Anthem

Anthem Dev Tracker




17 Feb

Comment

Originally posted by MrDysprosium

I hear you.... Sorry I'm being so rough. I wish you all the best.

My only advice, look carefully at Destiny 2 Year 1, and the Curse of Osiris DLC that came right after. It took a bad situation and made it way worse. Its better to wait on a big release, than it is to scramble and get something out the door that no one is proud of.

All good - I understand the frustration (we are all frustrated watching everyone hit so many points of friction) - thanks though. Regardless of our emotions, we still value (and need) people to call us out, and make suggestions like you are - so thanks for that.

Comment

Originally posted by Vindicer

Would you be able to add 'stop objective competition between squadmates' to the list of things to fix?

If I have an objective (or challenge) to open a chest and then do so, only I get the progress towards the objective, even though my buddy was literally standing right there.

As far as I can tell, this applies in other places too, like getting kills with specific weapon types, reviving allied Javelins, gathering, etc.

Anywhere where there is an objective that can be interacted with, but goes away once done so, should really apply to everyone in the current squad.

That way we can avoid situations like the Tomb Challenges, where it's faster for a group to split up and progress solo than it is to progress together.


Secondly, as a solution to the much-debated 'Teleporting to mission area' frustration, I saw a suggestion to remove that entirely in favour of adding the ability to teleport to allies at will (likely with some restrictions...

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Yeah, both of those are tracked issues being actively investigated! Thanks!

Comment

Originally posted by labatomi

Tell the higher ups. Some of us are having horrible performance issues. Not to mention all the other stuff 🐒

Oh they know. We have all been cross posting the sh*t out of everything on here, and Twitter. Then there is the EA site, which also has a ton.

This won't go unnoticed or un-fixed.

Comment

Originally posted by Garrand

+1 for fantastic audio. Annoying slow audio bug but apparently that's a sampling rate issue you guys already know about. But the guns, the monstrous-type mobs, the ambient sounds, movement, all sounds really great.

Thank you! Have you made sure ALL your devices are set to the same sample rate?

Comment

Originally posted by TheLoliTamer

So I think I'm unfortunately part of those with a bug in their journal. I got the quest properly and everything, but I cannot access the tombs or progress at all. Why? Because I cannot see ANY challenges whatsoever. Though it has marked two of the tombs challenges as complete. As in no challenges show at all. The challenges tab is empty beyond the "Tracked Challenges" category, which has no challenges in it.

The really weird thing is that I followed a "fix" in the forums and tried using a VPN which worked. Challenges show ONLY if I'm using a VPN, which really, really blows.

We have 8 designers working on 3 fixes RIGHT NOW. I expect to be able to communicate an update very soon :)

Comment

Originally posted by MrDysprosium

I wholeheartedly disagree. Obviously you have to draw the line at some point, or you would never release. But, man, you have people 48 hours in and already hitting a wall.

Also, comparing yourself to other live service games is not a great idea. Destiny gets flack CONSTANTLY for the way they deliver content. Same goes for Division... You had a chance to be better, but instead you took it as an excuse to deliver your minimal viable product.

Well we will keep trying regardless and hopefully one day it will be compelling enough to draw you back (kinda our only option as devs now).

Comment

Originally posted by BigDildoOfJustice

Nice ! May I also ask if it's planned to add shield/arm vfx color customization for the storm in the future ? I've seen quite a few AI enemy storms with differently colored shields ( red, gold, and dark grey, if I remember correctly ) ?

I think a LOT of people have been asking for that - so I expect something but actually have no idea :)

Comment

Originally posted by SwabianStargazer

I really do not want to be the jerk here but seriously this is NOT how we "need" to work together to address issues. You (and with you I mean the entire Team behind Anthem) need to do your jobs and deliver a polished and ready to go product because we, the customers, are paying for that. You make literal millions off this product so better deliver something and not make the customers feel like they need to be a part of the design a bugfixing process, this is pathetic.

Well I agree - we are charging money and should deliver quality (and I think we have, in a lot of areas), the other option is to go dark and just fix what we want, which I think is worse. I dunno, I'm not in charge, just trying to help who I can :)

Comment

Originally posted by arathorngr

Man are you responsible for the audio in this game? It's brilliant! An eargasm!

Not me really, a team of folks, composer, audio QA - takes a village :)

I will pass on the kind words!

Comment

Originally posted by TheBigLman

Your war room is silent.

