Apex Legends

Apex Legends Dev Tracker




23 Apr

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Originally posted by Fluffy_Wuffy

Wait so.. if a team mate is downed and killed but not completely out yet they can leave without a penalty?? If so what's the point of this feature anyways the point was so toxic team mates don't run off and die and leave immediately.

Correct. The point of the feature is more about making sure players give a fair shot to their squad. In that implementation of the feature, that doesn't include being required to wait for a possible banner recovery or respawn. There are a number of issues with doing so that aren't easy solves (e.g. *accurately* detecting if your squad mates have any intention of recovering your banner in the first place) and the payoff isn't objectively worth it... you can still end up with players forced to sit around for 90 seconds while their teammates fail at recovery. Right now, once you're dead, your obligation ends.

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Originally posted by THEcasanova

Thanks for the quick response and correction. Any timelines on the fix for this issue, the hit reg issue, or the slow motion server issue?

I can say that all these issues are being worked on but I don't know the timelines for when the fixes go out

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Gorilla_Gravy

While you're here can I ask have you had a mostly positive reaction to Gib and Bloodhounds status as LGBTQ+?

I personally love it and really appreciate the representation in a game in a genre I love where I never see myself reflected much at all.

From my POV it has definitely been a positive decision for the game. While the dev team definitely has its fair share of cis white dudes we do care about representation and take it very seriously. I see some comments in this thread about it being some kind of PR ploy, but in reality we really just want to represent a world and characters that are unique, wide, and interesting - just like the playerbase. It's been awesome seeing the community latch on to and rally behind their favorite characters for whatever reason they like - whether it's their abilities, personality, background, orientation, or anything else.

What I wasn't fully expecting was the impact ping has had for women or people who usually get toxicity for using voice comms. That has been incredibly cool to watch.

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Originally posted by pinedsman

This is actually false. What is happening is that when the damage reduction happens, it is possible for some to bleed through the shield. When I say some, I am talking less than 1.

The problem is that the client inspects the damage and sees that it did any damage to health at all so it thinks the entire 25dmg or whatever was applied to the health so it decides to not display any of the shield effects.

Again, in reality, most if the damage went to the shield with only fractions of a health point deducted from health.

Still a bad bug since it confuses people but it's not really as bad as this post makes it out to be

Of course I did the dumb internet thing where I didn't watch the video and made a comment. Ok now that I've watched the video 😥

It does look like the bleed through can instantly kill you. I've seen this bug before in testing and we've fixed it but it looks like the fractional bleed through is triggering it again.

This is worse than I originally described it for sure so I apologise about that. Either way, we should definitely fix it soon

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Originally posted by Drakamon

Yes, the patch that was meant to reduce dmg by 10% for them didn't work at all, you instead now take that 10% directly from your health instead, meaning you don't actually have any dmg reduction at all and now you risk dying even when having shields.

And don't even get me started on the other bugs this introduced, sometimes you can't even see them wear armor, or the colors will be wrong, fx showing gray armor when they actually have purple

This is actually false. What is happening is that when the damage reduction happens, it is possible for some to bleed through the shield. When I say some, I am talking less than 1.

The problem is that the client inspects the damage and sees that it did any damage to health at all so it thinks the entire 25dmg or whatever was applied to the health so it decides to not display any of the shield effects.

Again, in reality, most if the damage went to the shield with only fractions of a health point deducted from health.

Still a bad bug since it confuses people but it's not really as bad as this post makes it out to be

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by [deleted]

[deleted]

I prefer referring to it as my double chin, but I guess you could say it's a fat neck.

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Originally posted by AoyamaSpanner

He just got banned lmao https://imgur.com/a/5xxPSbT

now he is using another AC

Whats the other account? :)


22 Apr

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Originally posted by Leeeeeee-RSPN

He has a pretty solid win rate (unlike the 2 thicc boys we just buffed), so no planned changes in the near future.

