Apex Legends

Apex Legends Dev Tracker




30 Apr

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So your map is all in snow?! Lol.


26 Apr

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    /u/dko5 on Reddit - Thread - Direct

Mind messaging me your account name? Would like to pass your situation over to some support folks and see what's up.


25 Apr

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    /u/dko5 on Reddit - Thread - Direct

Alright everyone gotta head out - sorry if I wasn't able to get to all your questions. To everyone with complaints and issues we hear you - we won't always agree, but we hear you! For everyone posting their appreciation and support, thanks. We have a LOT of work to do and look forward to the future of Apex with all of you.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Marble-Wolf

Whoa - when did that start happening? I see XB1 controller HUD prompts, I assume this is on an Xbox and not a PC w/ a gamepad?

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Originally posted by mergemonster

Dialogue is very much appreciated but I still have some questions.

  1. Are you exploring new ways to play? I don't have anything specific in mind. Many people want skill based matchmaking. Some want solos and other queue sizes. Private lobbies are another popular idea. I would personally like to see a split queue where players can declare their intent to play aggressively or defensively and be matched with like-minded folks. Another thing you could explore is a deathmatch style game mode in which the players who score the most points becomes champion. I believe a lot of players are even more hungry for new ways to play than they are for new guns/legends etc. There are definitely other possibilities here, but I trust your team to figure out what's best.

  2. Can you comment on long-term progression? The more hardcore players have already completed their Season 1 Battle Pass, and thus have few, if any rewards left to aim for.

  3. Do you pl...

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  1. The short answer is: yes. That's all I can say!
  2. We totally hear this feedback and in June we'll have more to talk about.
  3. Good feedback! A very interesting aspect of the pace of the game as it is right now relates to how different the pacing was for us during development. Playtesting a large playercount game with a very small player pool during development means we all took a much more reserved mindset as an early death came with a big penalty - you had to sit out and wait for the next match. In the live game with millions of active players, there is very little reason to not hot-drop into Skulltown or a supply ship, thereby leaving mid-round feeling very empty. This is actually a very nuanced and interesting design challenge which we have lots of ideas in development to help address it.
  4. Thanks for the feedback!
  5. Nothing to comment on here.
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    /u/dko5 on Reddit - Thread - Direct

Originally posted by messooo

Will we get more cinematic scenes like the official trailer? Lets say season opening? I would love to see more, like more about lore or game events.

We loved making that trailer and think the slice of the frontier we've developed with Apex Legends is a really cool place with interesting personalities.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Medarte

Bloodhound's ultimate needs to be fixed. While you consider some over performing or under performing, this legend is totally broken. The dramatic FPS drop when using the ult is across all platforms.

Mentioned earlier, but yes - the performance drop of Bloodhound's ult should be getting addressed in a future patch. Can't promise it'll have NO performance impact, as there's a lot of rendering shenanigans going on, but it should be improved.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by johnruby

Thanks for your post! (again)

Apex is a very unique BR game, since it seems the only BR forcing players to play as a team. Does this uniqueness makes the development more challenging because you guys don't have any reliable precedent to follow? Do you guys still want Apex to be developed and played as a teamwork-oriented game? Or do you guys are considering making APEX more like a traditional BR game?

We definitely started out and continue to think of Apex as a team game. This specifically resulted in the development of the Legends, the ping system, and the respawn chambers. If we had taken the standard BR route of solo/duos/squads we wouldn't have forced ourselves to go down those roads. It causes a lot of headaches developing a team game, for sure, but it pays dividends when it comes to our ability to create a deeper gameplay sandbox that still adheres to core fundamental FPS mechanics.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by ThatGuyWithAVoice

In regards to in game voice chat, are there any future plans on improving the bitrate or codec of it?

It's frustrating to have people tell me they cant understand me when in other games the same setup makes me sound like I'm tickling their eardrum with my tongue. There's a lack of wanting to communicate with my team verbally due to this, and it hinders the experience to a degree.

We play the game a LOT and are very aware of how "awesome" our string and can system has been working. Expect it to get better in the future.

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Originally posted by frigidclam

Just wanted to add some feedback

 

Bugs / Issues

 

Hit Reg - Has been not working correctly since season 1 patch

Pathfinder Hitbox - Gets more no regs they any other character since season 1 patch

Slow mode - Game is in slow motion the first few minutes of a match

Lag / Stutters - Have gotten worse since season 1 patch

Netcode - Just watch this https://www.youtube.com/watch?v=9PfFPW9a90w

Crashes - They don't affect me but I still see people having issues with crashing

Hackers - Aimbots and speedhacks need to be dealt with

Audio - Very inconsistent and choppy

Jumpmaster - Getting stuck in clumps and jumping in general seems to be RNG who gets to launch straight down faster

Return to battle - Getting "return to battle" for 30 seconds then dying even though you are on the ground

Wraith ult reset - Using wraith ult in ...

