Apex Legends

Apex Legends Dev Tracker




playapex: ALGS Year 4 Split 1 Playoffs | Day 2 Group Stage | Groups B & D | Apex Legends — streaming for about 8 hours

12 Aug


11 Aug

Comment

Originally posted by Bugdodger

A response with action within 2 hours of this being posted? What a champ, thanks!

A failsafe built in foresight. :)


10 Aug

Comment

Originally posted by MetallicBucket

Time to find a game breaking loot vault glitch

At that point, we would just remove the vault key as a temporary measure.

Comment

Originally posted by LePrawnJames8

Hope you can fix it before KC ranked. I can’t take another server crash glitch when I’m max KP in pred lobbies. Thanks.

The fix is also a hotfix candidate; so Soon(tm)

Comment

Originally posted by TheGreatWalk

A whole nother f**kin week of dealing with Seer.

Prowler nerf is good(burst from 75 -> 70), three burst damage from 225 > 210 means it can no longer three burst anyone in the game without landing a couple headshots in there as well. Doesn't make a diff vs purple or less targets if you're a controller player, but will make a big difference for mouse aimers who don't always hit all 5 bullets in each burst

L-Star nerf won't matter in most fights as you should be ads/un-ads spamming for accurate hipfire in cqc, but if you catch someone hardscoping it'll be easier to punish them in midrange.

A bit concerning they are waiting so long on nerfing Seer. Their balance team is always slow but it kind of feels like they're intentionally dragging their feet. Probably waiting until all the new warzone players have spent a bit more $$ on Seer before dropping the nerfs.

Damn dude, I wish I had the capacity for that supervillain type plan. That would be DEVIOUS.

Nah but the biggest reason for the wait is that some of the Seer stuff requires a client patch. Any update to the client takes a while to submit changes, verify, integrate, build, cert submit, etc.

Playlist patches (which have the capacity to tweak numbers, disable items, etc.) have a much much quicker turnaround. Thought about playlist patching for Seer today, but figure it's best to wait a bit for the full package.

Comment

lol gorgeous!
Im imagining Alligator-Loki dressed as Mirage for a squad mate XD


09 Aug

Comment

You love to see it! I've been waiting to see a clean gondola clip here on reddit. Thanks for sharing!

Comment

User had two accounts connected that were banned for cheats. Ban was temporary while investigated. User explained to me that he sold two of his accounts to friends that used them to cheat. This breaks TOS. User is not banned right now but may lose account privileges due to selling of accounts to cheaters.

EDIT: Clarification from user: He gave his friends his accounts to play on and they used the accounts to cheat. Google translated it as sold. Either way, this still breaks TOS as this is account sharing and this ended up as account sharing with cheaters.


06 Aug

Comment

Originally posted by Stephancevallos905

Any ETA on when Mirage buys a new boat?

I heard there is some type of boat show in the frontier coming up. Maybe Mirage will make an appearance lol.

Comment

Originally posted by Suicdsolo

u/RSPN_quazz. Love the maps, they r super beautiful. Game is so nice. Have a nice day. Just wanna send some appreciation for you r hard work.

Thank you for the love! Thank you for playing! :)

Comment

Originally posted by Lightning_Laxus

u/RV-AmandaD Could you help clear up some confusion on Pathfinder's Quest?

I know branthium is naturally found near black holes. And I know that even after its discovery, the Project Iris Group was struggling to refine it so they created Pathfinder to operate the refinery.

However, was the branthium the Group had obtained from black holes or did they synthetically obtained it?

The only branthium was taken from the black hole, as seen in the Horizon lore trailer. It just took about 12 years to figure out how to refine it to use it as an energy source (I like to think it would have taken much less time if they had Horizon helping them out...)

Comment

Originally posted by Noktaj

Hey guys, thanks for the AMA. Level design question here so probably for u/RSPN_quazz ?

I've noticed a kind of philosophy for the new POI is about "splitting" them, introducing elements like lava and verticality to sort of fragment the zones into chunks instead of one big area.

I'm conflicted about it. While I like the new POIs artistically, I prefered how "simpler" POIs (like old Sorting Factory for instance) allowed players to focus more on the engagement and the shooting rather than navigation. Especially on low-mobility legends, these new POIs are quite nasty to navigate.

I'm curious to know if there's any reasoning behind these changes and if this is a pattern we can expect in future map updates.

We are always trying to bring fresh new combat spaces, encounters, and experiences within our POI's. One of my overall goals was to try to create separated dense loot pockets that counter instant 3rd party encounters throughout the POI's (Lava Siphon and Climatizer) We believe in bringing these types of layouts in Emergence achieves this because of the distance in between the separated spaces. Players have more meaningful decision-making when wanting to progress/traverse and fight the other squads in the separated spaces. That being said, this is not a pattern you can expect in future maps. We always try and differentiate every new POI's design from pre-existing ones. Thank you for your feedback and thanks for playing!