Lots of good discussion in this thread! Love it. To clarify, we do look at win rate across skill levels, as well as pick rate, kills per game, ability uses per game, aesthetic appeal, etc.. I condensed all we do into too short of a reply, sorry about that :)

I agree with a lot of what's said here. When I said "no planned changes" I was (unclearly) referring to major reworks such as a new ultimate or whatever. That type of change competes directly with our ability to create new characters, and we think that's a better focus for the time being, given that he's in the "solid" category. That being said, in the short term, we are definitely open to tuning value level changes - things like "invisibility" opaqueness, invisibility length, ability cool downs, decoy health, etc. He could definitely use a little nudge upwards.

TL;DR - In the shorter term, he's likely to get tuning buffs (while Wraith and Lifeline get some gentle nerfs ;), but Mirage is unlikely to g...

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Post a few logs here, or send my way


19 Apr

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Glad you’re enjoying the changes!

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Originally posted by Pughhead

So what you’re saying is that you have nobody working on the issues?

Not at all, I'm saying we have the right people working on the right Issues.


18 Apr

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/facepalm

I did this last time too. Give it 15 and it should be fixed and the game should be playable again. Sorry for the inconvenience.

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Hey folks, I don't have ETA but we're aware and working on a fix internally that we're testing.

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Originally posted by EmkayUltraMagoo

Please, allow me. I replicate this issue every day.

For hit reg, anything is potentially helpful. If you can remember any particular circumstances around when the issue happens... e.g. only with a certain gun, only in a certain area, whenever you're playing a particular legend, etc... Clips like the one in the thread are very helpful, because we hope that they can provide a some clue as to the trigger.

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Originally posted by Orval

So what's the deal with the radio silence.

What's the hold up? Why is none of this stuff being addressed, or any info about it being made available?

Why is your community manager posting once a week? Why two weeks without a patch or any comments about when one will be, while all your players are wondering?

You guys made a great game. We want to play it. But it needs fixed.

There's no radio silence, it's just that nothing significant has changed. Afaik, we have tracked and resolved some audio issues, which should be fixed in the next patch. I can't give an ETA on that, nor can I say exactly which audio issues were resolved. It might be just one of them, or all of them, or something in between.

We are still actively investigating hit reg and server slow down, but unfortunately we are still unable to reproduce them in our dev environment. Because of this we are engineering new solutions that will help us pull more information from the retail servers when these issues happen. Progress is being made, but once again, no ETAs. I know that isn't really the answer you want, it's just a wordy way of saying what we've already said; "we're working on it".

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Originally posted by Orval

Unfortunately, there are far more things for us to spend our development time on than there is time, so we have to prioritize.

Respawn's reply when people complained about their lack of updates (before the last patch)

so we have to prioritize

Hitreg, sound issues and laggy servers were noted in the patch notes as still being worked on.

But changes to legends and guns made it to the patch.

Their priority is not on fixing these bugs ATM.

It's not a priority thing at all. Our engineers don't balance the characters and weapons, and our designers don't write engine code.

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    /u/dko5 on Reddit - Thread - Direct

Yes.

The FOV change is not the cause of performance issues, but rather there's a lot of stuff being drawn when their ult is popped. I do not know when it will be live in the game, but we do have a potential fix in the works for the performance issue. Performance probably won't stay 100% stable even after the fix - but it should get to a place where it doesn't drop as severely to the point where it hinders gameplay as much. I have not personally tested the fix, but I have lots of faith in our programmers :)


17 Apr

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Originally posted by gauchochamp05

Why would Respawn even waste their time responding to someone that is clearly cool with fat shamming.

Fair point. There are other threads pointing out the same issue that would have been better to respond on. My apologies.

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Originally posted by TheChessur

Honestly, it’s probably a bug. There was no formal update saying it had been changed.

This

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Originally posted by BerserkPlayz

Have they had a tournament where the pros play against each other? Or still just doing public matches with kill based stuff?

https://www.twitch.tv/videos/410320647

Twitch Rivals

11 hours of private server goodness from twitch eu this weekend. It's pretty amazing seeing how the game plays when there's money on the line and no pub stomping.