Apex Legends

Apex Legends Dev Tracker




25 Apr

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Mandrova

Hey! Thanks for the effort put towards Apex so far it has been great... the new changes to Caustic/Gibraltar would be great if they worked as intended.

Is there any news on a fix for that coming soon? Looking forward to what else you guys bring to Apex!

Pretty sure we have identified and fix the bug and it will be fixed in the next patch. No ETA as of yet when that patch goes out.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by hdeck

Have you seen this post from the front page?

https://www.reddit.com/r/apexlegends/comments/bgxbg5/can_we_address_the_issues_that_really_matter/?utm_source=share&utm_medium=ios_app

I know you won’t comment on specifics, but there are a lot of great QOL ideas as well as needed bug fixes here that we hope you are aware of 👍🏻

Very aware of that list.

You should see our internal list ;)

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by pjharnbarn

Hopefully you guys find a solution for the sound breaking down whenever I am in a fight with 2 or more people. I've almost had to go to the hospital because of the awful screeching sounds that are produced. Verging on game-breaking, if not already. I play on Xbox BTW.

That issue is incredibly high on our priority list, and apologies for it in the first place!

Comment

Originally posted by billiamthesecond

Are you planning on making any changes to the existing colorblind modes, both in terms of the existing colors, and how they apply to in-game elements?

We've made some improvements (sorry, no details) that you can expect to see by Season 2.

Comment

Originally posted by iMini

Has the issue with the Big Bois been fixed or coming up?

Neither shows shields when they get hit even if they have them, until you break their shields and then it pops when it breaks.

Also they both take direct health damage instead of taking reduced damage? It's really messed up.

Yes we've been working on that. I'm sorry I can't provide an ETA but fixes are coming.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Smoakraken

"as our community grows issues have come up that need to be addressed"

I highly doubt the community is growing...but whatever you say chief...

By the way, tapping into the recent hate for overworked studios as an attempt to excuse your tiny excuse for a roadmap, is a poor look on you. You aren't overworked.

You've kind of just demonstrated that you know exactly what all of the issue are, but the studio is only committed to tackling a subset of those, and at their own pace, even if it means the death of the game. Sad.

EDIT: Not a single person had a meaningful way to disagree with this post. Downvoting and calling names doesn't really do a whole lot. The only person with the balls to provide a meaningful response was the actual Executive from Respawn. If you think the OP is everything you needed, I'm happy for you. But some of us, aren't convinced.

Nope, not overworked and that is the goal.

No conspiracy theory here. As EP I care deeply about the work/life balance of our team and have always tried to keep workloads to a sane amount. For complete transparency, there are people on the team that have had to put in extra time to get the game out the door but as a practice we do everything we can do minimize or eliminate crunch. No amount of extra content or features is worth the cost that a crunch-happy culture brings.

And before someone chimes in with "Just hire more people lul" realize that it has taken us 9 years to go from 30 devs to 115. Hiring quality people is a HUGE effort, and one we are constantly undertaking. You can't just throw people at problems.

Comment

Originally posted by hdeck

Have you seen this post from the front page?

https://www.reddit.com/r/apexlegends/comments/bgxbg5/can_we_address_the_issues_that_really_matter/?utm_source=share&utm_medium=ios_app

I know you won’t comment on specifics, but there are a lot of great QOL ideas as well as needed bug fixes here that we hope you are aware of 👍🏻

Oh yeah, I love that post. Awesome to see you folks put clean lists like this together and use upvoting that helps us understand what priorities are from players POV. Team is well aware of this. Thanks to everyone for putting it together and sharing.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Psyclone_Joker

Any more detail you can provide on footsteps and gunfire inconsistency

When you're shooting you can't hear footsteps or other gunfire. It's an issue that popped up in the S1 patch. Pretty much every streamer has been talking about it non-stop since then.

After recent balance changes it is clear that Mirage is slightly underperforming compared to other Legends

Well, yeah. Glad your numbers finally reached the conclusion we all had since day one.

Gotcha - wanted to make sure we're all talking about the same thing.

Well, there's only so many meta changes we'd like to make at once - too many variables and it can go sideways real quick. Originally Pathfinder, Gibraltar, and Caustic were lower success rates than Mirage so we immediately put work in to them.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by FrothyOmen

Hijacking this for a personal audio request. When your squad wipes, and you are forced to spectate another team, would it be possible to mix down the master volume unless you choose to remain spectating that person?

I know it's weird, but when you're waiting for that post-game stats screen to come up and everything, gunfire from the people you're spectating feels super loud. In actuality, it's no louder than your own, but once you're dead I feel like I notice the volume level more and it's kind of annoying. Purely a psychological thing but many people i play with all complain of this same thing. Makes dying a little bit more frustrating than it ought to be!

Great feedback, noted!

Comment

Originally posted by Rando-namo

Just going to leave this here cause I want someone from Resapwn to see it. The way the store can be leveraged for so much more than a slow painful cycle of exclusive skins...

Proposed fixes for the store:

  • Fix: Decrease rotation time from 5 days to 1

  • Why: This will prompt people to log in to check for skins more often, specifically “exclusive” skins

  • Fix: Increase “exclusive” slots from 2 to 4

  • Why: Show more “exclusive” skins so people know what is available and will want to purchase before it rotates out in a day, or so they can save for the next time it rotates in.