Comment

Originally posted by Lightning_Laxus

u/RV-AmandaD Two Fuse questions:

  • What year was Fuse born in? His intro quip says 2681 but the website says he's 54 in 2734.

  • Fuse's nickname is Wally and that's also the name of his mortar. Did he name his weapon after himself, and does it ever get confusing when Maggie says Wally with Wally around?

Sometimes math isn't a writer's strong suit ;) He is indeed 54, so 2680 is his birth year.

Technically Walter "Fuse" Fitzroy is Walter Jr.. His mortar "Wally" is named after his dad who was always compared to a wallaby (hence the image on the side) for his scrappy nature.

Comment

Originally posted by Jsnbassett

Thank you so much for saying his power will be adjusted. I am sure you hear all of the complaints and you are right... it is IMPOSSIBLE to predict the impact in playtesting compared to large scale. Because not only do you balance for the casual, but you balance for the higher-tier players and competitive. That is a hard thing to do.

I am going to ask a question that I am sure you can't answer, but I'll go for it! Are there things in his kit that will actually be removed? Or just toned down. I am curious because I am scared of just seeing value changes (like ult cooldown) and not some of the other glaring issues Seer seems to have.

Lastly, is this something we have to wait til mid-season to see?

I wouldn't expect fundamental changes to the kit. I will say that the flash on hit ended up being way more than intended and we will be removing that aspect entirely from the ability. This and the other balance adjustments will be in an upcoming patch (sooner than mid season).

Comment

Originally posted by auchenai

Would it be possible to reverse the change on Crypto's drone in Arenas?

Recalling it and deploying it again is crucial to play him effectively.

Why should recalling it before it gets destroyed eat up ability charge? Isn't it the same as caustic picking up his barrels?

Definitely a bug if it's still happening. I thought this was fixed? I'll double check what's happening but yes, recalling should not use up a tactical charge.

Comment

Originally posted by Big_Liability

What are you going to do about many legends that need buffs/reworks to keep up with the recon legend rush meta? Wattson taking 60 full seconds to be able to have ONE fence is extremely underpowered compared to Seer being able to use his tactical every 30 seconds to get: - 8 Second full visual on enemy WITH health bars - Stun - Flashbang - Heal/Revive Cancel through walls - Damage

Can we also get the enemy team’s Seer tac and ult colored differently fully? It’s so hard to tell who’s ult is who’s when there are multiple seers

Other than that the Season launch was very clean and the best in a while.

Balance and meta is always going to be a moving target as new things get added to the game. We've heard the Wattson feedback and know that players are eagarly awaiting changes, there's stuff actively in the works right now but I can't get into the specifics today.

I don't think you can just look at the cooldowns to compare the two abilities. One has multiple charges and leaves behind a fence in the world that can have a persitant impact until its destroyed. The Seer tac goes off and hits some targets or it doesn't and then its totally done.

We were aiming to differentiate the enemy/allied Seer abilities with the addition of the red tinting applied to the VFX. I know readabilitiy has come up a few times with the VFX for Seer and we're going to be taking a look at them to see what can be done to help with that.

Comment

Originally posted by KindheartednessOk970

u/RSPN_Jello What weapon concepts you wanted to explore in Apex? Imo, we need a pistol that uses energy ammo, or an smg that uses arrows.

We generally look at holes in our roster of weapons and have a bunch of prototypes in the works. It just comes down to deciding what the best gun to focus on next and finding the right time to release it. Good suggestions, what do you think a smg that uses arrows would look like?

Comment

Originally posted by SzyjeCzapki

Okay, thanks! Now that we know that at least it was super unintended, id reckon reducing the amount of sound occlusion, even by little bit would VERY help the game's audio (i've played 1700 hours over these 10 seasons with occlusion disabled and if removing occlusion was a game setting id do it in a hearbeat, it really was that much better) without impacting the core design as much as disabling it entirely did

As for more feedback, do you happen to have an answer to this ? -

https://www.youtube.com/watch?v=2bmUYROQNv4&t=4s

Basically in game you can hear sounds of healing, revives, at very low volumes and those aren't actually random sounds, they play when other players complete those actions - despite being hundreds of meters away.

This is especially audible with crafting replicators, the click click clack of interacting with the replicator can be heard from like 200 ...

Read more

I personally like the idea of supporting it at the settings level but I'm really not the guy who owns these decisions. Nevertheless I can take this on to the team and raise visibility on it!

To your other note: I've heard a lot about that re: sounds being audible across the map. If I had to guess I'd say it's because of the way our servers send updates about the map (whole world data is transferred every tick). We have a strike team working on audio right now which we hope will help us solve some longstanding issues. We know there's work to be done here.

Comment

Originally posted by Lightning_Laxus

u/RV-AmandaD Is Horizon ADHD? I know her voice actress said she is but I kinda want a writer to confirm it.

Yep!