Anthem

Anthem Dev Tracker




19 Feb

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by khrucible

Hopefully there is more granular details than this, I see quite a few things missing related to items specifically. Tagging u/BioCamden as this is your kinda party :)

• Fist of the Crucible - Colossus Flamethrower gear - has {modifier} tags in place of the actual values.

• Soothing Touch - MW Anvil Marksman Rifle - When the stability bonus reaches 3 stacks the gun stops dealing damage (seems to cause bullets to shoot miles to the right of the reticule at 3 stacks)

• Grenadier Component - Ranger - All rarities - The 35% reduced cooldown on Grenades does not work at all. (Infact it appears to increase cooldown by 1sec on Grenades)

• Avenging Herald - MW Blastback Pistol - The "Raptor's Deadeye" effect when hovering, stacks x2 if you equip the same gun in each weapon slot (creating a 400% weapon boost while hovering) Sorry everyone - Also the buff disappears if you cancel hover and reactive hover before reachi...

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Khrucible, thank you very much for putting this list together. I had about half of these in already so this list is super handy.

  • Fist of the Crucible text fixed this Friday.
  • Grenade Launcher MSWs fixed this Friday.

Others have been entered, we’ll try to get fixes in soon.

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by King_noa

/u/biocamden no mention of the hp bug fix? And the randomly changing of the number of hp boxes with the same gear.

Cooldown reduction randomly stops working and starts working again on components.

HP display bug is fixed in Friday’s patch.

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by wi_2

Any word on the salvaging/junk system?
Currently moving items to junk takes a really long time per item, longer than salvaging, which makes it kinda pointless.
Salvaging also is a bit buggy, doing it to quickly can cause errors, or even out your controller entirely until you jump out of the menu and back in again.

I don’t have any updates here, sorry wi_2.

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by ClockSlave

Any news on game-breaking Colossus health bug?
The one where you will have 30 max health bars in one moment and then 3 on the other?

edit: confirmation by u/BioCamdem (this dude is Legion, for he is many!!) that this will be addressed on friday.

So we looked into this one and we did some debugging validation and it appears that this is only a UI issue. This does not actually affect Javelin health. We are fixing this for Friday.

So we looked into this one and we did some debugging validation and it appears that this is only a UI issue. This does not actually affect Javelin health. We are fixing this for Friday.

Though perception would likely be affected and change player behavior, impacting gameplay and making it feel like you had less health. Either way, yes fixed soon.

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by Gaavlan

yeah not sure about that, maybe this email did not contain everything? u/BioCamden ?

Yeah camera shake slider option should be in for the 22nd.

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by JerryFromSeinfeld

u/BioCamden Is the ranger's energy pulse gonna change? Because according to this tweet It should penetrate shields, but in the current build, it does not.

Yes it’s going to be updated this Friday

Comment
    /u/BioCamden on Reddit - Thread - Direct

So one thing is that the text descriptions in there right now for difficulty are unfortunately incorrect. We’re updating those soon. You roughly need to be in a good mix of Masterworks and Legendaries to start GM3 activities. You also need to have a cohesive build with well rolled inscriptions and be working in a coordinated group.

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by Storm_Worm5364

Is the Storm's combo chain bugged as well?

Right now, chained enemies can't be combo'ed (even though the game says they should be able to).

In other words, chaining can sometimes feel like a detriment, given how it forces you to wait on enemies' status effects to disappear, and makes me feel like I would me much more effective in battle without the chaining (because I would be able to apply those effects much faster myself).

This is intended Storm_Worm, we didn't want a single Storm to be able to permanently lock down 5-6 by freezing targets and spamming melee. It got even worse with more than 1 Storm. The same applies to the Interceptor aura. Enemies that receive the status effect off the chain/aura will still be on fire/frozen/etc but cannot be combo'ed.

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by shadowkijik

Hey uh, noticed a lack of some of the Inty changes u/biocamden mentioned in a thread a few weeks back, did those just miss the notes or are we not getting them yet? Namely the air to air melee and spark dash fixes. This isn’t in directly reply to the OP, just posing the question hoping one of our wonderful devs notices and is able to answer.