  • Fix: Decrease cost of Legendary skins from 1800 Apex coins to 500 Apex coins

  • Why: The barrier to entry for “exclusive” skins is reduced

  • Fix: Increase “exclusive” skin cost from 10,500 to 15,000

  • Why: “Exclusive” skins are made slightly mor...

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Thanks for the feedback! Will pass along.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Balwator

What are your plans to make progressing through the game feel rewarding?

Casual matches and pretty much nothing to gain after Level 100 obviously isn't enough for many players.

I also hope the various feedback for the Battle Pass is noted for Season 2, since right now, the Pass also gives no satisfaction of progressing through it.

We designed Apex Legends with a long-term core competitive identity to master over time as opposed to short-term novelty. I agree that we do not have enough of the right kind of player progression in the game at the moment and is something we're putting a lot of effort in to for players of all skill level.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by PM_me_cute_Zoe_pics

Improved Communication

· We need to provide more visibility into the future and what we’re working on. That doesn’t mean we’re going to start telling folks everything they want to know when they want to know it, but you can expect more transparency on future updates and fewer surprise drops.

Can't wait for you to forget about this by the next week.

Edit: Thanks for the gold stranger!

I want to be incredibly clear with what I'm saying in that portion of the blog post.

We have been pretty quiet since launch on what our actual long-term plans are for Apex Legends. We talked about our seasonal approach, and then shipped some stuff and fixed some bugs. This has led to a vacuum in the community where lots of speculation and desire has resulted in disappointment from everyone. This blog post is the first step in clarifying where we are, where we're going, and what to expect. Specifically, we're going to start talking about content and features before they drop and give everyone more insight as to when to expect that stuff. This means we will be doing less hot-drops (like Season 1 or the game itself) and more traditional lead-up marketing when the time is right. This does NOT mean we're talking months in advance of things that may or may not happen. We want our communication to you guys to have concrete information and timelines wherever possible.

Comment

Originally posted by billiamthesecond

Are you planning on making any changes to the existing colorblind modes, both in terms of the existing colors, and how they apply to in-game elements?

What specifically would you like to see for changes?

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by XfactorGaming

Hey guys,

Any news on mouse/aim sensitivity being affected by FOV changes such as Bangalores passive and Bloodhounds ultimate? Can we get a slider added to turn off FOV changes in ultimates/passives?

I'd have to check if its on the list - so no promises, but I'll do some digging.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by LilPumpESSKETIT

In addition to the changes to sound and its bugs (so relieved you guys have been hard at work with it!), has there been any consideration for changes to the sound mix itself? Footsteps and gunfire just seems... inconsistent at times.

Also the kicker here, Mirage. You've mentioned about adjusting his ult, particularly the cloak and changing variables like hue and brightness, but his passive seems to have been left out. Any hopes of a change there? People love Mirage, I love Mirage, but he just feels a little lack-luster at times.

Any more detail you can provide on footsteps and gunfire inconsistency? We definitely spend a lot of effort on ensuring a detailed and comprehensible soundscape and want to ensure it is working as intended.

After recent balance changes it is clear that Mirage is slightly underperforming compared to other Legends. No plans to share at the moment, but we like to take a holistic approach to balancing characters to ensure they're where they need to be.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by nmpraveen

When I aim down my sights I can’t differentiate between team mates and enemies. The name disappears. There are many instances I was shooting at my own team mates. Is there a possibility that team mate have a green outline or something. That would be useful. Thanks.

There is always a fine balance between information and clutter. When it comes to down the barrel gunplay we tend to try and err on the side of keeping the picture sight clean. Good feedback, though!

Comment

Originally posted by hdeck

Any plans for another bonus XP event or challenges before Season 2?

Challenges no. Another bonus XP event is definitely possible.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Grim-_-Grave

  1. so this confirms we wont see watson till season 2 correct?

  2. Can we look forward to any changes regarding crafting material acquisition?

  3. Are there any weapons that you guys think might be iverpreforming? (Personally i think most weapons are in a really nice place right now)

  1. Sorry, won't comment on future content at the moment.

  2. Nothing to share on any economy changes at this time.

  3. Right now nothing is really standing out as blatant or problematic, that said we're always watching data and reading feedback if any changes are needed.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by TheNoobScoperz

So, we're gonna wait till June to see any new content added to the game? I don't think there's enough in the battlepass and even in terms of world building/changes to sustain players until then. Just my two cents.

As mentioned in the post, between now and June we're focusing on fixing some of the core issues the game currently has while continually working on additional content. At EA PLAY in June we will be showing off some of what is in store for Season 2.

Hey all, Drew and I will be sticking around for next hour or so to answer questions that we can [as of posting this at 10:35am PDT today]

To say that the launch of Apex Legends exceeded our expectations would be an understatement. 50 million players the first month (and growing) is staggering for any studio, let alone a new IP from a relatively small team who, for many, were taking their first swing at a free-to-play game.

Rapid growth is a wonderful thing to achieve, and we’re thrilled with the response we’ve received since launch. However, that growth comes with some clear challenges, and we’ve hit a few bumps along the way, including missteps with our updates, not giving players enough visibility into future content, and properly setting expectations on how we plan to support Apex Legends.

We are 100% committed to the long-term growth of Apex Legends, and supporting the millions playing every day. So today we want to reset our commitment to you and give...

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