Apex Legends

Apex Legends Dev Tracker




17 May

Hey all, we have a patch scheduled to go live early next week. We’ll do a follow up post when we’ve confirmed it’s available for download on all platforms and in the meantime, below are the patch notes with some dev context:

AUDIO FIXES AND IMPROVEMENTS

One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.

We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address t...

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15 May

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I'm ready to animate that! :D


11 May

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You're probably going to give a few gear heads at work some ideas.

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Originally posted by nunomcm

we believe that the fixes going in next week

Hell yeah. That's what I have been wanting to read.

Thank you for the update.

Edit: Oh god, they ninja edited the post. Maybe they are aiming for next week but didn't wanted to say it yet just in case something goes wrong and needs to be delayed.

I actually did mean to say "patch". I should have flagged the edit that it was changed, sorry. I will say that we won't surprise drop next patch on you guys and will give a head's up on the ETA when we can. Working to get it out ASAP.

Hey all,

We wanted to follow up on a few of the topics we discussed in our Update to Apex Legends blog. We are currently working on the next patch that will have improvements in the areas we’ll discuss below.

https://i.redd.it/i1ej60zefhx21.png

HIT REGISTRATION

While searching for possible explanations for this bug, we have been able to reproduce and locally fix many case...

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08 May

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Originally posted by SunnyXtreme83

Yes can vouch on that there is something wrong with lifeline season skin or banner. Otherwise its fine.

ALSO VERY IMPORTANT: The game sfx audio was 100% when it launched but now it sometime tears up or completely unhearable specially when skulltown is hotzone and majority drops there. The sound tears badly unabling us to hear anything no gunshots no footsteps and the game lags.

Hope u consider this with the current situation as well on priority.

Yep we are aware of that and audio team is on it. We'll be talking more about what they'll be addressing next week.

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Hey all sorry for the issue. This is specific to PS4 and we're aware and investigating. Wanted to link you folks to the post where we'll provide updates as we work on this.

https://www.reddit.com/r/apexlegends/comments/bmb7b2/known_issue_ps4_update_causing_crashing/

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Originally posted by myschoo

Many people seems to have mentioned Lifeline and Lifeline banners (possibly the one added in season 1) so that might be a good starting point for you.

Thank you. I'll pass that along to folks as we try and reproduce. If you folks see anything specific [like the banner type and name] that look to trigger the crash please let us know.

Hey all,

We are aware of the crashing reports on PS4 since downloading the update today. For some context, this patch was only meant to update the PS+ skin rewards in the Playstation Store, no changes were made to the game and this was pushed on Playstation 4 only.

We'll provide updates here as we investigate what's causing the issue.

UPDATE: The "Pick Me Up" Banner Frames for Lifeline is trying to call up a non-existent file. We've been able to confirm that the following can cause the game to crash:

  • If you've earned the Banner Card  and hover over it in the customization menus.
  • Viewing your Banner Card, squadmate's, or the champion's banner in the intro or on the in-world screens.
  • Inspecting someone who has the card equipped by right-clicking a friend in the lobby.

We apologize for the issue. We have a partial fix live now disabling the Banner. Crashes may still occur when unlocking t...

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05 May

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Originally posted by mebeast227

It happens to me very often so I'm sure I could get a video in the next week easy

I would get an Xbox clip, so I'll clip it and send you a PM of the link unless you recommend a different method for notifying 👍

Appreciate the communication and love the game!

Sure. PM is fine.

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Originally posted by mebeast227

Love the addition!

If you can't speak on it is cool- but lots of times I pull my Zipline out it just doesn't want to attach to anything

I'll put it away and pull it back out and then all of a sudden it will attach to places like I will expect

Hope this gets looked at!

Also, I came from Titanfall 2 as a grapple main so I have timing down really well, and for the first month I had no issues with this. But as of late, when I jump/grapple the jump won't influence the motion like I expect. It's like 30% of the time it just doesn't register the jump as "appropriately timed" and will grapple me without additional jump effect. I hope you guys can look into this and fix the consistency with the grapple/jump timing mechanic

(Side note: as octane I jump over his jump pad more frequently than jump with his jumpad- gave up on timing that so hopefully you guys can look at that too- I don't play octane much so I don't really mind when that happens lol)

...

If you can't speak on it is cool- but lots of times I pull my Zipline out it just doesn't want to attach to anything

Not sure about that. Get a video of it the next time it happens. And include the minute or so before it happened too, so we can try see if we can repro it.


04 May

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Originally posted by VORTXS

It's really a nice feature as you can grapple onto the baloon line and practically skip the first 5s of it making it harder to be shot lol.

Also did you fix the fact the grapple would snap back to the zipline if you tried to use it after jumping off, feels like it?

I did fix that, but I don't think it has made it out yet.

Top people are on it (new updates). I'm not on the build team, but I imagine there are a lot of moving parts we're still trying to figure out. We will get better.

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Originally posted by jimtheburger

That code has gotten me out of so many pinches. It works so smoothly, thank you :)

Good to hear!

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Originally posted by ForksnFrenchFries

The code for hopping between zips?

Yep. You can blame me for ziplines. :)

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Originally posted by colossalwaffles

Thanks for working on my boy path finder. I don't know if you were involved in the increase in his grapple distance but ever since that change, and the grapple to zips, he's felt unreal to play. Your hard work is appreciated, just unfortunate we are a vocal minority.

Grapple distance is something designers would tweak. I am just one of the people that write code for it. I did add that grapple-to-zipline myself though... so thanks!

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Phew... my code worked. 😰


03 May

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Originally posted by findasafespace

Ok so first off it completely makes sense that getting shot slows you down, however the mechanic should be universal to all guns or taken out completely IMO. That said I 100 percent agree that it should not interfere with the sliding... that crap has got me killed more times than I can count.

It is universal to all guns, the "heavy ammo only" thing is a myth.


02 May

Hey all, in the blog post last week, I mentioned we’d have an update on anti-cheat for Apex on PC. We’ve got some updated stats and some interesting tidbits on things we’re doing.

We’ve been working closely with key experts across EA including: EA Security and Fraud, the Origin teams, our fellow developers at DICE, FIFA, and Capital Games, in addition to Easy-Anti-Cheat. While we’ve already rolled out several updates (and will be continually doing so for the foreseeable future), others will take time to fully implement. While we can’t share details on what we’re doing so as to not give a head’s up to the cheat makers, what we can say is that we’re attacking this from every angle, from improvements to detecting cheaters, bolstering resources and tools, to improving processes and other sneaky things to combat sellers and cheaters. We can share some high level stats of progress that’s been made:

  • The recently added in-game rep...
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Thanks for letting us know! I've made a report.

P.S. It's just a report for now. It'll get prioritized against everything else.


30 Apr

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    /u/dko5 on Reddit - Thread - Direct

This issue in the past was due to running off an Intel integrated GPU.

Make sure your drivers are set to use your high performance GPU and not the integrated GPU. Also, make sure you've got the latest drivers installed - newer drivers detect the game and switch automatically.