Apex Legends

Apex Legends Dev Tracker




23 Mar

Comment

Originally posted by Robemeister

For the love of god i don't know if i'm on to something or it's just a coincidence but every time i get killed these past games it's by an Octane AND NOT JUST ANY OCTANE but dudes with the name for example Octane4472 i keep dying to dude's with the same NAME just differnet 4 digit numerals at the end. and i'm positive atleast one was spinbotting somehow he had 200k damage already on his tracker and just spitfired me and my teammate from atleast 150m in less than 6 seconds.

Edit:i've bamboozled myself

You turned on streamer mode, look in settings and turn it off there.

Comment

Originally posted by RextealHD

Hold your crap in guys, you heard it

Lol dammit

Comment

Originally posted by Re-BadMofo

Wow! I just check out some of your other work. Hold crap you’re incredible.

Lol. Dammit

Comment

Wow! I just check out some of your other work. Hold crap you’re incredible.

Comment

Originally posted by GREE-IS-A-HEXAGON

Thank you so much. Genuinely. Been playing all night with zero crashes after weeks and weeks of crashing roughly 1/3 of my games. I can finally just PLAY. Thank you guys, awesome job.

🤘

Comment

Originally posted by SNAFUesports

Can we get no collision on the first 4-5 seconds of the starting drop? I know its not the most glamourous fix but should help until its fixed.

Yep, that's fixed locally. I'll try to get it into the next patch.

Comment

Originally posted by SNAFUesports

Can we get no collision on the first 4-5 seconds of the starting drop? I know its not the most glamourous fix but should help until its fixed.

This is fixed locally. I''ll try to get it into the next patch.


22 Mar

Comment

Originally posted by Scaler24

Hey, just a quick question while you're here. Did the Grapple Distance increase go through? I saw it in the patch notes at first, but it has since been removed so I just want to make sure.

Thanks for the Pathfinder changes! He's an absolute blast to play right now <3

Nope. We were going to, but we decided to hold back (seeing how the current set of Pathfinder buffs work out first). We forgot to remove it from the initial patch notes though.

Comment

Originally posted by 3Types

That's great, cause when I was reading this I just crashed! Love the game :)

If you're on PC, we just released another patch. Let me know if that helped.

Comment

Originally posted by GuardTheGrey

Not sure if this is something you guys can answer, but I'm really curious about how you keep 60 players synchronized.

The solution I've been able to come up with is that the one by players who are truly synched up are the ones closest to each other, since if you can't interact with a player you don't care if they're synchronized with you.

Or is the infrastructure you're running on so robust that you just don't care about the overhead of keeping everyone on the same page?

Generally speaking, it's fairly standard stuff across most games. Google "client server game architecture" for lots of info. Short version is, the server knows what each client was seeing and the time that they saw it; when the client sends input to the server, the server simulates the state as it was on the clients machine at the point the input happened.

Comment

We'll do more in depth updates next week but wanted to touch on a few things I can speak to:

  • FPS capped to 144: It was the intent to cap to 300 but a bug is keeping it at 144. We're aware and looking into it and I'll provide an update when I can.
  • Hit reg issues: we are aware and testing a fix locally.
  • Audio issues - we've heard the feedback on numerous issues you folks have been reporting. Working with audio guys to address the stuff we can answer next week.
Comment

Originally posted by [deleted]

[deleted]

If a crash log was generated, can you send it along to me?

Comment

Originally posted by robertmt88

2 Games played since this update, 2 crashes within 1 minute.....

Can you send along crash logs?

Comment

Originally posted by Yorunokage

After this patch the game consistently crashes after about 40 seconds from starting it :/

Can you send along crash logs?

Comment

Originally posted by orange0401

If this will be helpful, I’ve found a way to consistently crash.

If I tab out during legend select and tab back in during the transition banner from champion squad to being in the drop ship, the game will freeze during the closing of the rings on the 3 banners, audio will continue but not show anything that’s actually going on (jumpmaster quips, etc) for a few seconds then it kicks me out of the game.

Can you let us know if this happens after the patch?

Comment

Originally posted by puddledux

For the crash that you think you have a handle on, can we know what error code it was?

Biggest offender was the following, though some others are related and should be fixed as well.

R5Apex: 000000000035A6E6

EXCEPTION_ACCESS_VIOLATION(read): 0000000001000019

Comment

Originally posted by naxiu

this update just caused my game to crash midgame, ironically :D

To clarify, crashed after the update, or because it was released while you were playing?

Comment

Originally posted by SamBBMe

Ayy that's why Im here lol

To clarify, crashed after the update, or because it was released while you were playing?