that teammates are down (a HUD indicator would be nice, as well as an audio cue), I don't think that letting people auto-revive in the no-respawn areas is a good idea - beyond the fact that it will lead to people zerging the objective, it also discourages people from reviving their teammates, and encourages people to just fly around and dodge until people auto-revive. That's bad.

Totally agree! We are working on polishing up the entire downed experience :)

Comment

Originally posted by c0howda

So there appears to be a really easy way to farm MW and legendary gear. Putting game on GM3 and doing free roam and farming a route with likely chest spawns. This seems really bad for the game if the best way to get gear is not doing strongholds, contracts, etc. you can see this at www.twitch.tv/datmodz

Thanks, we will look at this!

Comment

Originally posted by fearthelettuce

Can you pretty please move the out of mission bounds message so I can see my heat meter? Like, emergency hotfix for this?

Also, I'm not sure the answer but the whole out of mission bounds thing feels too overbearing. I get it if I'm lost or wondering around on my own but it comes up when I'm just a little behind. Maybe add some delay (20 seconds?) before it appears and shorten the countdown itself (5-10 seconds shorter) so it comes up less frequently but still accomplishes the goal of keeping the mission on track.

Yep - many people have brought this up. It's on the list of things to address, although I don't know what the exact plan is.

Comment

Originally posted by Thagyr

You make it sound like herding cats.

Just find one when its distracted. Tie a rope around it and drag it to reddit!

I have two (lovely) cats - I'm pretty sure they would destroy me if I tried to rope them though lol!

Comment

Originally posted by winterds001

Please check if white/green or even blue items are really supposed to be dropping from GM2 dungeon chests, seems a little ridiculous.

Yeah that was brought up on the tuning side - not sure what the plan is but it's been called out numerous times. Thanks for the feedback!

Comment

Originally posted by Felix_Von_Doom

While we're on the subject of whose responsible for the Audio....when I played the public demo, something struck me as amusing: The sound file that plays after you 'fix' a relic sounds awfully similar to that of what I recall is an obelisk in Andromeda being reactivated.

Ironically, that sound file fits in Anthem better than it did in Andromeda. I'm glad that Andromeda, or at least the good parts of it, live on in other projects.

Hehehe - yeah it's hard not to 'steal' from yourself - we often forget exactly what we did and partly replicate it again in newer games :)

Comment

Originally posted by dejoblue

Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen

God I hope we get more than 3 seconds to go loot before we are booted out...

The end mission timers have been extended in the patch as well. 😊

Comment

Originally posted by nevirin

I think you get the loot, even if you forget to pick it up

Boss loot is automatically picked up (also bypasses backpack limits), so you'll get it even if you miss it for some reason. 😊

Comment

Originally posted by Rectal_Wisdom

What if you are dead and the mission finishes?

The loot that bosses drop is auto pickup, you'll still get it 😊.

Comment

Originally posted by RedBMWZ2

Thank you for these. Can we expect more patch notes then before Friday?

Also, I saw the roadmap that you guys put out. Do we have any dates when we can expect those content items and if not, when will we get a date?

Thanks for you time.

Yeah I believe this was a first pass at notes. I expect there will be more before Friday. No dates yet that we can share for our Live Service plan.

Comment

Originally posted by Favure

Hey off topic, hope you see this though. This is a copy and paste of my comment in this thread somewhere.

Whats the deal with the health segment bugs?

I have gotten this bug on every javelin so far, where I’ll have 8-10+ health segments one mission, then the next mission without changing ANYTHING I’ll either have 2 big health segments or just 4 medium sized ones.

I didn’t see a fix for this up there, is there any word on this?

Looking very forward to these though.. can’t wait!

Yes this is a UI display size that can happen to any Javelin. We have a fix for this on Friday that should resolve this.

Comment

Originally posted by Lasmrah

Is there any plan to alter the UI so I can tell which enemies can still be comboed? Maybe making the red hexagon status effect symbol highly transparent if you can't combo off of it.

This would help both clarify storm and interceptor combo effects, and show that you can only get one combo off of a primer.

Against harder enemies it'd be nice as confirmation that the status effect did end and get restarted, as when the hexagon turned solid again you'd know it is combo ready.

Yes this is a bug. It’s supposed to only display the red icon when the creature is able to be combo’ed.

Comment

Originally posted by Nullifics

/u/BioCamden

Can you give any insight on this? Is this change coming on the 22nd because I did not see it in the patch notes.

Also any reports of EXTREMELY inconsistent blast missile damage?

Yes Ranger Blast Missile is fixed on Friday.