Hey! Nope they should be in on the 22nd with this patch. Didn't quite make it for the early access. Specifically these ones:

Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.Spark Dash to be usable diagonally.Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

Also yes the air-to-air melee attack animations and usability is in.

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by SylverrFoxx

Damn, no melee fix for Interceptors yet. I know they said at or around launch, but still disappointing. At least the auras are buffed. I guess I'll have to keep being useless against aerial enemies a bit longer =P Aim based melee would also be nice, instead of character based, but I don't even think that's on their list unfortunately.

Just in case you missed it above:

Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.
Spark Dash to be usable diagonally.
Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.
Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

These have fixes in for the 22nd. Also, Interceptor and Ranger both have an Air-to-Air melee animation which should align you to the target and allow you to hit targets in air more reliably. This even works with Interceptor ultimate.

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by Cloudless_Sky

Nice. Few things I'd still like to see addressed (if they haven't been):

  • Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.

  • Spark Dash to be usable diagonally.

  • Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.

  • Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

  • More sensible/common terms used for inscription clarity. Also none of this '+-' malarkey.

  • Waypoints in Freeplay that other players can see. Tough to get help with a Titan when no one knows about it.

  • Have world events show up on the map so people will actually gather around them. At the moment you basically have to trip over the enemies to find the events.

  • Love that Stronghold bosses will visibly drop loot (this is so important for satisfaction in a looter shoote...

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Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.

Spark Dash to be usable diagonally.

Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.

Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

More patch notes for gear/combat coming but I did want to chime in on these. The first four all have fixes slated for this same update (Feb 22nd).

Comment

Originally posted by merkwerk

So I booted up my game and that text is there. Tutorials -> Growing Your Legend -> Shards

https://imgur.com/a/5UYAaQL?fbclid=IwAR18bsXhzZsKHzuIOAMbg4WFtbTZMLxfcE-vGR4bNhxWJQVtrWlR20uVjuQ

Yup sorry, this would be a bug. Shards are not earned in challenges nor path to glory, and 'agent bonuses' are not a thing. Thank you for pointing this out. We'll get the text fixed.

Comment

Originally posted by merkwerk

Great thanks, all I needed to hear! Any idea where that text is from, because it looks pretty legit?

No, maybe the OP can help us find where that came from.

Comment

Originally posted by merkwerk

Yep, gonna need clarification on this asap as I won't spent a single cent on this game if these are boosters that increase rep gain.

/u/BioChrisSchmidt /u/BioCamden

Probably should get ahead of this and clarify what they are.

Literally nothing in that screenshot is remotely accurate.

Comment
    /u/BenIrvo on Reddit - Thread - Direct

You know, I thought it was.... maybe it’s coming later...

Comment

Originally posted by Karenius

I hope this doesn't include world event chests for those that are actually playing the game!

It does not. Only chests that spawned outside of world events.

Comment

Originally posted by VoltomeySteelfang

Ok this is a good start now the only thing they have to fix is the chest hunt BS in open world but that may be a stealth fix

The chest hunt fix is already live as of right now ;)

Comment
    /u/Darokaz on Reddit - Thread - Direct

Originally posted by Alucitary

Is this a hotfix? Doesn't even need a game update? That's pretty cool if you can make these changes so easily.

Correct, we can make some changes like this pretty quick without taking down servers.

Comment
    /u/Darokaz on Reddit - Thread - Direct

Originally posted by stig4020

Thanks to you and your team for such great engagement on this subreddit! It really does send a message that you are here to support this game and it's player base for the long haul, and I'm with you 100%.

I'm sure you guys are all over it, but an in-game description of what a multi-kill is would also help out a lot for people working on this mission.

Keep up the great work!

Thanks! I'll pass on the feedback for more clarity for the multi-kill.

Comment
    /u/BioCamden on Reddit - Thread - Direct

Originally posted by Tes1aMan

So physical damage include impact+blast damage? Does it include interceptor melee blade? Thank you.

Think of impact or blast as the size of the effect (single target or AoE). While elements or physical are the damage type. With any combination of those depending on the ability. So you could have a physical blast or an electric impact, etc.