Well, definitely not silent, just dealing with emergent issues. It's a bit like working in medical, need to stabilize first, then work on fixing non emergent issues. I assume. I'm not a doctor, or part of the live ops team :)

Comment

Originally posted by BigDildoOfJustice

Glad to hear that ! Any plans on adding a damage meter, either for yourself or the whole squad ? Without it there's no really good way of knowing which build works best, at least damage wise. It could be a more indepth stat screen, kind of like in League of Legends, with damage dealt, damage taken, crowd control score.. it would help players know what they're lacking and how to fix it.

Noted, good idea.

Comment

Originally posted by reyx121

Doing a better job at Community Outreach and Communication than Bungie so far. Keep it up!

Thanks!

Comment

Originally posted by BaconSock

Ah, well there's the problem. We don't need new. This is a HUGE case of "If it ain't broke, don't fix it". You don't need to reinvent the wheel here, just give us one that spins well. The current loot system in Diablo or even The Division works exceedingly well, really no reason to deviate from that. And it still gives you plenty of leeway to change up things like what we equip. Like with the components and the randomly rolled abilities and things like that.

I totally get wanting to do something new and innovative, but you're doing it the wrong way. Comparisons will ALWAYS be drawn. It's just what gamers do. They'll look at the loot system here and the loot from games like Diablo or The Division and go "Well in Division I can do x,y and z but here I can't even do x". You NEVER want to be on the can't side of that. Take what other games have and add, don't subtract. Especially when it's simple stuff like rerolling.

If you want it to be close to perfect, just copy w...

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Your username is hilarious :)

Yeah, all good points. Again I'm not on the design team so I can really only pass this info on, which I will do. I hope we can get into a state that everyone loves.

Comment

Originally posted by LadulianIsle

Noticed something else today, about the audio cutting out. It seems to simply kill my Bluetooth audio transmission. I was listening to some music from Youtube and booted the game. When the audio cut out in the game, the audio cut out in Youtube as well.

I don't know if that helps any, but I found that rather interesting. Seems that it's forcing all audio to vanish into the void, not just Anthem's audio.

I ended up turning my headphones off and then back on to get the audio again.

Yeah there seems to be a couple issues, especially with bluetooth. Bluetooth and USB headphones can change settings in windows (and they do all the time while we are working, drives us nuts) so that could be the case. Hard to say without a specific repro case, but double checking that all your audio devices and outputs are set to 16bit/48k has helped a few folks (especially when switching stuff while the game is running).

Comment

Originally posted by Nudelraiben

You're doing a lot of typing for an Audio Director! *NOTE: NOT COMPLAINING*

Hahaha, yeah it's a LOT to keep up with!

Comment

Originally posted by Neknoh

Perhaps move QoL to a post-30 system similar to Diablo's Paragon levels that is infinitely respeccable in the forge?

Want flight time? Move your points from gather to flight, eventually you'll have both maxed out.

Mmmmm, good idea.

Comment

Originally posted by tunerbuilder

The character voice over audio randomly drops out during missions, usually after a large firefight in a squad of 3-4. I have the subtitles turned on, so it's just annoying more than anything. Reinstalled my audio driver, but no change. All of my audio output devices are set to 16/48k in the windows sound preferences. Not sure if it's my PC or just the game? Windows 10

JUST the dialog? All dialog? Just the player? More details, and ideally a capture so we can try to repro (if you can!).

Comment

Originally posted by Xywei

How do you mean nearly? I'm up-to-date on the patches and all of my drivers, and I'm still getting this problem, I'm sure mine is not the only instance still happening after the patch.

Yeah it's not you, it's us.

Basically if a NaN (not a number) gets into the audio code when processing signal, this can happen. There are a multitude of ways that can happen on Frostbite, so it's a bit like plugging holes in a dam - trying to find each crack is the hard part, especially with a tiny audio team. Nearly means we have found the most egregious ones and have not seen it happen in the most common cases. Hope that helps...

Comment
    /u/Darokaz on Reddit - Thread - Direct

Originally posted by WarFuzz

Do you have a list of things theyve confirmed for the Day 1 patch? I havent caught all of the dev posts and have only seen that Sprinting in the Fort will be in on the 22nd.

There hasn't been a list posted yet, but there are a LOT more fixes and improvements outside of what we talked about on the livestream last week. I'll post the full patch notes as soon as they're done being put together this week.

Comment

Originally posted by Brilliant_Schism

I'm so glad y'all are taking the proverbial bull by the horns from the start. The game is breathtaking, but as many have mentioned there are a lot of little issues.

The biggest annoyance I have had on Xbox is that any time I leave the game or it crashes my settings revert to default. It is royally annoying to have to invert flight and dive cameras every time I start the game (not to mention how it wasted precious minutes of my 10 hours).

I just figured I should leave a comment somewhere about this as for some reason I haven't seen it mentioned anywhere on this sub.

Weird, I'll let folks know!