Not my area of the game, but I agree with this and have flagged it internally to try to get some eyes on it from the Legends team. The limitations around controller buttons is definitely frustrating, and there's never a perfect way to map 16 buttons (IIRC) to the nearly infinite options offered by MKB. We try not to have options for everything, because that introduces UX issues of its own, but in some cases where it's clearly interfering with utility, I think it's warranted. I'm a console player myself, and I can say we're definitely aware of many of the common controller buttons frustrations ("I wanted to res my teammate, but instead I opened the door." and "I wanted to reload but instead I went to res my teammate" etc) and it's a constant debate between interfering with learned behavior and working to tune usability.
Core interactions in terms of controller functionality are not something we take lightly, so we tread very, very carefully, since a lot of...
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