Apex Legends

Apex Legends Dev Tracker




playapex: ALGS Year 4 Split 1 Playoffs | Day 2 Group Stage | Groups B & D | Apex Legends — streaming for about 5 hours

19 Sep

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Originally posted by NimboGringo

so tell me... how does it feel to crash prod?

Really, really, really awful; though it feels a bit less bad because I was doing a refactor to try and fix one of longest running issues. Ideally, after we patch, both this bug AND that bug will both be history.

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To give some more detail on this. There is a bug - *my* bug - on the gladiator card presentation screen. It will be fixed in the upcoming patch; it was already fixed before I saw this post, but I wanted both to comment and also ask for feedback on whether or not this fixes things. From reports internally, it doesn't *seem* to matter if OTHER people have the animated banner pose; only if you do; we had a group of other devs playing where 2 of 3 had animated poses - and both froze - but third with a rare pose did not; but that might just be luck. This makes me think it's not. But I'd love to get more feedback on if that's the case. Even if non-Epic poses trigger this, it seems to be much, much less often.

There's no obvious reason - looking at the code - why epic (animated) banner poses should trigger this more often - I never saw this bug in testing, nor did QA, but I know the bug is happening. And I can definitely believe this post - that ...

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18 Sep

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Oh hey that's me!

This discussion was a blast and might even have some cool facts 🧮🥳🤓

Hope y'all enjoy and please feel free to ask questions here, I'll check tonight after I get back to my data base :)

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Originally posted by spatpat

Will the second split be shorter then or are you planning to expand the season?

The second split will be shorter.

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Originally posted by Jeremiareyes

Anything on fixing players who lost RP because of these ongoing issues?

Sorry, no.


17 Sep

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We are extending the split by a week. You should see the split date update in client on Monday.

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I appreciate what you did there. Also, I have their names now so thank you again.


16 Sep

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So sorry she has to put up with this. I’ve forwarded this to TOS teams to be actioned on.


13 Sep


11 Sep

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radical <3

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Originally posted by TVR_Speed_12

Speaking of Black Market, was it difficult to code basically a giant loot box?

I didn't do the original deathbox. But I did do a bunch of reworking of it to simplify it - there were some pretty substantial under-the-hood changes to deathbox menus between some of the early seasons, so I did a bunch of work to simplify and unify all of that in S9. In the process, I managed to break looting for a surprisingly big group of players. We tested this a TON, but people who bound "alt-use" to A-Button (on XBox; i forget the equivalent on PS... Square?) and then had "activate" (normally "A") as D-pad right couldn't loot. Who knew that people ever setup their controllers in this way... But they do. I ended up needing to override that particular mapping - A will always activate in a deathbox, which is a big part of what gave me perspective on the challenges with controller button mappings and how it's a huge can of worms that is not to be opened lightly. I can say that the overall deathbox system is one of the more complex systems within the game (at least that I've touch...

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10 Sep

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Originally posted by heroyi

This is not true. I was penalized for leaving a 1v3 when my teammates left during the legend selection. And to be specific, I played two round with no teammates before leaving and getting penalized

I'll put a bug in for this. This SHOULD not happen.

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Originally posted by AgateSlinky4829

If you see this or feel like responding. Is there a reason as to why there is no penalty to leaving public matches?

So this has been asked a couple times. It's a mix of technical and UX decisions. Essentially, the system has to be 100% automated; it's not something like content moderation where having some human oversight is practical or reasonable. And, really, it ought to be simple. Because the more complex it gets, the more likely that something goes wrong. That's why even though I like the idea of something like penalties for frequent leavers, it's also potentially worrisome to add even more complexity into a system. So basically, the system - as it exists - penalizes you if you leave. It doesn't care WHY you left. And that's because 1) it's quite hard (impossible) to truly know why and 2) because if it tried to care why, people would exploit it. So basically, if you leave - whether by accident or because your power went out or your internet went down (has happened to me, and I was penalized for it, as I should have been) - you will get a penalty. Because the impact on your squad is...

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Originally posted by FuriusAurelius

Thanks for explaining the reasoning behind the decisions! It really goes a long way to help us understand why things are the way they are.

One little addition to the list: now that it shows the ammo count a player has when pinging for more, could we also have the count shown when pinging a stack of ammo on the ground? I won’t run 100 meters to grab 3 x 20 light ammo, but I might for 3 x 60.

Just ammo on the ground? Or perhaps you'd also like to know the amount of ammo in a deathbox or blackmarket as well? ;)

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Originally posted by Tropenfrucht

Hey, I have one suggestion for BR pubs. The game right now is infested with people who jump from game to game as soon as they are downed, dozens of matches I end up alone because my random teammates immediately leave instead of waiting for the clutch.
Frequent leavers should receive a cooldown in my opinion, it would greatly improve the quality of random matchmaking.
Thank you for your work!

On a personal level, I agree with this. Tracking this does become a much more complex task, though; doable, just a bigger problem to solve. I can raise this internally. An issue like this I'm definitely not "the decider," but I can raise with the team.

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    /u/geobb on Reddit - Thread - Direct

ayyy, thanks for the shout outs :)


09 Sep

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Originally posted by a-sal

Can a leaver penalty be removed from arenas if placed in a match with unfair teams like 1v3 or 2v3

That's already the case. You will NOT be penalized if you're short-squaded. Likewise, if someone else leaves your party first, they will be penalized, but if you then do not want to stay, and you leave, you will NOT be penalized.

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Originally posted by IllustreInconnu

This looks like such a great implementation too, the color change and holding the button. A few times I've routinely clicked the button like I'm used too, thinking I was in the clear (self-revive in the team being a major bait). I was thinking maybe put the button in a different place but this is better.

While we're on the subject QOL changes, here are a few ideas if you don't mind, some of which have been regularly debated here :

  • Re-add the "switch weapons" button when looting a death box that disappeared with the S5 loot menu overhaul.

  • Add the option to disable "double ping to ping ennemies". So many times people accidentally double ping.

  • Add the option to not perform melee attacks with the "fire" button. To prevent punching the air when I cancel a healing item or exit a portal or land from a skydive. If I want to melee, I will use the dedicated key.

  • Make it so only the "attack" button button cance...

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Thanks. It's a very good list. And valid, relatable reasons for all of them. Not sure I agree on all of them, but in those cases it's just personal opinion.

Generally speaking, the "add option" is a tricky one. Option menus can easily become way overloaded and useless. Like, most people never touch their settings, and that gets worse (in general) as you add more options. Plus the more "options" you have, the more that you have to track and the more potential there are for bugs. So I definitely understand wanting options, but options are a delicate subject.

Some of the more general topics around "favoriting" is an ongoing topic. We've introduced more features around teammate status, and I think that's definitely an area to explore further. You'll note, for example, when a teammate pings ammo, we now tell you how much they have.

Regardless, appreciate the feedback and there's some good stuff in here to think on further.

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Originally posted by StarfighterProx

This is only for modes that currently have the leaver penalty, right? Or are you adding a penalty to BR pubs?

Only for modes with the leaver penalty - Ranked, Arenas (both Ranked & Regular Arenas). This is NOT adding a penalty for leaving in BR pubs.