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Thanks for this! I can't speak to everything here but we are aware of many of the bugs you've mentioned and noted on the QoL stuff.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by pufnstuf360

Do you have a plan for competing with games like fortnight or pubg that release a lot more content more often? With the day and age of instant gratification, 3 months for new content, even such things as solo or due que might cause a large drop in player base. Part of the issue may be the lackluster content that was in season 1 (level badge for a season level for example). I do think last week's xp event was a nice step in the right direction! Keep up the good work.

We are continually working to remove content pipeline issues, hire quality devs, and maximize our ability to create features and content - but the reality is we're a relatively small team in the AAA space and we value our people and a good work/life balance. We do not currently have immediate plans to drastically increase our release cadence.

That said, feedback on Season 1 has been very clear, and we agree with a lot of it. We've got a lot of awesome stuff we've been cooking on for a long time and can't wait to start showing some of it off at EA PLAY.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by FrozenFroh

Are one of the reasons you guys can't say much because of new sites like titanfallblog taking you out of context and spreading misinformation?

Not calling any one site out in particular, as it is a common occurrence everywhere - but... kinda? For example, this blog post was started almost two weeks ago as the wording has to be just right and even then we already know there will be clickbait headlines as a result. You just can't avoid it, and its a part of life in games. It is for this reason that we tend to only post things that are as concrete as possible.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by TweeterGibson

Can you provide any commentary on the potential to see more stats? Such as total wins?

We've heard the feedback loud and clear.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Balwator

Alright nice

If you want my 2 cents, I think something like a rushed ranked mode with improvements over time, would be way better than having to wait for a fleshed out competitive mode.

It seems like many players already hit a wall and some kind of ladder would keep them busy for a while, giving you a somewhat more relaxed time improving it.

I like the way you think.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by DrunkSamuraiZ

Do you have a set number of legends to be released?

Also are there other heirlooms to be released?

We have plans to work on Apex for years to come, and internally we have a lot of Legends in various states of development. There is no magical "max roster" number or anything, but being that this is a character based battle royale I don't see us stopping any time soon.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by ulldott

Are there any truths to the comment from some dev that you are going to be nerfing Wraith and Lifeline instead of buffing or making the other legends up to par with the others?

Just nerfing everything seems like a easy solution to a problem instead of making the other options more viable or attractive.

Edit: Comment in question - https://pbs.twimg.com/media/D45B54DW4AELnXH.jpg:large

I can't comment on any specific changes to Legend balance changes - but in general the reality is buffs and nerfs are both useful tools when it comes to ensuring balance.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Jimmy-TheFox

Is there any work being done on the 00000000002F2DCA crashes, potentially related to overclocked CPU's. I've heard reducing overclock can help but I don't particularly want to impact the other games I play or mess around in BIOS every time I want to play.

I love the game but I'm crashing pretty frequently and I don't like to queue when I'm crashing this much as it isn't really fair on my teamates

I just checked the JIRA bug on that one and it is indeed on an engineers plate to be working on. No promises or ETA, but we're aware.

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Originally posted by gr00ve88

  1. Any QOL upgrades planned?
  2. Any changes to season rewards? -There is nothing worth unlocking besides the rank 100+ items. Everything else is like... "leaves" skin for the mozambique. Feels like I paid $10 to grind so I don't need to pay $10 next season. Seems to be my only motivation right now.
  3. Love the changes to Caustic/Gibraltar, they are 100% more playable now.
  1. Yeah, lots of them. I can't give any details yet but when they are coming out we'll share more info. Please continue to give us feedback for the stuff you folks want to have.
  2. We're very aware of the feedback on Season 1 and we'l see you in June! We hear you.
  3. Rad! We're working to get a fix on the bug affecting damage going through shields but our data is showing improvement with them as well. Keep sending us feedback!
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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Ayoocatastrophe

I get consistent FPS drops on Xbox One whenever I get in hectic fights or situations where it may seem the console can’t keep up at 100% with the game. I have changed my HDMI cable so it’s not that. Is this just an issue with my console or is Apex not optimized perfectly from your guys’ end? This hasn’t ever really happened to me with other games.

Do you play Bloodhound a lot? There is an issue where framerate can drop when you pop their ult - which will be fixed in the next patch AFAIK.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Cartina

Ranked/Competitive mode, is this something you want to do further along the road or something that is in the pipeline or are you content with having this one single game mode and focusing your resources on that?

Thanks for the update, best of luck to the studio.

We have definitely spent a lot of time thinking about for the future of Apex. As mentioned earlier we did envision Apex as a game that is competitive at its core during development and we have great interest in helping elevate that aspect of the game in the future.