Post launch support is great, however the way in which titles are launching these days doesn't sit well with me. Be that do to publisher time constraints or what but it wasn't always the case.
Yeah you're absolutely right. And it's a different world to make games in too - we used to absolutely push ourselves to the limit to polish as much as possible before launch, now we can (and should) plan a longer curve in order to react to player styles, feature requests, balancing and bug fixing in the live service. But yeah - I agree, it's much different.